OOC: two new stats will now be included
Support: Shows how much support each noble has from the common folk. Depending on your actions it may raise an sink. The support basically shows how many people would stand on your side in case you try to overthrow the current head of the house. It also shows in case of rebellion who would be the prime target for a lynch mob. Do not forget however that with a dedicated military you could keep the will of the people at bay...
Pre-Fall Artifacts: Although a hundred years have passed your Noble House still owns the one or other precious scrap of technology from the old times. Be it Power Armors, Ships or similiar, you have still some Hidden FUN Stuff in your backhand. It is basically the Currency in which you pay if you try to build something or repair something above your current technology level. In this Example repairing the Frigate would cost between 1 and 10 Artifacts ( you start with 10) depending on your rolls. On the other hand if you scrap the ship and scavenge it for artifacts you gain between nothing and 5 artifacts and 1 free technology( again depending on the rolls). You can also use these Pre-Fall Artifacts to boost your research. But beware this is very limited and over time as you advance you will find that many of the Artifacts are none anymore as your technology has become superior to that Pre-Fall junk...
Another Side-Note: Through the Establishment of Educational Facilities,Industry,Economy and Infrastructurethe populace will also advance, in this turn the establishment of Elementary Schools and Foundries allows the populace to acquire some arquebuses (meaning your serfs are getting upgraded)
RigosYou have never been one for idle conversations with the so called "Kings" of this planet. These babarian warlords took by force what they could not gain by right and you had no intention to grace them with your attendance at the meeting. Instead you and the two serf regiments explore the unclaimed territories in hope of finding something worthwile...and indeed you stumble upon something. It seems to be the wreck of an Prefall Frigate. What you find within is truly exhilarating, not only could you restore the ship given the proper technicians it also has a complete Navigation Databank of this System. Of course you could instead hand it over to your researchers in hopes for them to find something more interesting...
gained Frigate WreckAeverysYou immediately begin to work on your new propaganda model. Your brother may conspire with heretics and Xenos but you stnad true to the church. Rounding up some random criminals and outcasts, you "question" them for a looong time. After they are completely broken, you force them to publicly confess that they have collaborated with Aliens, spread panic about the illness and even willfully infected several people. You burn them in front of an enraged mob. The effect is devastating. Recruitment measures shoot into the sky, people want a crusade against those beasts and they want you to lead it.
Establishment of Defenses and Security has yet become another success for you. People virtually volunteer to help you and in mere months every village has at least a small barrack with its own garrison of militiamen, some even have walls. These new volunteers prove to be a good addition to your efforts in rooting out dissidents and heresy. The people feel safer now that they see some unliked people burning at the stakes.
Aeverys Support gain: 20%
Ssalosin Support loss: 20%
gained 3 Fanatic Hordes (no upkeep, medieval weaponry, may disband randomly)
New Infrastructure: Basic Policing (increases Stability )
Casus Belli: Xenos Tribes
SsalosinYou order some of Aeverys troops to build schools and foundries, which in itself isnt a problem but you need personnel to operate them. And Personnel costs money, aswell as equipment.
Ssalosin Support Gain: 5%
Aeverys Support Loss: 5%
Lost 4 Credits
pre-enlightenment Elementary Schools gained (increase education, stability)
pre-industrialism Industry gained
ResearchThe Researchers are eyeing you strangely as you order the building of flintlock weaponry, as the secret of Gunpowder has become publicy know through the Mining Colony. They however tell you that these Arquebuses are backwards and primitive and through standardization of munitions and weapons production you could begin the training of a professional military instead of militia and armed serfs.
Rifling Technology ETA: 1 Turn
Tank Technology ETA: 3 Turns ( need Electricity, Electronics Technology, need industrialized Industry )
Helicopter Technology: on Hold (need Electricity, Electronics Technology,need industrialized Industry)
External AffairsThe Church is more than pleased to hear from your newfound Zeal and that you are willing to convert or exterminate the Xenos. They are dissapointed in your lack of proper ecclesiastic facilities however and would be most pleased if you show your Faith in the Pancreator by building some.
