((OOC in case i forget it Ardas remind me that you get:
1 Regiment Crusader power Armour Soldiers (Power Armour,Fusion Weaponry, Zealous, May Disband Randomly, no upkeep) ))
House NovaAeverys and TaviusAfter nearly half a year the Inquisitional Ship reaches the Lightbringer-System. The view that is offered to you once you leave the Slip Space is nigh undescribable. In front of a vista of a massive brown miasmic Dust Cloud clings the tiny speck of Vengeance. The Class G Star tries to penetrate the thick Cloud but only delivers a sickening brown-reddish light onto the planet. As you come closer you can see hat the Planet is a vast Wasteland, not only by nature but also bearing the impacts of Eternal War. The Seas are of an unkown Grey-Brown Fluid and barely distinguish themselves from the rest of the Wastelandish Surface of the Planet. The
Bane Divine stays in Orbit as a ship of it's size would propably break upon entry into the atmosphere. The two of you are brought down onto the surface in massive Landing Boats and with you several thousand troops touch the Ground of Vengeance. Before you are allowed to leave the Lander you are handed Gas Masks to survive the Poisonous Atmosphere of the Planet. A very old Diesel Truck awaits you and drives you towards the Fortress of the local Archon: The Holy Saint Jurislav Lightbringer.
You find yourself soon in an antechamber to the mans office. The office of the Archon is simple, everything not serving a purpose has been removed, giving the room a form of simple elegance and effectiveness. Jurislav himself is a stout man. Although he must by now be far beyond his 130s his eyes are filled with a grim determination of many years of war. Although you knew that in the Old Empire the common age limit was somewhere around that measure ( due to many advances in Medicine, people who where chronologically aged 100 were biologically aged 50.) you always thought that due to the Anti-Aging-Drugs. This man however was the prime example of dignified aging. His white hair was receding and left the top of his had a blank platter. His body looked almost frail if not for the strange body armor he was wearing.
Vengeance
Gravity: Heavy
Atmosphere: TII-B(gasmask required)
Type: Dry planet(20% Water,80% Land)
Special Information: eternal Dusk, Barren, Death World, Mutants, Unkown Structures
Alignment: House Rastyqua
Population: 50 Units, 300 Units Mutants
average Tech-Level: Feral
Government: Warlords and Clans
Description: Vengeance had been lost even before the Great Downfall to unkown reasons. It was rediscovered 30 years after the Downfall by the Inquisitor Jurislav. The Planet would have been ignored if not for one Thing: Vengeance is a so called Tomb World. It's vast Underground Necropolises contain myriads of Dead Nobles,Church Members and Relics from all over the Galaxy. Jurislav immediately declared a Holy Crusade which endures to the present day. In the 70 years of War the shameful House Rastyqua had joined the Holy Crusade to redempt itself of Sins Unspoken and has since become the most important and ardent supporter of Jurislav. 10 years into the Crusade Jurislav has been declared the Archon and 50 years into the Crusade he has been declared a living Saint. Through all these years of war the Planet has swallowed Millions if not Billions of Lifes in the Constand Meat Grinder that the Necropolises turn out to be. But the End justifies the Means: several Holy Relics have since been found: a Piece of the Holy Prophets Fingerbones, the Anointed and Sacred Eviscerator of the Holy Saint Crassus ( a crude piece of weaponry from earlier times) and the Grave Shrine of the Saint Anzhelica Patron Saint of the Engineers. Among these true treasures several things of more worldly worth had been found. 2 Cleaver-Class Cruisers, thousands of pre-Downfall Grey Guard Power Armors and uncounted tons of jewelry and baubles, aswell as blueprints of pre-downfall weapons which have been deemed Scriptum Dubium ( propably heretic) and have been put under Inquisitional Supervision which will decide upon it's worth for Humanity and whether these blueprints are to be deemed Scriptum Diabolis.
Outcomes:
You have arrived on Vengeance
_____________________
Ssalosinno actions...
Ssalosin Support Loss: 1%RigosThe Soldiers Rigos has taken with him have returned without him. They say that he had challenged Lord Ravenwood to a Duel and died.
Rigos whereabouts are unkownTrentIt takes quite some time to find more Xeno Slaves which could be used as soldiers, as your interests are cross with those of the Gladiator Schools and a fierce bidding War begins. In whole you pay 10 Credits for the Slaves, a ridiculous Price. In unison with the Nova Researchers and Engineers and scrambling through the Vault you manage to procure enough Armors and Weapons and modify them for the Reptilian Xenos, to arm a single Regiment of Xeno Militia.
