Toxic Season 104AE: Dead Roots Stirring
Here we are again, Si'kar Emerald of the Imperial Core Worlds...or it was. Now it is more brownish in colour. The Population succumbing to famine, Toxic Atmosphere and the Erratic Weather.
The Viridian Dream entered the system and immediately the Custodian sprung to life activating several screens in front of Tavius.
Visitor we have arrived! I have several hundred heat signals in orbit around Si'kar.One of the Screens changed from Static to a picture of a Inquisitional Cruiser
Ships bearing signature of the Inquisition. I also detected camouflaged Electromagnetic Signals from one of the Moons of the other Planet. My Scans of Si'kar also show that the planets databanks are not up to date. Correcting now: Population reduced from roughly 3 Billion to 1.2 Billion. Atmosphere Classification is now TII-B you require a rebreather upon entering atmosphere Visitor. Planet reclassified from Terran to Death World Classification.Another Screen sprung to life showing the Burning Wasteland that Si'kar was. Half the planet was covered in toxic ash clouds.
Visitor if i may suggest you should delay visiting the planet until the Toxic Season is over. My Scans have shown me that the Acid Fume Rains will be especially strong during the next two wee- warning increased heat from the Inquisition fleet. Engines are heating up, fleet movement imminent.the next moment giant holes were torn into reality as the entire inquisition fleet slowly vanished into the Warp.
Si'kar, NovaSi'kar was a burning hell-hole, toxic rain was tearing up the remaining farmlands. The Population was starving in the Cities. Criminality was abound. The meagre harvests were even further destroyed by the rain...increasing the food shortages even more
ResearchOutdated Laboratories: -5
Agri-Prime Genetics Engineers: +10 on Agricultural Researches 10 Credits per turn
Hephaistos Forge Overseers: +10 on Industrial Researches 10 Credits per turn
Aivan Industries Lab Equipment: +30 General Research Bonus 1/2 Crit Fail
Hephaistos Forge Engineers : +10 Metallurgy/Mechnical Research 10 Credits per turn
MediGen Corporation Veterinaries : +5 on Medical Research +15 Bonus on Animal Husbandry Research 8 Credits per turn
Warhammer Securities Advisors: +8 Bonus on Military Research 8 Credits per turn
Hephaistos Forge Draftmen: +6 bonus on industrial Research 2 Credits per turn
Random Research Events:
[1][4] A Major Explosion rocks your Irrigation labs...luckily nobody got hurt and most of your research survives [-20 Irrigation]
[6] Massive Breakthrough on Industrial Complexes! You discovered new Tech-Avenues [+30 Towards Industrial Complexes, Discovery of Industrial Cities]
[4] Minor Breakthrough on Crop Rotation [+10 towards Crop Rotation]
[48 + 25 =73]
Irrigation [100/100] -20 Explosion, +10 Personnel, +40 General Research
Industrial Complex [89/100] +30 Bonus, +26 Personnel, +33 General Research
Crop Rotation [20/100] +10 Bonus, +10 Personnel
Flak Armour [90/100]
WW1-Weaponry [0/100]
Motorized-Upgrade [0/100]
Tanks [0/100]
Fertilizer [0/200]
Farming Machines [0/100]
Industrial Cities [0/100]
You Discovered Irrigation
New Parcel Upgrade: Farming Communities (0.5 Population, 10 Food, 0.5 Tax)
New Tech Available: Fertilizer
New Tech Available: Farming Machines
New Tech Available: Industrial CitiesAzthor The Inquisitional Bombardement has left much of your land destroyed...precious farmland on top of that. With the Acid rain destroying most of the Harvests this season the situation looks bleak. As decided with House Cr'tok however 10 Terraforming Units have been sent to restore this wasteland. Initial Successes are already showing as 10 Parcels could be reclaimed as Wildlands.
gained 10 Terraforming Units
restored 10 Parcels of Burnt Wasteland
only 30% of the Harvest survived due to Toxic Season.Assets:
Traits:
Security Level: 2
Patriarch (+1 Security Level)
Spymaster (+1 Security Level,+1 on Covert Ops, Spymaster Extra Turns)
Old Man (-3 on Duels) That man has seen the Downfall with his own eyes.
Triumvirate Connections (Special Benefits) This man has connections with the Trade Empire
Out of the Ordinary Connections (Special Benefits) This man has connections with people of a more unsavoury background
Land:
20 Parcels burnt Wastelands (0 M, 0F, 0T) 10 Regiments of Terraformers
162 Parcels Farmsteads (0.1 M, 2 F, 0.1 T)
127 Parcels Wildlands (0.1M, 0.1F, 0.1T)
32 Parcels Towns (3M, 0F, 3T)
4 Parcels Fortress Cities (5 M, 0 F, 0 T)
1 Parcel Small Spaceport (10 M, 5F, 10T)
1 Parcel L1 Hive City (20M, 0F, 20T) (Overpop: 7 Xenos, 1 Human)
3 Parcels City (5M, 0F, 5T)
Military
1 Regiments Power-Armoured Veterans (Veteran,Fortressborn,Imperial Weaponry,Power-Armoured,Resilent) +6 Strength, +4 Tactics, +5 Morale [7/7HP] Immune to Disease (1x3 Cred Maint.)
1 Regiment House Guard (Veteran(4b),Nobleborn,Imperial Weaponry,Power Armoured,Loyal,Genetically Engineered) +8 Strength, +5 Tactics, +11 Morale [8/8HP] (Personal Guard)
1 Regiment Motorized Regulars (Bloodied, Fortressborn,Imperial Weaponry,Flak-Armour, Trucks) +5 Strength, +5 Tactics, +3 Morale [2/2HP] (3 Cred Maint.)
4 Regiments Power-Armoured Regulars (Regular,Ordinary,Imperial Weaponry, Power-Armoured) +3 Strength, 0 Tactics, +2 Morale [5/5HP] (4x3 Cred. Maint.)
1 Regiments "Luks Unlucky Bunch" (Bloodied,Frontiermen,Imperial Weaponry,Flak-Armour,Babarians) +6 Strength, -2 Tactics, +1 Morale [3/3 HP] (2 Cred Maint.)
46 Regiments Reachwood Irregulars (Bloodied, Frontiermen,Imperial Weaponry,Flak Armour) +5 Strength, 0 Tactics, +1 Morale [3/3Hp] (2x46 Cred Maint.)
5 Regiments Reachwood Irregulars (Bloodied(1b), Frontiermen,Flamethrowers,Heavy Armour) +6 Strength, -1 Tactics, +1 Morale [5/5Hp] Morale Shock! (1 Cred Maint.)
4 Regiments Fortressborn Levies (Regular, Fortressborn,Imperial Weaponry,Flak Armour) +4 Strength, +2 Tactics, +1 Morale [2/2Hp] (2x4 Cred Maint.)
Treasury
Coffers: 519 Credits
Tax: 166,2 Credits
Starvation: -88 Credits
Army Wages: -121 Credits
Res.Maint: - 48 Credits
__________________________________
Coffers: 418,2 Credits
Food Stores:
Stores: 0 Units
Food: 97,2 Units
Consumption: -185,2 Units
__________________________________
Stores: -88 Units
Traits
Head Researcher: +10 Bonus on all Research Avenues
Land
none
Military
1 "Dray"-Class Corvette
Treasury
Coffers: 10 Credits
Food Stores
Empty