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Author Topic: HOTRS II: Dead Roots Stirring Toxic Season 104AE  (Read 61701 times)

Ghazkull

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Re: House of the Rising Suns 2: Lampshades (Accepting Players)
« Reply #810 on: October 02, 2012, 01:01:11 pm »

Archon
Technically, it wouldn't be a problem to take a human disease and influence it's DNA to a point were population control of Xenos would be possible..but that is not relevant isn't it?

No brother it isn't. Relevant is the fact of the past history of the Church with House Cr'tok...and it's standing to our Technologic views.

Indeed but far more relevant is how the Archon would like to shape current and future relationships between Cr'tok and the Church.

Or Brother in other words: Relevant is what we get out of such a deal...specifically how the Archon deigns to rein in House Nova


Tavius

[1] You try to get a good sniping position but the moment you leave the Mausoleum your squad comes around the corner running like Kapan himself was chasing after them...[2] followed by dozens of Mutants...
« Last Edit: October 02, 2012, 01:05:12 pm by Ghazkull »
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Sheb

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Re: House of the Rising Suns 2: Lampshades (Accepting Players)
« Reply #811 on: October 02, 2012, 02:27:11 pm »

Well, I doubt you can convince him to take such a stupid decision. We don't want you to blow your cover. So, do we have a deal?
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mesor

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Re: House of the Rising Suns 2: Lampshades (Accepting Players)
« Reply #812 on: October 02, 2012, 02:55:57 pm »

"We have a deal, Once I've taken it I'll need some soldiers to help me with holding it until I can recruit my own can you lend me some?
« Last Edit: October 02, 2012, 06:45:05 pm by mesor »
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Taricus

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Re: House of the Rising Suns 2: Lampshades (Accepting Players)
« Reply #813 on: October 02, 2012, 03:39:31 pm »

"Welp. Atleast I get to try this..." Provide covering fire against the mutants, using the new gun!
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10ebbor10

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Re: House of the Rising Suns 2: Lampshades (Accepting Players)
« Reply #814 on: October 02, 2012, 03:42:07 pm »

Try to get in contact with Triumvirate. Investigate options.

((Might add fluff later, but I have to go now.))
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Ardas

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Re: House of the Rising Suns 2: Lampshades (Accepting Players)
« Reply #815 on: October 02, 2012, 03:42:48 pm »

I knew I could get your attention and understanding. Now, whiel you are wary of cooperation with me, i must assure you that I am of reformist view on church matters. as such i would not be overly opposed to the research you do and carry out for others. I would also be willign to give you a small portion of the conquered lands, although it must be clear that any such deal between us is to remain hidden. I don't want any open viral bombing or concentration caps and experiments in the open. A quiet and invisible dispersal would be preferable for everyone involved.
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Ghazkull

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Re: House of the Rising Suns 2: Lampshades (Accepting Players)
« Reply #816 on: October 02, 2012, 06:19:56 pm »

Robert

[6] You are indeed lucky your Contact in the Triumvirate to whom you sold your last Artifact is indeed willing to sponsor a new expedition for you, in fact he has already found something interesting: a up to now unexplored System at the Fringe of the Core...if you are interested you are to contact him...

Archon
[4][1]
Considerations need to be made. The Price Performance Ratio needs to be evened out.

For the Use of Bio-Weapons is dangerous for us. Even open use of Bio-Tech contains certain risks...

all Relevant Facts, brothers. The Price will be high: 30 Parcels of Good Land, none of the already wasted one...

And of course, endorsement by the Archon is needed, commending House Cr'tok for it's laudable support of the Crusade on Si'kar. As well as the Inquisition turned away from our doings...they will remain private for the duration of your reign. Agreed?

Tavius
[6][2][96] You raise your newly aquired weapon and take a quick look at it. It's a weapon of the highest quality and you are pretty sure that such a weapon can only be a family heirloom. The Loading mechanism however reveals to you that it has only room for a single large bullet, the caliber itself being ridiculous. A part from the bullet already contained in the weapon there are two more on the sides in leather straps. As the ever growing horde of mutants advance you take careful aim and shoot...
and you nearly keel over from the massive kickback of the gun. The next moment the torso of one of the mutants turns into red mist. [95/96 HP] Althoguh very effective the weapon doesnt seem to be good for crowd control...Meanwhile the strange apparitons from earlier have taken position to the left of you forming a single line. You take the second bullet,[1] blue stripes at it's lower rim and reload the gun. A loud bang-kickback- and then loud screeches as grey mist spreads over the advancing Horde effectively slowing them down...tear gas...great.The Servants go into kneeling positions and take aim next to you seemingly waiting for you to fire. You reload again [5] This time a yellow rim. Reloading. Fire.  Low thump joined by the ominous wail of the servants guns. Screeches as the far faster energy weapons of the Servants cut into the mutant lines and disintegrate 2 dozens. [71/96] A mere second later your bullet hit the group howls of pain as the hit mutant seems to expand like a balloon. A moment later he explodes drenching his surrounding comrades in a yellowish fluid which begins to melt away flesh and bones. Screaming they are trampled down by the unfazed mob. [65/96 HP] Mean while your squad has retreated beyond you and are continuing to run away. The servants rise and exchange their weapons for the large sickles strapped to their backs.

Visitor, my Guardian Units will keep the Intruders at bay please retreat with your fellow humanoids.
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Taricus

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Re: House of the Rising Suns 2: Lampshades (Accepting Players)
« Reply #817 on: October 02, 2012, 06:46:25 pm »

Pull back with the rest of the squad.
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Sheb

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Re: House of the Rising Suns 2: Lampshades (Accepting Players)
« Reply #818 on: October 03, 2012, 05:42:01 am »

I think you got enough troops. We'll see what the situation is. Now, if you excuse me...