Your Research Issues are met by the Researchers with Disdain. A way of transporting Goods faster has been already devised: the Railroad System, which yb the way hasn't been finished yet. On the Matter of Helicopters they tell you that the necessary Research is done but the Infrastructure is not that far. However key parts of building a suitable Infrastructure would include the following:
NEW SIDE MISSION: Ride of the Valkyries:a working Railroad System,
More and Bigger Mines,
Modernized Mining Equipment,
Modernized Schools,
the Proper Industrial base,
Electricity,
Plastic,
Electronics,
Combustion Engines.
Outcomes:
You have lost 10 Credits
You have lost 1 Artifact
You have gained 1 Xeno Militia Regiment (Xenos, Kevlar Armor, Imperial Weaponry)
NEW SIDE MISSION: Ride of the Valkyries
AzthorConstruction of a HQ for your Secret Police turns out to be the lesser of two problems. The other being the location. After finishing the Building all builders involved...vanish. The sheer amount of extra Costs for that are astronomic...
You again invest money into extra training for soldiers, a contact with the Triumvirate even provides you with a Veteran from Mirrodan who agrees to train your troops. However even he can't do much more your troops need some action and battlefield experience to become even better Warriors.
You personally tutor the new Officer in Advanced Warfare with minor successess. Apparently most of what you wanted to teach them they already knew so the lessons for them quickly turn into heated discussions over which tactic would be superior in which situation, however this still brings some enlightening revelations.
The staged campaign against the Bandits is a full success, in real life as in propaganda. People believe in the Security of the Realm once more and the Minor Nobles at your borders mostly stopped complaining, with the notable exception of Lord Ravenwood and several of his allies. But all in all the Bandit Threat has been exterminated.
Through a healthy dose of Vitamin Currency the road systems are finished completely and travelling in the Reaches has once more become a safe and quick endeavour. Although quick has to be seen relatively.
The Police forces are currently outfitted with the best weaponry available. So instead money goes into the establishment of a Basic Farming Economy. Instead of Every citizen producing and planting crops only to feed himself and selling anything that he doesnt need, people now start to deliberately use their land to produce more than they need and sell the surplus. In unison with the Establishment of Mining Facilities and Pre-Enlightenment Industry ( aka Small Guilds of Craftsmen) the economy flourishes enormously.
With the Economic Power of your Land finally put to use people want to be educated in more manners than just the spirit. They adore the idea of Schools that teach Mathematics and Writing and hunger for more. You soon learn that the current level of education is not sufficient when the Ordos Medicae refuses to expand into the Reaches: they simply lack the Manpower. Although you threw enormous amounts of money into the establishment of their headquarter, they note that most people aren't educated enough and they can't lose their time teaching people how to read and add when they should be trained in Medicine.
Malcador sighs as he hears that even more money is to be used to establish wells and cesspits in every town,village and even remote hamlets. The sheer manpower needed for this additionaly project is barely available...barely.
The New Colosseum Project is so massive in Scale that it currently cannot be undertaken, lack of manpower and the natural resources being the problem. The Marble deliveries for the Colosseums are hanging behind schedule. Many deliverers complain that the transport costs are too high since LeGrombe has issued new tolls regarding Marble transport. New Marble Taxes all over LeGrombe and Ravenwood lands make import almost impossible. Strangely even the Triumvirate refuses to deliver ware directly to you, menitioning that LeGrombe as the Main Triumvirate contact on the planet nad as it stands all wares have to be delivered through his lands as he is the only person having a Spaceport on the planet, and the massive Triumvirate Prowlers cant land on mere ground.
Outcomes:
+20% Azthor Support
+10% Roim Support
-8% Rigos Support Loss
-22% Aeverys Support Loss
Lost 887 Credits
gained Secret Police HQ
gained Ordos Medicae HQ
eradicated Bandit Threat
gained Paved Roads
gained Basic Farming Economy
gained Pre-Enlightenment Schools
gained Pre-Enlightenment Mines
gained Pre-Enlightenment Industry
gained Basic Sanitation
aquired Side Mission: We learn not for others but for Ourselves
Side Mission Completed: The Broken Empire
After the Last Stone has been set and even the most remote Village has been connected to the Road-System, you realize that the Census was wrong, in fact you have 100 Million people more than expected in your Country. That means 100 Million more tax payers. With access to basic law and order aswell as policing, people have taken matters in their own hands. Specifically the Minor Nobles. They are streamlining the Process of Law and Order and through the increase of Taxes start to field their own Town Guards and Police Forces.
