Robert
COntact is established quickly and soon you are brought to the Guild House in Beyond City, it is a weird mix between luxurious mansion and impregnable Fortress and your contact meets you in one of the many gardens of the massive building. Apparently the Triumvirate has sent out automated sattelites which are to scan surrounding systems for potential life or planets which allow life. One such System has been found. He tells you that such scans give a bit of information but Dust Clouds and Asteroid Fields often make such scans incomplete. And while the Sattelites can indeed scan if the system has life sustaining planets it cannot delay information about lifeforms on the planet or former habitation. He shows you the Data the Scan has revealed:
Class G Yellow Star
Dust Cloud
Comet
Terrestial Planet I
Gravity: Normal
Atmosphere: TI (Earth-Like or Better)
Type: Oceanic
Moon I.1
Gravity: light
Atmosphere: none
Type: Frozen Carbon-Dioxide Seas
Terrestial Planet II
Gravity: Normal
Atmosphere: none
Type: 50% Land, 50% Fluid Hydrogen Rivers
Special Information: Asteroid Belt (20% Rock, 70% Iron, 10% unindentified)
Terrestial Planet III
Gravity: Heavy
Atmosphere: TI
Type: Vast Grassplains (80% Land, 20% Water)
Gas Giant
Gravity:Crushing
Atmosphere: Hydrogen TV
Especially the Grassland Planet piques the interest of the Triumvirate. They are willing to supply a frigate which will work as a transport for your Expedition. Of course the Triumvirate being the Triumvirate they charge an 5 Credit up front fee [6] but if your expedition is working out he might actually let it be at that. As usual you can buy all you need from him.
He offers 10 Credits for each mapped Planet, aswell as an additional Credit for every Mining Deposit mapped and prospected. Furthermore exploration of Alien Ruins and marking them on maps gains another 2 Credits. Relics, establishment of Trade Rleations and mapping and or disabling of Dangers will be subjects of negotiation depending on the situation.
Archon
[?+1]
10 Warheads can be readied from our Arsenals in a season
Depending on Payload Modifications and your personal preferences this can extent up to a year.
Relevant. Non-Lethal bioweapons can be done in a season, affecting both xeno and men. Lethal bioweapons can be done in 2 seasons also affecting both. Bioweapons affecting only the Xenos of the Non-Lethal and Lethal variety need 3 seasons. All of these have an Successfull infectiveness of 50%. Higher Infection Rates need modifications and take more time
If you are impatient we can however empty our Armories. This will be a random assortement of weapons and can be brought forth to you immediately. Due to these being made for other purposes they may have varying effectiveness, fallout durations and infection rates. However we can immediately supply you with 100 Warheads. These are however from our Tech-Vaults and while they are in top condition, knowledge on what some do has been lost thanks to Inquisition Interference...
Juras
[1]Upon entering the lands of the Ravenwoods you are immediately greeted by 2 Power-Armoured Regiments. Among them is Lord Ravenwood.
"You come from Nova lands...the last time somebody came from there i killed him. What do you want?"
Tavius
[4] The jackal like Servants of the Custodian stand like a wall as the mutants crash into them. They fight valiantly and for a moment it seems as though they would keep the horde at bay, but soon enough the Mutants seem to flood over them. THen you are out of sight and catch up with your squad.. But alas you still hear the Enemy behind you.[5] Their numbers have been severly diminished, even more so the Servants seem to have reduced them to squad size...an even fight then.