House NovaAeverysOn your orders money is pumped into the Arena and soon it is a large Wooden Construction. On the streets Market Criers advertise the new arena and the oncoming fights. People are of course flooding the Arena and soon it is filled to the brim again. The gladitorial fights have become popular and soon you are approached by a group of merchants and businessmen. They are highly interested in this new sport and have many ideas. They want to establish a gladiator guild, promising to train your convicts and xeno-slaves and even volunteers to make the fights more exciting, for that however they need your permission and funding to build gladitorial schools.
As soon as they depart Malcador approaches you.
My Lady, these gladitorial guilds would surely attract even more people. But the interference of the guilds might wrestle your control over the whole thing away. Personally i would suggest that you allow these guilds but raise a tax for the income they make off their gladiators. Thus we could press even more money out of the arenas...But the arena business seems to busy alot of people nowadays, soon another merchant appears and makes the suggestion of bringing animals into the battles. He has traveled the world and knows many a strange animal on Si'kar that might be interesting to fight and which the people would pay to see. With proper funding he could establish trade routes to bring these exotic animals here and even moreso establish some Animal Trainers and so on, of course His guild would pay taxes.
And then a bulk of aggravated citizens enter your palace. "my Queen, we want a bigger arena it's nigh-impossible to get a palce nowadays and those are worth a months income!" another bold butcher steps forward. "My Lady i have to travel 2 weeks to the Arena each time i want to see a battle, can't you establish more arenas in your lands?" As the guards shoo the citizens out again Malcador leans over.
Mylady, i would suggest to not only to contract a single builder but rather making the building of a larger Arena an official affair to get lower prices. Sort of a contest between the architects and the builder-guilds.((rolled a 99 here))Your establishment of a Medical Guild runs perfectly. Malcador was able to sway most of the different groups of Doctors, Witches, midwives and so on through the intelligent use of a few credits. Sniffing chances to get more influence and money they eagerly started to work together and soon a common Medical Guild is established. They help your researchers in finishing up the Universal Guide to Medicine (now known as Codex Medicae) and establish rules and requirements to become a member of the Ordos Medicae as they have come to call themselves.
The establishment of a central hospital turns out to be more of a problem. What the Medicae's demand and what Malcador is willing to spend without first asking you is at large odds. They demand a Medical school to be integrated, housing places for medical students, a large ward for injured people, a massive herb garden, a Quarantine wing for untreatable sicknesses and so on and so on. All in all teh construction fo such a behemoth would consume 100 Credits of its own.
You also begin funding on the research and extraction of Oil and Coal and soon your researchers approach you again. They have devised machines to properly extract the Coal and use it in transportation devices. They call it train. It allows very fast transportation via iron rails. However to establish this in a way that it becomes useful for public and state you need to fund vast minign operations of Iron and Coal, then you need to contract People who will begin to establish a railroad system and an industry to build these rails and trains. And then you need people who need to drive them. On the Oil front they haven't discovered anything new...
You also being to pump money into the establishment of law and order into the newly conquered areas. It soon turns out that this, is turning out to be a greater feat than you are prepared for. While Church Officals have taken care of education and thus taken a bit of the weight of your shoulders, you still have problems beyond counting. Malcador approaches you and tells you that first of all a proper infrastructure must be established. A Horse Messenger service or Messenger Birds could take care of that until a railroad is established. Your brainstorming is disturbed by the appeareance of the Minor Nobles, surrounding your lands. Malcador reminds you that they are independent from you and thus should be treated with a measure of respect. Especially since they have taken over late King Renards land and prove now to be a threat when united. Their main problem becomes clear easily. The lack of law, order, health and food in the Reaches is unbearable and even affect their own lands. They offer you to take care of the policing and the law giving in your lands until you have done something about it. They don't care as long as you finally do something about it. Otherwise they will claim these lands so neglected by you and reign them properly.