Population Increased in the Reach: 100 Units
Law and Order has been upgraded to Advanced
Policing has been upgraded to Advanced
RoimThe matter of Gladiators is a peculiar one the idea of turning battlefields into massive arena fights attracts the Arena Owners but since you possess no reliable way for long range communication (like TV) with which to reach the masses, they refuse...
Fiddling around with the old communication relays of Delta-17 your engineers manage to get a contact with the inquisition. A shoddy one but at least something. Messages go back and forth and it takes nearly a month before you get a proper answer. They tell you that you are to stand down from entering the lands until the Crusade has been fulfilled and the Archon has atoned for his sins. In the same message they send an order to the Soldier-Priests to move back to Church-Lands and support Archon Luthias in his Crusade.
Your Triumvirate Contact quickly estimates that a geographic scan could be quickly done and that they actually already have maps. They sell them to you for 5 creds. However at requests of moving troops to Vengeance they start laughing. That Planet is prohibited to Church Navy or ships serving the Church. Anybody without Church purpose entering that Space will be declared Excommunicate Traitoris. However they tell you that there are enough Regiments of Mirrodan Mercs ,who would gladly serve somebody who pays better than the Church, on the Planet. They also tell you that if you persuade a High Church Official to let you join the Crusade on Vengeance, Your Troops would be shipped for free, of course they would still make money as the Church would pay for the fare...
Negotiations with the Nobles turn out to be still fruitless mostly because all of them have either joined Lord Ravenwood in an "Alliance" against you or have been bribed by LeGrombe. All attempts of persuasion are ignored and most tell you that they won't join you Period.
At least the Building of the Temples goes forward just pleasantly. They are finished quickly and soon teh Miniscule Shrines of the Archon are forgotten and abandoned.
OutcomesLost 105 Credits
gained Temples
gained Map of Cr'tok
Research and Side-Missions:Side-Mission: Ride of the Valkyries:
Full-Steam into the Future ,Industrialized Mines, Modern School-System,Modern Industry,Electricity,Plastic,Electronics,Combustion Engines.Side-Mission: First, do not Harm
Unified Medicinal Guide, Medical Guild,
Hospital SystemSide-Mission:Opium for the Masses
Massive Stone Colosseum, Gladiatorial Schools, Nation-Wide Arenas,
Animals, Bigger Nation Wide Arenas. Side-Mission: Full-Steam into the Future
Coal-Processing and Railroad invented,Coal and Iron Mining Production Facilities, Nation-Wide Railroad-SystemSide-Mission: Money does indeed stink
Fertilizers development and mass production...Side-Mission: MI Noob
Headquarter Training, Spy Network, Official Acknowledgment,
EventsVengeance: Rumours have it that the Mutant Clans are uniting under a Single Warlord.
Random Events:Stability:Bandits are almost non-existantThe Minor Nobles are pleasedThe Mob is mildly optimistic The Xeno-Slaves are complainingThe Army is contentYour Coffers are (propably) emptyThe Ordos Medicae demands more manpowerThe Gladiator Guilds are requesting more ArenasThe Police Forces are fine
House NovaInfluence: Small
Church Standing:Outcast
Coffers:
Technologic Artifacts:2 Units
TechnologyAerodynamics
Rifling
Basic Medicine
Railroads
Steam Engine
MilitaryFortress Delta 17 (Large)
1 Regiment House Body Guard (genetically-engineered, Power Armour,imperial Weaponry)
2 Regiments Power Armour Soldiers (Power Armour,imperial Weaponry) (2 Credits upkeep)
5 Regiments Serfs (Arquebuses, leather armour)
51 Regiments Regulars (Imperial Weaponry, Kevlar Armors, professional) (1 Credit Upkeep)
1 Regiment Motorized Regulars (Imperial Weaponry, Kevlar Armors, professional, WW2-Trucks) (2 Credits Upkeep)
Status Planet Si'kar:Control:Church: 20%House Nova: 35%Minor Noble Houses: 15%
Feudal Kingdoms: 5%