GUARDS! Throw that scoundrel out of the castle! He had 5 minutes to leave the city and 3 days to leave the country, or I want his army killed to the last man.


Turning to the mercenary captain.

Coming into my own study to insult me with your stupid proposals! You're lucky I don't behead you on the spot!

As the guards take the helpless captain away, Roim wink. He then turn toward Azthor and start planning the assault.
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mesor

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Re: House of the Rising Suns 2: Lampshades (Accepting Players)
« Reply #819 on: October 03, 2012, 06:00:45 am »

Return to my army looking suitable disgraced, Have my army prepare to march then head to the port city of Lord Ravenwood and politely request a meeting with him.
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10ebbor10

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Re: House of the Rising Suns 2: Lampshades (Accepting Players)
« Reply #820 on: October 03, 2012, 09:18:09 am »

I'm certainly intrigued. Nevertheless, some more information might be welcome. Getting dropped on an unknown planet with no guarantee to find something isn't exactly on the top of my agenda.

Take up contact with the Triumvirate
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Ardas

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Re: House of the Rising Suns 2: Lampshades (Accepting Players)
« Reply #821 on: October 04, 2012, 04:07:27 pm »

"This world is big, so I'm sure we can come to an agreement. How soon would you be able to being work? Mu crusade is in the last stages of preparatoin and I'd hate to delay anything."
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Ghazkull

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Re: House of the Rising Suns 2: Lampshades (Accepting Players)
« Reply #822 on: October 04, 2012, 05:15:43 pm »

Robert

COntact is established quickly and soon you are brought to the Guild House in Beyond City, it is a weird mix between luxurious mansion and impregnable Fortress and your contact meets you in one of the many gardens of the massive building. Apparently the Triumvirate has sent out automated sattelites which are to scan surrounding systems for potential life or planets which allow life. One such System has been found. He tells you that such scans give a bit of information but Dust Clouds and Asteroid Fields often make such scans incomplete. And while the Sattelites can indeed scan if the system has life sustaining planets it cannot delay information about lifeforms on the planet or former habitation. He shows you the Data the Scan has revealed:

Class G Yellow Star

Dust Cloud
Comet

Terrestial Planet I
Gravity: Normal
Atmosphere: TI (Earth-Like or Better)
Type: Oceanic

Moon I.1
Gravity: light
Atmosphere: none
Type: Frozen Carbon-Dioxide Seas

Terrestial Planet II
Gravity: Normal
Atmosphere: none
Type: 50% Land, 50% Fluid Hydrogen Rivers
Special Information:  Asteroid Belt (20% Rock, 70% Iron, 10% unindentified)

Terrestial Planet III
Gravity: Heavy
Atmosphere: TI
Type: Vast Grassplains (80% Land, 20% Water)

Gas Giant
Gravity:Crushing
Atmosphere: Hydrogen TV

Especially the Grassland Planet piques the interest of the Triumvirate. They are willing to supply a frigate which will work as a transport for your Expedition. Of course the Triumvirate being the Triumvirate they charge an 5 Credit up front fee [6] but if your expedition is working out he might actually let it be at that. As usual you can buy all you need from him.

He offers 10 Credits for each mapped Planet, aswell as an additional Credit for every Mining Deposit mapped and prospected. Furthermore exploration of Alien Ruins and marking them on maps gains another 2 Credits. Relics, establishment of Trade Rleations and mapping and or disabling of Dangers will be subjects of negotiation depending on the situation.

Archon
[?+1]

10 Warheads can be readied from our Arsenals in a season

Depending on Payload Modifications and your personal preferences this can extent up to a year.

Relevant. Non-Lethal bioweapons can be done in a season, affecting both xeno and men. Lethal bioweapons can be done in 2 seasons also affecting both. Bioweapons affecting only the Xenos of the Non-Lethal and Lethal variety need 3 seasons. All of these have an Successfull infectiveness of 50%. Higher Infection Rates need modifications and take more time

If you are impatient we can however empty our Armories. This will be a random assortement of weapons and can be brought forth to you immediately. Due to these being made for other purposes they may have varying effectiveness, fallout durations and infection rates. However we can immediately supply you with 100 Warheads. These are however from our Tech-Vaults and while they are in top condition, knowledge on what some do has been lost thanks to Inquisition Interference...

Juras
[1]Upon entering the lands of the Ravenwoods you are immediately greeted by 2 Power-Armoured Regiments. Among them is Lord Ravenwood.

"You come from Nova lands...the last time somebody came from there i killed him. What do you want?"

Tavius
[4] The jackal like Servants of the Custodian stand like a wall as the mutants crash into them. They fight valiantly and for a moment it seems as though they would keep the horde at bay, but soon enough the Mutants seem to flood over them. THen you are out of sight and catch up with your squad.. But alas you still hear the Enemy behind you.[5] Their numbers have been severly diminished, even more so the Servants seem to have reduced them to squad size...an even fight then.
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mesor

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Re: House of the Rising Suns 2: Lampshades (Accepting Players)
« Reply #823 on: October 04, 2012, 05:24:13 pm »

Bow politely then address lord Ravenwood.

"I went to them seeking work for me and my men and was thrown out like a common beggar. It is well known that they wish to take your land and I would have the chance to take revenge on him for this insult. If you will hire me I would gladly stand along side you and your valiant men in the defense of your land to thwart them in the desire to take this land. I ask only that when we have the leaders of house Nova I be present at there executions. I bring 3 regiment of Bloodied linemen and a regiment of bloodied cannon."
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Taricus

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Re: House of the Rising Suns 2: Lampshades (Accepting Players)
« Reply #824 on: October 04, 2012, 05:30:24 pm »

Take them down.
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We sided with the holocaust for a fucking +1 roll
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