House NovaAeverysYou start to disband Roims massive army in order to keep the coffers from collapsing. The resulting massive army of jobless soldiers is being dealt with creat care. The Bulk of the army is turned into local police forces and in unison with their former officers which are now granted governorships, minor noble titles etc., you start to convert the army into a law and order apparatus. Although it works well you have to pay for former debts, proper infrastructures and so on, after all a guard wants to eat, sleep and has a family. Somehow also some money gets lost on the way, your not exactly sure were it went but Malcador is pointing out that some of the new appointed nobles propably put something into their own pockets. The new increase of policing is met by unrest and disorder as peasants in unison with bandits revolt all over the country. The revolts are beat down bloodily and efficiently and many suspected of banditry are captured and brought to the Arenas.
Meanwhile the newly established guilds delight in the influx of new warriors, seeing as human slaves are illegal and thus a vast amount of gladiators are Xenos. Gladiator Schools begin to spring up alongside new Arenas all over the Country, the economic power of the Gladiator fights is trendemous. Alone in the Core Lands 3 large Gladiator Schools have been established and their fighters are renowned throughout the country. They pool their funds with yours to turn the mere wooden Arena into a massive Artistic Piece of Stone Masonry. Although smaller Arenas are established in the Reach none can compare with the mighty structure being currently raised in your Capital. The exotic Animal trade meanwhile is forgotten as the influx of Gladiators leads to whole battles being fought in the Arena and interest in it is lost.
Some of your jobless soldiers are repurposed for building efforts as paved roads are built throughout the empire. Although the Progress is swift the Reach is large and thus it willl propably take longer than anticipated to built roads through the whole of your Empire. The other matter is Sanitation. While the new roads are built Graveyards and Wells are on hold.
More money is used to establish new mines all over the country. Old Mines are recovered, repaired and put to use again.
In unison with Azthor a new unified law code is founded. The
Nova Carta as it is called by some of the newly appointed judges,Nobles and officials guarantees basic law, freedom and security for every citizen of Nova Lands. the vast Reach is divided into smaller provinces, and former officers are appointed to noble positions. While law and order is established Aeverys and Roim travel to the largest towns and cities, showing that they are bringing the country forward and advertising the new law code and bringing the message to the people. Even more money is spent to establish Courts and Town Halls. To a great success: taxe income suddenly rises beyond anything seen before...
Outcomes:
150 Militia Regiments lost
200 Credits lost
Basic Policing has been gained
The Nova Carta has been created
The Gladiator Guild has been founded
small Town Halls establihed
Small Courthouses established
Coal and Iron Mines established
Paved Roads built (25%)
Massive Colosseum built (33%)
Azthor Support Gain: +10%
Aeverys Support Gain: +30%
_____________________
TaviusYou quickly dispatch the Inquisitor and leave him suffocating in his own blood. But to exterminate every single Church Official who wants more influence inside Nova Lands would be a laughably ridiculous task, as almost everybody would want to achieve that. You successfully return to Nova Lands however...
Ssalosinno actions...
Ssalosin Support Loss: 1%Rigosno actions...
Rigos Support Loss: 1%TrentYour attempts to recruit your own team of researchers are rather fruitless as most of the people in Aeverys lands are still severly undereducated. However Aeverys private Research Team is willing to help you with anything you need as they currently aren't occupied with anything else.
AzthorAs a former Leader of the House Military (back in the time were soldier's weren't thinking that Laser Cannons are magic machines) many of the older Officers and Generals recognise you as a experienced leader and you find that they quickly start to cooperate. Although it is an arduous and thankless task to promote the right people, you somehow manage to somewhat increase leadership efficiency a bit.(100 OO) Far more successfull however is your new training plan for the remaining military units. by employing Gladiators for mock battles and the one or other (certainly illegal) live fire action with Xeno Slaves you turn the Militia Units into proper Regular, if unbloodied Soldiers. Scavenging the Technologic vaults you find enough technologic scraps to outfit some of the units to pre-downfall standards and even Mechanize one Regiment.
Extra Rations and a payment bonus is handed out and met with a massive morale increase among the soldiers.
The establishment of a proper Intelligence Service however proves...difficult to say the least. You lack experienced spies and agents, a proper Spy Network, a Headquarter and official acknowledgment by Lady Aeverys. Maybe you should cooperate with Tavius to train your new secret Police?
Outcomes:
Militia upgraded to 51 Regulars (professional, Imperial Weaponry, Kevlar Armor)
to 1 Motorized Regular Regiment (professional, Imperial Weaponry, Kevlar Armor,)
gained Side-Mission: MI NOOB
Morale of the Military has increased
+10% Azthor Support
Lost 3 Technologic Artifacts
Lost 52 Credits
-10% Aeverys Support
Research and Side-Missions:Side-Mission: First, do not Harm
Unified Medicinal Guide, Medical Guild,
Hospital SystemSide-Mission:Opium for the Masses
Massive Stone Colosseum, Gladiatorial Schools, Nation-Wide Arenas,
Animals, Bigger Nation Wide Arenas. Side-Mission: Full-Steam into the Future
Coal-Processing and Railroad invented,Coal and Iron Mining Production Facilities, Nation-Wide Railroad-SystemSide-Mission: The Broken Empire
Local Law-Systems, Policing InfrastructureSide-Mission: Money does indeed stink
Fertilizers development and mass production...Side-Mission: MI Noob
Training, Spy Network, Official Acknowledgment,Headquarter
EventsRandom Events:You are approached by Triumvirate Officials...
