((Ok, back from my job and i see some things have gotten...awry. Uhm Azthor and Ardas, maybe i oversaw something but could you please send me a pm over such agreements? And generally i would like to have a copy of any secret agreements, secret meetings and so on, so that i am prepared for such moves. XP anyway i just saw that the post of Jurisalv must have seem confusing, as i didn't read over it a second time and somehow half the post is missing...:/
FakeEdit: Ardas both ships used their Laser Bombardement capabilities already. I figure you don't want them to use the other Weapons?))
Vengeance
Tavius's Regiment:
"Aeterna" Repentia Regiment (Bloodied, Repentants, Half-Automatic Weapons, Flak Armour, Rebreathers)
Aevery's Regiment:
Redeemer Guard (Bloodied, Repentants, Imperial Weaponry, Power-Armour,Environmental Systems)
Jurislav saw Aeverys already turning to the door.
"What are you doing my dear? I wasn't finished. As i won't depart the planet there is one seat in the last shuttle open. Therefore i can offer you and your Child to leave the planet. Or you stay and fight with me and help me regain Vengeance from the Mutants and save the surviving Repentant Regiments. In any case your child will be brought onto the transport and will leave towards Si'Kar."
This is an interesting Opportunity. Leaving the planet will allow you to go back to Novan Lands and resume rule. However your relations will stay damaged with the Church for the time being. If you decide to stay you can help Taricus and he will have an easier time surviving. Your Church relations will go up quite a bit as you helped turn around the situation. The downside is staying longer on the planet and leaving your kid to Church officials...(they will return it to Si'kar anyway but in case a bad random event roll happens you might find that you can't help it for a while.)
The Morning Star
Trent
Research:
Church Research Team: -10
Church Laboratories: -10
Ecclesiastica Schola: -10
Random Researching Event: [4] one of your researchers manages to make the combustion fo Oil more efficient. [+10 Bonus to Power Research]
[4] another Minor breakthrough as a strand in the Xeno's Dna is discovered that determines their scale colour [+10 Bonus to Xeno Genome]
[1] While handling with Explosives one of your Researchers stumbles and brings a vial with Nitroglycerin to explosion causing [1] massive damage and the death fo the whole Research Team.
[5] luckily you could save all Research notes and yourself.
Church Research Team replaced with No Research Team: -30
Church Laboratories replaced with no Laboratory: -30
Research: 44 -30 = 14
Advanced Mining [8/100]
Xeno Genome [13/100]
Alternate Power Sources [13/100]
Ardas
The Sol Sons will cost you 30 Credits and 5 Credits Maintenance. Are you sure you want to buy them?
The Militia Regiments will be ready till next turn.
As you contact House Cr'tok you recieve no contact for a long time. Finally a Vox Channel is opened and the Screen in your quarters...quarters. Four persons appear on it. The Four Cr'tok brothers...
Roim
[3] The Xenos seem reluctant to talk, they only mention that they are former Slaves and that Trent promised them Freedom. [6+1] a good dose of torture gives you everythign you could want and even more. They tell you that Trent not only promsied them freedom but they give you an exact recount of what he said. That he wanted to Make Xenos equal to Man, that he promsied to treat them good and don't send them to their deaths. It soon gets clear that they feel betrayed pawns in a game of thrones. They tell you the Arena they were in, the slave owner from which they were bought, even the enemy clan that sold them to the slave owner. And then they begin to tell everything...literally they jsut continue talking until your men put them out of their misery. The Half-Regiment remaining is reduced to a Quarter due to the liberal dose of torture. You make sure that you recorded everything, so that it can be used against Trent.
Research:
Lack of Head Researcher: -10
Outdated Laboratories: -5
Ecclesiastica Schola: -10
Random Researching Event: [5] Massive Breakthrough on the field of Industrialism. [+25 Bonus to Industrialism]
[4] Minor Breakthrough in the Research of Protective Gear [+10 Bonus to Flak Armour]
Research: 84 -25 = 59
Industrialism [55/100]
Flak Armour [39/100]