The Siege of Ravenhorst((yep Modern Weaponry at this point are Muskets. But i have thought about that whole Weapons system and i think i'll change it back to normal different weapons, that's propably less confusing...))
Nearly Million men. Armed to the teeth and willing to fight. Or not. the lack of food is cause of Desertion and though, Lord Azthor manages to buy some food from LeGrombe for the outrageous price of 20 Credits, the army is still plagued by a lack of Supplies.
[?,?] Overnight whole regiments desert and more strangely the Bikes of your Bodyguards seem to vanish. Investigation into the Theft reveal nothing. More worringly the Supplies bought by Azthor Nova vanish too.
2 Regiments Conscripts desert due to starvation and lack of food.
The Biker House Guard loses its Motorized Perk.
10 Regiments Reachwood Irregulars gain Flamethrowers and Heavy Armour.but finally your men arrive at the lands of Lord Ravenwood. What greets you are heavily entrenched positions. House Ravenwood had become rich by posessing one fo the planets few functioning Space Ports. Over time Ravenwood Castle and the Port City have grown together.
Outside of the City Trenches and fortifications have been dug defended by as you recognize Juras Men and [?] 60 Regiments of Light Militia. You can make out the banners of Ravenwood, Bull and Redthorn and thus all remaining Minor Nobles of Nova, except for Cr'tok. To take the city you first have to take these trenches. All the while your men will be under fire by the Defenders from the walls [4] 5 Regiments of Regulars outfitted with Imperial Weaponry.
What is inside the City is unkown to you but you figure that Ravenwood,Bull and Redthorn can mobilize at least [?] 4 Power-Armoured Regiments and another 10 Regiments of Regulars with Imperial Weaponry.
The enemies strongpoints will propably encompasse the Fortress itself and the Port. All in all the Minors have mounted a formidable defense against you.
Even as your troops make camp you see a pair of Frigates rise from the port and leave.
[5-2] Contact with Azores is established and you quickly find out that they have no interest in Ravenwood lands. Although your descriptions of slaughtering anybody there came a wee bit off.
____________________________
Juras[6]Your men have dug veritable defense Trenches and your artillery is dug in. Once the Novan advances you can give them hell. Deserting is sadly no opportunity anymore as you are surrounded by dozens of other Regiments. [2] the Regent of House Ravenwood is no less suspicious of you then Ravenwood himself. Your only chance is to survive the onslaught long enough until the Regent opens the gates and allows you and your men inside.
[4] at least you could gather a better estimation of troops than Roima nd Azthor propably can.
gained good Defense Bonus
Information of the Consistency of the Noble Coalition Army via Pm
The Crusade of Nova BabaricumResupplying at Ravehorst Port and loading up the Warheads your 2 Frigates make quickly off as Roims Army approaches. You are suprised at the confidence of the Regent and that he doesn't even ask for help. Propably has some Ace's up his sleeves.
With the Warheads loaded the Crusade Army makes a beachhead at the coast of this new Continent. In Fact your army is currently to large to be transported in one go. Thus the first men dropped are the Mercenaries. Three Regiments of Bloodbrothers and the Sol's Son establish a Main Army Camp from which to start your invasion. Your troops are strangely unopposed, the thick Woodland area with the Occasional Xeno-Hive at the Horizon eerily unsettling.
[5] The Call of a Crusade has not gone unnoticed. In fact people are massing at Castellum Fidelis. And not just a few [13] 13 Regiments of Fanatics have joined your army.
Under your Command
16 Regiments of Church Levies
1 Legendary Regiment Sol's Sons (Babaricum Nova)
2 Regiments Mirrodan Merc's
1 Regiment Power-Armoured Crusaders
13 Regiments Fanatics
Delvos
3 Regiments Bloodbrother's (Babaricum Nova