My suggestion would be to appoint our own nobles for these lands. Look at Roims army,they are emptying our coffers dangerously fast, i suggest we disband them and as an award to their services anoint them as Knights and let them take care of law, order and policing in the Reaches. Or you could turn the military into Guards and appoint the officers as judges.You march out with your massive army to hunt bandits. To no avail. in fact your massive army can be seen from kilometres giving bandits time enough to pack up and leave. In fact morale sinks as you travel with your army and officers began to complain that they haven't seen their families and homes since they were drafter into service by Roim, The Pancreator knows how long ago. As you return from your fruitless crusade Malcador awaits you with a solemn look on his face. "Mylady...our treasury is emptying rapidly,
Outcomes:
30 Credits lost
Gained Tech: Basic Medicine
Gained Tech: Railroads
built Wooden Arena
You established the Ordos Medicae Guild.
Gained Support of: Ordos Medicae
Aeverys Support Gain: +20%
_____________________
TaviusYour infiltration skills don't abandon you and soon you find yourself in the higher echelons of the church...as cupbearer. However as you scour through Luthias past life you find no evidence of him being the murderer, he was taken in by Garth in young years, and soon became his right hand. Apparently he seems to be a devout reformist and that you are not the only one sniffing in his private life and past. One evening when you try to access Luthias private files, you find yourself hiding in a closet as another person enters the room. It turns out to be another cupbearer and as you soon find out a member of the Ecclesia Iudicatores...the Inquisition. Apart from that you can't find out much more...
Ssalosinno actions...
Ssalosin Support Loss: 1%RigosThe notion that your soldiers may patrol the Raventree lands is ridiculous. Lady Raventree is not pleased. not. one. bit. You and your men are chased of her lands and you find yourself searching for Lord Raventree. Who is actually quite easy to find following his track of hanged people. Every village you pass through the central tree is crowded with hanged people and if none exists the side of the road is crowded with gallows. After 4 villages into House Nova Lands you find him and his men, hanging even more bandits. You are more or less welcomed by his men. Lord Raventree himself is seated in the middle of the small village the village oak behind him already filled with a dozen corpses hanging from it. His power armor (an ancient model as you notice) is in perfect shape and it's black color gived him a rather intimidating look
" So finally after a whole year House Nova has decided to send someone to take care of the justice in THEIR OWN Lands? By rights i should hang you and your men right next to these poarchers,rapers and bandits. Do you even have the slightest idea how Roin left these lands? Since one year i am out here and campaign through YOUR lands to clear them out of bandits and do what your Lady Aeverys should do herself..."
Research and Side-Missions:Side-Mission: First, do not Harm
Unified Medicinal Guide, Medical Guild,
Hospital SystemSide-Mission:Opium for the Masses
Wooden Arena,
Gladiatorial Schools, Animals, Bigger Arenas, Nation-Wide Arenas Side-Mission: Full-Steam into the Future
Coal-Processing and Railroad invented Production Facilities, Nation-Wide Railroad-SystemSide-Mission: The Broken Empire
Local Law-Systems, Guards, Infrastructure Side-Mission: Money does indeed stink
Fertilizers development and mass production...
