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Author Topic: HOTRS II: Dead Roots Stirring Toxic Season 104AE  (Read 61704 times)

Taricus

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Re: House of the Rising Suns 2: Lampshades (Accepting Players)
« Reply #795 on: September 26, 2012, 10:07:13 am »

Tavius ignores the servants, taking his "Newly acquired" weapon to a good position, and seeing how well it does against the mutants...
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We sided with the holocaust for a fucking +1 roll

Dragor23

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Re: House of the Rising Suns 2: Lampshades (Accepting Players)
« Reply #796 on: September 26, 2012, 03:14:57 pm »

Dlevos bows before the Archon. "My men are your men, Your Grace. We will provide quite good... services." "Eeeeyup."

Join the crusade as mercenary company.
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Azthor

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Re: House of the Rising Suns 2: Lampshades (Accepting Players)
« Reply #797 on: September 26, 2012, 03:29:11 pm »

Convey a meeting with Roim on how to deal with the rebellious Lord Ravenwood.
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Sheb

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Re: House of the Rising Suns 2: Lampshades (Accepting Players)
« Reply #798 on: September 27, 2012, 08:06:05 am »

So you've finally remembered my existence? What is it about this time?
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

mesor

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Re: House of the Rising Suns 2: Lampshades (Accepting Players)
« Reply #799 on: September 29, 2012, 01:38:43 pm »

(( What about me wernt you asking sheb about whether to hire me or not :P. ))
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Ghazkull

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Re: House of the Rising Suns 2: Lampshades (Accepting Players)
« Reply #800 on: October 02, 2012, 06:21:53 am »

((sorry for any delays, i was in hospital last week and am still bound to the bed, although now i am virutally free 24/7...just a note to Azthor and Sheb Lord Ravenwood belongs to the few remaining Minor Noble Houses not belonging to you. they control 5% of the Planet.))

Archon Luthias

A screen in your office springs to life on it you can see the four Cr'tok brothers each having his own quarter of the screen. You recall that the four are always at odds with each other and rumour has it that their seat of power has 4 wings,4 landing pads and so on, due to the chronic disability of the brothers to work together.

"Greetings, Archon, you requested a parlay with us?"

Dlevos

Your Regiments join the other Crusaders as they move to board the Morning Star one of the two Ships the Archon owns. Most of your men have never seen such a thing and are understandably impressed.

Sheb, Azthor
((Mesor you know what a hive is do you? I doubt that it has any "Gates". Although i have no idea how they are accessed apart per ship anyway...

Spoiler:  Small Hive (click to show/hide)

Your meeting is interruped, as a guard storms into the room. " My lieges and army has gathered in front of the Hive!"


Robert
[3] You don't get much beyond that which you already know. A crusade on the newly discovered Continent, Nova fighting the church and apparently House Cr'tok seems to look for Explorers like you...
[6] You find out that most of Si'kar is mapped (except for the Xeno Land's) and few undiscovered ruins remain. However after getting spending a few drinks on a Triumvirate Associate in the Hotel bar you figure out that the rest of the system is mostly undiscovered and unmapped. He tells you that the Triumvirate is always eager to discover new worlds...

Tavius

coming soon...
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Ardas

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Re: House of the Rising Suns 2: Lampshades (Accepting Players)
« Reply #801 on: October 02, 2012, 07:30:10 am »

"Why yes, I did indeed wanted to speak with you."
Archon seemed pleased to get in contact with the unfortunate quartet.

The xeno population on this world is large and the crusade could take many years against them, and it is known that you are the experts on biotechnology, like airborne agents and pathogens. Its also quite apparent that House Nova, although divided, aims to establish planetary supremacy, and it would be benefical to rein them in somewhat. Archon smiled mischeviously.
"Do you understand what I'm hinting at?"
« Last Edit: October 02, 2012, 11:05:39 am by Ardas »
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Sheb

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Re: House of the Rising Suns 2: Lampshades (Accepting Players)
« Reply #802 on: October 02, 2012, 09:10:22 am »

Ready the artillery. Send for its leader and ask what they want.
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

mesor

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Re: House of the Rising Suns 2: Lampshades (Accepting Players)
« Reply #803 on: October 02, 2012, 09:38:46 am »

Follow my "escort" to Roim Scaleskinner and offer my hand to him politely.

"I heard you were the man to talk to about a job for my men and I like to make a big entrance"

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Sheb

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Re: House of the Rising Suns 2: Lampshades (Accepting Players)
« Reply #804 on: October 02, 2012, 10:59:36 am »

"Well, the last man who made such an entrance ended with his men dead. My soul is already burdened enough that I did not have my men inflict the same fate on you, but you better not tempt me again.

Now, we might infact have a job for you. Please follow me to the map table."


After sending everybody but Azthor, Levon and himself away, Roim goes on.

"Are you familiar with the lands of Lord Ravenwood? The man himself is a brat with an ego far bigger than it should, but his lands are home to one of the few Spaceport on Si'kar. As far as we know, the only other one is around Castellum Fidelis. Given the current Archon thirst for power, I don't need to stress the importance of that Spaceport.

Here is where you come in. We do not know his army's strength but we could probably crush it. The Spaceport, however, might be destroyed in the ensuing fight. We will send you away very publicly, maybe even shoot a few warning shots at your troop. Sullen, you'll go to Lord Ravenwood, who will be eager to hire you as he'll need every man to defend against us.

Once you're hired, you'll send as much intelligence to us as you can. Once we attack, you'll turn on Ravenwood, and seek to occupy and secure the Spaceport as fast as possible. In addition to whatever Ravenwood choose to give you, you'll keep his land as a Novan vassal. We'll also give you suitable title. Does that suit you?"
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

mesor

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Re: House of the Rising Suns 2: Lampshades (Accepting Players)
« Reply #805 on: October 02, 2012, 11:02:55 am »

"That depends. How many Regiments does he have to defend that space port and can you get me any additional forces discreetly? Holding a port while im surrounded on all sides by an enemy with superior numbers and superior fire power is easier said then done and assuming I even manage it I don't want to take your port at the cost of my entire army.
« Last Edit: October 02, 2012, 11:04:51 am by mesor »
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Sheb

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Re: House of the Rising Suns 2: Lampshades (Accepting Players)
« Reply #806 on: October 02, 2012, 11:07:50 am »

Well, you'll have to figure that one out. But with surprise, you should not have to hold on for more than a few hours, at the very most. His forces will be busy enough fighting ours.
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

mesor

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Re: House of the Rising Suns 2: Lampshades (Accepting Players)
« Reply #807 on: October 02, 2012, 11:09:28 am »

"Hmmm it is possible. Can you tell me how you intend to attack so I have some idea of what information will be most useful.
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Sheb

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Re: House of the Rising Suns 2: Lampshades (Accepting Players)
« Reply #808 on: October 02, 2012, 11:10:25 am »

Well, you don't really need that information. Let us say it'll be an encirclement, followed by a massive assault.
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Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.

mesor

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Re: House of the Rising Suns 2: Lampshades (Accepting Players)
« Reply #809 on: October 02, 2012, 11:11:58 am »

"If I could convince him to send part of he's army outside of he's city into the open would that be worth a bonus?
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