New Church Missions:1.establish Contact with the Xenos and try to Convert them. Reward: The Thanks of the Pancreator, a monetary compensation for your efforts.
2.build ecclesiastic Facilities in the next 2 Turns Reward: The Thanks of the Pancreator
Ability to Tithe Skim Penalty: The Ire of the Church
EventsSecret Roll:The Illness is still there although not as strong and the people start to believe that a crusade against the Xenos would quench it.
Random Events:nothing of interest happened...
Stability:-- Very Bad Health
- Horrible Education
--- WE WANT A CRUSADE!
- We feel a bit oppressed
-- Why dont we have a place to pray?
+ Leaving the Apathy!
++ Education!
+ Root out those Heretics!
+ We feel safer
+ Technologic Advance!
__________
Stability Change: trigger-happy House NovaInfluence: MinnowChurch Standing: KnownCoffers: 6 Credits Technologic Artifacts: 10 UnitsTechnologyAerodynamics
MilitaryFortress Delta 17 (Large)
1 Regiment House Body Guard (genetically-engineered, Power Armour,imperial Weaponry)
2 Regiments Power Armour Soldiers (Power Armour,imperial Weaponry) (2 Credits upkeep)
2 Regiments Militia (imperial Weaponry, Kevlar armour) (1 Credit Upkeep)
5 Regiments Serfs (Arquebuses, leather armour)
Status Planet Si'kar:Control:Church: 20%House Nova: 1%Minor Noble Houses: 10%
Feudal Kingdoms: 35%
Kingdom of Renard: 5%
Primitive Xenos: 10%
unexplored/claimed:19,0%
Population under your Influence:
Inhabitants: 7 Units ( 1 Unit = 1.000.000 people)
Stability: Stable
Religion: 99% Cult, 1% Agnostic
Healthcare: very bad
Education: Horrible
Support: Ssalosin: 65 %Aeverys: 30%Rigos: 5%House Guard Loyality: Ssalosin/Rigos
Power Armor Loyality: Rigos/Aeverys
House Military Loyality: Aeverys
Church Support: Aeverys
Advisor Malcador: Neutral
Infrastructure:Paved Roads
Mines (Gems, Metal) (needs 2 units of population)
Pre-Industrialism Industry ( needs 2 units of population)
pre-enlightenment Elementary Schools (1 population, 1 Credit Maintenance)
Basic Policing (1 population, 1 Credit Maintenance)
Economy:Agriculture:
Sustenance Farming: 2 UnitsConsumption: 7 UnitsStores: 5 Units
------------------------------------------------------------
Stores: 0 Units
Warning Starvation Imminent!Geological:
Income: 2 Credits
Industry:
Income: 2 Credits
Treasury:
Coffers:
6 CreditsExpenses:
4 CreditsFacility Maintenance:
2 CreditsGeological Income:
2 CreditsIndustrial Income:
2 CreditsTaxes:
7 CreditsSoldier Pay:
6 Credits______________________________________
Coffers: 5 Credits
Star: Class M Red Giant
Terrestial Planet 1
no information
Moon 1.1
no information
Terrestial Planet 2
no information
Moon 2.1
no Information
Moon 2.2
no Information
Gas Giant
Composition: unkown
Special Information: Asteroid Field
Terrestial Planet 3
no information
Moon 3.1
no information
unkown Object
no information
TP: Sik'ar
Gravity: Heavy
Atmosphere: TI(earth-like)
Type: Dry planet(40% Water,60% Land)
Special Information: Cold, Enormous Forests,primitive Xenos-populace
Alignment: House Cr'tok
Population: 400 Units, 300 Units Xenos
average Tech-Level: Feudal
Government: small Feudal Kingdoms
Asteroid Field
Composition: unkown
Specials: unkown
Danger: unkown