EventsRandom Events:nothing of note happened
Stability:You are missing a proper Law-System
You are missing proper Infrastructure
You are missing Police Forces
Bandits are flooding the landsThe Minor Nobles are displeased and overworkedThe Mob is eyeing your new reign suspiciously, although they are mildly optimistic The Xeno-Slaves are contentMorale is dropping in the Army due to lacking paymentYour Coffers are running lowThe Ordos Medicae demands a HeadquarterThe Medical Breakthrough caused a Population Boom (+9 Units of Population in the Core Lands((only applies to humans)))
House NovaInfluence: Small
Church Standing:Friendly
Coffers:
Technologic Artifacts:6 Units
TechnologyAerodynamics
Rifling
Basic Medicine
Railroads
MilitaryFortress Delta 17 (Large)
1 Regiment House Body Guard (genetically-engineered, Power Armour,imperial Weaponry)
2 Regiments Power Armour Soldiers (Power Armour,imperial Weaponry) (2 Credits upkeep)
1 Regiment Crusader power Armour Soldiers (Power Armour,Fusion Weaponry, Zealous, May Disband Randomly, no upkeep)
2 Regiments Militia (imperial Weaponry, Kevlar armour) (1 Credit Upkeep)
5 Regiments Serfs (Arquebuses, leather armour)
200 Regiments Militia (Medieval Weaponry, professional) (1 Credit Upkeep)
Status Planet Si'kar:Control:Church: 20%House Nova: 35%Minor Noble Houses: 15%
Feudal Kingdoms: 5%
Primitive Xenos: 9%
unexplored/claimed:18,0%
Population under your Influence:Inhabitants: 151 Units, 6 Unit Xenos ( 1 Unit = 1.000.000 people)
Stability: unstable
Religion: 98% Cult, 1% Agnostic, 1% Animalistic
Healthcare: tolerable
Education: Abysmal
Support:Ssalosin: 9 %
Aeverys: 40%
Rigos: 10%
Undecided: 41%
House Guard Loyality: Ssalosin/Rigos
Power Armor Loyality: Rigos/Aeverys
House Military Loyality: Aeverys
Church Support: Aeverys
Advisor Malcador: Neutral
Minor Nobles: Neutral
Slaves: Neutral
Ordos Medicae: Aeverys
Infrastructure:Paved Roads
Mines (Gems, Metal) (needs 2 units of population)
Pre-Industrialism Industry ( needs 2 units of population)
pre-enlightenment Elementary Schools (1 population, 1 Credit Maintenance)
Basic Policing (1 population, 1 Credit Maintenance)
Basic Sanitation (1 Credit Maintenance)
Basic Faith Structures
Basic Farming Economy (doubles food Output)
Wooden Arena,interspecies fights,1st Tier Arena (can accomodate 10 Units of Population)
Ordos Medicae Guild (5 Credits Maintenance)
Economy:Agriculture: (144 Unit populace, 5 Unit Xenos)
Sustenance Farming: 282 UnitsBasic Farming Economy: 6 UnitsSlave Farming: 10 UnitsConsumption: 151 UnitsStores: 148 Units------------------------------------------------------------
Stores: 295 Units
+147 Units GrowthEntertainment: ( 1 Unit Populace, 1 Unit Xenos)
Base Income: 10 Credits
Interspecies Fights: +10 Credits
_________________________
Income: 20 Credits
Geological: (2 Units populace)
Income: 2 Credits
Industry: (2 Units populace)
Income: 2 Credits
Farming:
Basic Farming Economy (3 Units): 3 Credits
Treasury:Coffers:
242 CreditsFacility Maintenance:
8 CreditsGeological Income:
2 CreditsIndustrial Income:
2 CreditsFarming Income:
3 CreditsEnt. Income:
20 CreditsTaxes:
151 CreditsSoldier Pay:
206 Credits______________________________________
Coffers: 207 CreditsStar: Class M Red Giant
Terrestial Planet 1
no information
Moon 1.1
no information
Terrestial Planet 2
no information
Moon 2.1
no Information
Moon 2.2
no Information
Gas Giant
Composition: unkown
Special Information: Asteroid Field
Terrestial Planet 3
no information
Moon 3.1
no information
unkown Object
no information
TP: Sik'ar
Gravity: Heavy
Atmosphere: TI(earth-like)
Type: Dry planet(40% Water,60% Land)
Special Information: Cold, Enormous Forests,primitive Xenos-populace
Alignment: House Cr'tok
Population: 409 Units, 300 Units Xenos
average Tech-Level: Feudal
Government: small Feudal Kingdoms
Asteroid Field
Composition: unkown
Specials: unkown
Danger: unkown