Stability:
You are missing proper Infrastructure
Bandit Activity has been cracked down but is still strongThe Minor Nobles are overworkedThe Mob is mildly optimistic The Xeno-Slaves are don't careThe Army welcomes the ChangesYour Coffers are almost emptyThe Ordos Medicae demands a HeadquarterThe entrance of law and order led to an population Increase in the Reach of 67 UnitsThe Gladiator Guilds are requesting more Arenas and AnimalsThe Police Forces are overworked...and request Firearms and more rigid laws
House NovaInfluence: Small
Church Standing:Friendly
Coffers:
Technologic Artifacts:3 Units
TechnologyAerodynamics
Rifling
Basic Medicine
Railroads
MilitaryFortress Delta 17 (Large)
1 Regiment House Body Guard (genetically-engineered, Power Armour,imperial Weaponry)
2 Regiments Power Armour Soldiers (Power Armour,imperial Weaponry) (2 Credits upkeep)
1 Regiment Crusader power Armour Soldiers (Power Armour,Fusion Weaponry, Zealous, May Disband Randomly, no upkeep)
5 Regiments Serfs (Arquebuses, leather armour)
51 Regiments Regulars (Imperial Weaponry, Kevlar Armors, professional) (1 Credit Upkeep)
1 Regiment Motorized Regulars (Imperial Weaponry, Kevlar Armors, professional, WW2-Trucks) (2 Credits Upkeep)
Status Planet Si'kar:Control:Church: 20%House Nova: 35%Minor Noble Houses: 15%
Feudal Kingdoms: 5%
Primitive Xenos: 9%
unexplored/claimed:18,0%
Population under your Influence:Inhabitants: 218 Units, 6 Unit Xenos ( 1 Unit = 1.000.000 people)
Stability: unstable
Religion: 98% Cult, 1% Agnostic, 1% Animalistic
Healthcare: tolerable
Education: Abysmal
Support:Ssalosin: 8 %
Aeverys: 60%
Rigos: 9%
Trent: 0%
Azthor: 20 %
Undecided: 3%
Tavius: 0%
House Guard Loyality: Ssalosin/Rigos
Power Armor Loyality: Rigos/Aeverys
House Military Loyality: Azthor/Aeverys
Church Support: Aeverys
Advisor Malcador: Neutral/leaning towards Azthor
Minor Nobles: Neutral*
Slaves: Neutral
Ordos Medicae: Aeverys
Gladiator Guild: neutral
Secret Service: None*
Police Forces: Neutral
Infrastructure:Population: 18 Units [7 occupied]
Paved Roads
Medieval Mines (Gems, Metal) (needs 2 units of population)
Pre-Industrialism Industry ( needs 2 units of population)
pre-enlightenment Elementary Schools (1 population, 1 Credit Maintenance)[20P]
Basic Policing (1 population, 1 Credit Maintenance)[20P]
Basic Sanitation (1 Credit Maintenance)[20P]
Basic Faith Structures
Basic Farming Economy (doubles food Output)
Massive Stone Colosseum (50% Progress) ,Gladiator Guild, interspecies fights, 2/3rd Tier Arena (can accomodate 25 Units of Population)
Ordos Medicae Guild (5 Credits Maintenance) [50P]
Basic Law and Order (doubles Tax Income) (1 Population, 1 Credit Maintenance)[20P]
Population: 200 Units[22 occupied]
50% Paved Roads
Basic Policing (10 Population, 10 Credits Maintenance) [200P]
Basic Law and Order (doubles Tax Income) (10 Population, 10 Credits Maintenance) [200P]
Medieval Mines (Coal and Iron) (2 Population)
Clerical Elementary Schools
Basic Faith Structures
Economy:Taxes:
Standard Tithe: 218 Credits
Penalties and Bails: 218 Credits
___________________________
Income: 436 Credits
Agriculture: (189 Unit populace, 5 Unit Xenos)
Sustenance Farming: 378 UnitsBasic Farming Economy: 22 UnitsSlave Farming: 10 UnitsConsumption: 218 UnitsStores: 295 Units------------------------------------------------------------
Stores: 487 Units
+192 Units GrowthEntertainment:
Base Income: 25 Credits
Interspecies Fights: +25 Credits
Gladiator Guilds: +25 Credits
Guild Maintenance: -10 Credits
Arena Maintenance: -5 Credits
Interspecies Maintenance: -1 Credit
_________________________
Income: 59 Credits
Geological: (4 Units populace)
Income: 4 Credits
Industry: (2 Units populace)
Income: 2 Credits
Farming:
Basic Farming Economy (11 Units): 11 Credits
Treasury:Coffers:
207 CreditsFacility Maintenance:
29 CreditsOther Expenses:
252 Credits Soldier Pay:
57 CreditsGeological Income:
4 CreditsIndustrial Income:
2 CreditsFarming Income:
11 CreditsEnt. Income:
59 CreditsTaxes:
436 Credits______________________________________
Coffers: 381 CreditsStar: Class M Red Giant
Terrestial Planet 1
no information
Moon 1.1
no information
Terrestial Planet 2
no information
Moon 2.1
no Information
Moon 2.2
no Information
Gas Giant
Composition: unkown
Special Information: Asteroid Field
Terrestial Planet 3
no information
Moon 3.1
no information
unkown Object
no information
TP: Sik'ar
Gravity: Heavy
Atmosphere: TI(earth-like)
Type: Dry planet(40% Water,60% Land)
Special Information: Cold, Enormous Forests,primitive Xenos-populace
Alignment: House Cr'tok
Population: 409 Units, 300 Units Xenos
average Tech-Level: Feudal
Government: small Feudal Kingdoms
Asteroid Field
Composition: unkown
Specials: unkown
Danger: unkown