Raith[?] While Raith has meant to keep all messages from the Patriarch he forget one thing: Malcador. The Old Man double checked all messages going in and out of the House first and thus he immediately made copies of the conversation before forwarding them to the Patriarch.
Luthias[4] You leave your current position and move deeper into Terra Incognita. Among a large Hive with surrounding Farmlands, you find the effects of one of the Fungal Weapons used on the Xenos: The weapon had done it's duty and the spores have mostly subsided, most of the land is covered in dead mushrooms and Xenos. Moving cautiously into the Lands your Frigates soon report however some Infected Remnants of the Fungal Plague: A Horde of 10 Regiments of Fungal-Carriers.
Your Outriders simultaneously report back from the areas the Frigates couldn't cover in the meantime. North of where the Fungus Bombs hit, you find an area that should have been infected with dysentry. Your Outriders report that while the Xenos there are severly weakened, still roughly 14 Units worth of Population remain in the local Hive and the surrounding Farms.
Trent,DelvosUsing the Frigates you quickly move back to Church Lands and landing in Castellum Fidelis try to get a handle on the situation.
[4] Reports are quickly trickling in: It is indeed a similiar although downtuned version of the F-4H Virus, a quick look through teh Cr'tok Manuals and the Notes of the Church's Gunners, tell you taht it is F-2. A early predecessor of F-4H. What you can glean further is that the infection has been up to now pretty small. From what you can glean 2 Units of Population have been infected and the Komturei turned into a Wasteland.
Church Army
9 Church Militia (Muskets, Outdated Armor, Green, Ordinaryborn)
3 Artillery Regiments (Cannons, Outdated Armor, Ordinary, Militia)
2 Rough Rider Regiments (Mediveal Weapons, Outdated Armor, Cavalry, Frontiermen, Regular)
Personal Guard
1 Righteous Avengers Regiment (Muskets, Heavy Armor, Cavalry, Nobleborn, Regular)
Mercenaries
Bloodbrothers
- 1 Regiment Delvos's Bloodriders (Legendary,Ordinary,Automatic Weaponry,Krieg-Pattern-Armour,Cavalry,Survivors,Be Quick or be Dead,Bloodbrothers)
- 1 Regiment Boneshatterers (Bloodied, Ordinary,Cannons,Leather Armour,Bloodbrothers)
- 3 Regiments New Blood (Leather Armor,Muskets,Green Ordinary, Bloodbrothers)
Treasury
5 Credits
JarodThe Sensors seem to work just fine. Hmm, maybe that Area of Darkness is obscuring their work...
Azthor,mesor[4,1] Your troops come to a bridge and entering a column formation start to move over it. When your last Regiment makes ready to cross the bridge you find yourself suddenly in an ambush. Appearing almost out of nowhere the huge four-legged bear-sized beasts attack en masse. Not just a pack of 10 or 20-no- dozens of them attack your Regiment. Dozens of your men die screaming the power-armours seemingly useless against the voracious beasts. YOu manage to shoot a few but before you can bring any order into your men the beasts vanish, having taken down a good number of your soldiers.
[2] Scouts sent to the Area were you lost contact, vanish too.
Outer-Rim Power-Armours lose 2 HP1 Regiment Power-Armoured Veterans (Veteran,Fortressborn,Imperial Weaponry,Power-Armoured,Resilent) +6 Strength, +4 Tactics, +5 Morale [7/7HP]
1 Regiment House Guard (Veteran(4b),Nobleborn,Imperial Weaponry,Power Armoured,Loyal,Genetically Engineered) +8 Strength, +5 Tactics, +11 Morale [8/8HP]
4 Regiments Power-Armoured Regulars (Regular,Ordinary,Imperial Weaponry, Power-Armoured) +3 Strength, 0 Tactics, +2 Morale [5/5HP]
1 Regiment Outer-Rim Power-Armours (Regular,Rimborn,Imperial Weaponry, Power-Armoured) +3 Strength, +1 Tactics, +3 Morale [2/4HP]
2 Updates till Escalation.