Primitive Xenos: 27%
Population under your Influence:Inhabitants: 318 Units, 6 Unit Xenos ( 1 Unit = 1.000.000 people)
Stability: unstable
Religion: 98% Cult, 1% Agnostic, 1% Animalistic
Healthcare: Dirty
Education: Pre-Enlightenment
Support:+20% Azthor Support
+10% Roim Support
-8% Rigos Support Loss
-22% Aeverys Support Loss
Ssalosin: 7 %
Aeverys: 38%
Trent: 0%
Azthor: 40 %
Tavius: 0%
Roim: 15%
House Guard Loyality: Roim/Aeverys
Power Armor Loyality: Aeverys
House Military Loyality: Azthor/Roim
Church Support: Azthor
Advisor Malcador: Neutral/leaning towards Azthor
Minor Nobles: Neutral*
Slaves: Trent
Ordos Medicae: Aeverys/Azthor
Gladiator Guild: Roim/Azthor
Secret Service: None*
Police Forces: Roim
Infrastructure:Population: 18 Units [13 occupied]
Paved Roads
Pre-Industrialism Mines (Gems, Metal) (5 population, 2 Credits per head)
Pre-Industrialism Industry ( 5 population, 2 Credits per head)
pre-enlightenment Elementary Schools (1 population, 1 Credit Maintenance)[20P]
Advanced Policing (1 population, 1 Credit Maintenance)[40P]
Basic Sanitation (1 Credit Maintenance)[20P]
Temples (2 Credits Maintenance)
Basic Farming Economy (doubles food Output)
Massive Stone Colosseum (50% Progress) ,Gladiator Guild, interspecies fights, 2/3rd Tier Arena (can accomodate 25 Units of Population)
Ordos Medicae Guild (5 Credits Maintenance) [50P]
Advanced Law and Order (doubles Tax Income) (1 Population, 1 Credit Maintenance)[40P]
Population: 300 Units[185 occupied]
Paved Roads
Advanced Policing (10 Population, 10 Credits Maintenance) [400P]
Advanced Law and Order (doubles Tax Income) (10 Population, 10 Credits Maintenance) [400P]
Pre-Enlightenment Mines (Coal, Iron) (75 population, 2 Credits per head)
Pre-Industrialism Industry ( 75 population, 2 Credits per head)
pre-enlightenment Elementary Schools (15 population, 15 Credit Maintenance)[300P]
Basic Farming Economy (doubles food Output)
Basic Sanitation (15 Credits Maintenance)[300P]
Economy:Taxes:
Standard Tithe: 318 Credits
Penalties and Bails: 318 Credits
___________________________
Income: 636 Credits
Agriculture: (138 Unit populace, 5 Unit Xenos)
Sustenance Farming: 276 UnitsBasic Farming Economy: 276 UnitsSlave Farming: 10 UnitsConsumption: 318 UnitsStores: 487 Units------------------------------------------------------------
Stores: 731 Units
+244 Units GrowthEntertainment:
Base Income: 25 Credits
Interspecies Fights: +25 Credits
Gladiator Guilds: +25 Credits
Guild Maintenance: -10 Credits
Arena Maintenance: -5 Credits
Interspecies Maintenance: -1 Credit
_________________________
Income: 59 Credits
Geological: (80 Units populace)
Basic Income: 80 Credits
Pre-Industrial: 80 Credits
_________________________
Income: 160 Credits
Industry: (80 Units populace)
Basic Income: 80 Credits
Pre-Industrial: 80 Credits
_________________________
Income: 160 Credits
Farming: (138 Units)
Basic Farming Economy : 138 Credits
Religious: (318 Units)
Temple Tithe: 954 Credits
Church Tithe: - 859 Credits
_______________________
Tithe Skim(10%): 95 Credits
Treasury:Coffers:
381 CreditsFacility Maintenance:
61 CreditsOther Expenses:
1002 Credits Soldier Pay:
57 CreditsGeological Income:
160 CreditsIndustrial Income:
160 CreditsFarming Income:
138 CreditsEnt. Income:
59 CreditsTaxes:
636 CreditsTithe Skim:
95 CreditsChurch Tribute:
51 Credits______________________________________
Coffers: 458 CreditsStar: Class M Red Giant
Terrestial Planet 1
no information
Moon 1.1
no information
Terrestial Planet 2
no information
Moon 2.1
no Information
Moon 2.2
no Information
Gas Giant
Composition: unkown
Special Information: Asteroid Field
Terrestial Planet 3
no information
Moon 3.1
no information
unkown Object
no information
TP: Sik'ar
Gravity: Heavy
Atmosphere: TI(earth-like)
Type: Dry planet(40% Water,60% Land)
Special Information: Cold, Enormous Forests,primitive Xenos-populace
Alignment: House Cr'tok
Population: 409 Units, 300 Units Xenos
average Tech-Level: Feudal
Government: small Feudal Kingdoms
Asteroid Field
Composition: unkown
Specials: unkown
Danger: unkown