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Author Topic: HOTRS II: Dead Roots Stirring Toxic Season 104AE  (Read 61845 times)

Ghazkull

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Re: House of the Rising Suns 2: Lampshades (Accepting Players)
« Reply #870 on: October 07, 2012, 10:06:27 am »

The sleek small craft and those biological remains point at Wreckan making. I doubt that they would ambush somebody here. The largest Knot of signs comes from the ship over there all in all 13 lifesigns.

The Custodian points at the ship that should have brought Aeverys home.

Azthor

Market Situation: 5
Somehow recently the Galaxy has left it's placid state it had for the last 100 years and begun a return into frenzied activity. The Markets are bustling! Not only in Mercenary and Assassination businesses but also in more mundane Markets a Economic Boom is present. In this Case Science.

Market Price: 3
The prices are however unaffected by this. A Science Laser still costs a hell lot of a money no matter if there is 1 buyer or a thousand.

Market Availability:1
While the Triumvirate itself is currently doing heavy in research, especially the Outer Sectors are demanding ever mroe Scientific Equipment and so you find yourself at an impasse. There is not much left that you can buy...

Simple Lab Equipment: no Bonus on Research   10 Credits

Agri-Prime Genetics Engineers: +10 on Agricultural Researches  10 Credits

Hephaistos Forge Overseers: +10 on Industrial Researches 10 Credits.

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Taricus

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Re: House of the Rising Suns 2: Lampshades (Accepting Players)
« Reply #871 on: October 07, 2012, 10:18:24 am »

"Right, let's get in close then. Hopefully we won't have any surprises..."
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Ghazkull

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Re: House of the Rising Suns 2: Lampshades (Accepting Players)
« Reply #872 on: October 07, 2012, 12:36:33 pm »

The Viridian closes with the wreck and one of the docking arms is extended to the few still pressurized sections in which the Custodian sensed the Still Living Beings. After a bit of handy work from the remaining servants, entrance to the ship can be gained.
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10ebbor10

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Re: House of the Rising Suns 2: Lampshades (Accepting Players)
« Reply #873 on: October 07, 2012, 12:44:19 pm »

((Flying in a museum piece, great))

It'll be good to see him again. I presume that'll be all. I'll get to packing my stuff, and will contact you when I'll have the first results.
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Ghazkull

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Re: House of the Rising Suns 2: Lampshades (Accepting Players)
« Reply #874 on: October 07, 2012, 02:54:24 pm »

Tavius

[?] on the Ship you find Aeverys, her baby, as well as some surviving Mirrodans and a singel Church Official. Turns out he is the Deacon of Garthon I.
All are transferred to the ship and the Deacon aswell as Aeverys, her baby and a young Mirrodanian are brought on the bridge.
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Sheb

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Re: House of the Rising Suns 2: Lampshades (Accepting Players)
« Reply #875 on: October 08, 2012, 01:47:27 am »

So yeah, re-did and centralized all the orders. One last question: What is the price the Triumvirate would ask for various technology? Anything army- or economy-related is good for me.

Edit: Actually, I just realize I can raise 223 units of conscript (Green, Arquebuse and Leather-Armoured Infantry) for free. I'm so doing that. And since I got a huge blob of infantry back home, I can take all my troops with me to Ravenwood. I know it seems like an exploit, but think of them as the police forces, reserve and such.

Spoiler: Fief Orders (click to show/hide)

Also, I don't like the peasant trait. We already got origin for that kind of stuff. How do you get rid of it?
« Last Edit: October 08, 2012, 03:04:39 am by Sheb »
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Ghazkull

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Re: House of the Rising Suns 2: Lampshades (Accepting Players)
« Reply #876 on: October 08, 2012, 07:31:53 am »

The peasant trait is exactly for stuff you just did for raising 223 regiments of armed peasantry. Because thats what they are. You get rid of that by experience. If they reach the bloodied rank they are not peasants anymore...they are soldiers. This is basically to show that you may have raised just over 500.000 Men but that each and everyone of them never carried a gun. Besides they are all Conscripts. Thus the Peasant perk which equals a bunch of untrained malnutrioned, barely armed and armored, unwilling soldiers. Mechanically they are to prevent Zerg Rush by sheer numbers.
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Sheb

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Re: House of the Rising Suns 2: Lampshades (Accepting Players)
« Reply #877 on: October 08, 2012, 07:35:30 am »

Okay, so in this case the 223 regiment would get the peasant trait, but the 10 other egiment I raised would not? Still, it feel cheap. They're terrible enough being green and all, another stuff at the GM's discretion doesn't feel great. Maybe add command strucutres instead?
« Last Edit: October 08, 2012, 08:05:06 am by Sheb »
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Ghazkull

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Re: House of the Rising Suns 2: Lampshades (Accepting Players)
« Reply #878 on: October 08, 2012, 08:05:10 am »

yep. Peasant trait is for those units who are really nothing than mass cannon fodder of the worst kind. So Units who cost nothing or are obviously not deemed as regular military are getting Peasant Traits. Later on you may recruit Penal Companies which are more or less the same but with bonuses instead of so many downsides. The only disadvantage is that you arm Criminals and that is seldom a good idea XP
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Sheb

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Re: House of the Rising Suns 2: Lampshades (Accepting Players)
« Reply #879 on: October 08, 2012, 08:19:10 am »

Okay. Not like I need them except to slow down a potential ennemy anyway. You're doing the turn now, or are we missing anyone?
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Ghazkull

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Re: House of the Rising Suns 2: Lampshades (Accepting Players)
« Reply #880 on: October 08, 2012, 08:56:09 am »

waiting for Taricus for pretty much obvious orders and or Dwarmin...
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Sheb

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Re: House of the Rising Suns 2: Lampshades (Accepting Players)
« Reply #881 on: October 08, 2012, 09:07:57 am »

Okay. Can't you run the "economic" turn (so build-up and everything fief related) before you go on with their moves? And can you tell me what tech could be purchased, either from the Triumvirate or House Cr'tok?
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Taricus

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Re: House of the Rising Suns 2: Lampshades (Accepting Players)
« Reply #882 on: October 08, 2012, 09:18:57 am »

And I'm waiting on Dwarmin. I PMed him yesterday about this, but he still hasn't posted...  :-\
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We sided with the holocaust for a fucking +1 roll

Sheb

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Re: House of the Rising Suns 2: Lampshades (Accepting Players)
« Reply #883 on: October 08, 2012, 09:24:42 am »

Come on, you basically can either pay to go to the Triumvirate or loose the ship. You don't need to ask Dwarmin. :p
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

Taricus

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Re: House of the Rising Suns 2: Lampshades (Accepting Players)
« Reply #884 on: October 08, 2012, 09:27:39 am »

You're telling that to the person that has no wealth to use to fix the ship :P
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Quote from: evictedSaint
We sided with the holocaust for a fucking +1 roll
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