The Siege of RavenhorstEntering the Second Month of the Siege your men and the enemy get bored, you even saw some of them waving at each other to the dismay of their commanders...
Army of Lord Azthor:Group 1:10 Regiments Regulars(Regular,Frontiermen,Imperial Weaponry,Flak-Armour,Babarians) +5 Strength, -3 Tactics [3/3 HP]
5 Regiments Regulars(Regular(1b),Frontiermen,Imperial Weaponry,Flak-Armour,Babarians) +5 Strength, -3 Tactics[3/3 HP]
60 Regiments Conscripts (Militia,Ordinary,Arquebuses,Leather Armour,Peasant) -2 Strength, -5 Morale, -3 Tactics [1/1HP]
Group 2:10 Regiments Regulars(Regular,Frontiermen,Imperial Weaponry,Flak-Armour,Babarians) +5 Strength, -3 Tactics [3/3 HP]
5 Regiments Regulars(Bloodied,Frontiermen,Imperial Weaponry,Flak-Armour,Babarians) +6 Strength, +1 Morale, -2 Tactics [3/3 HP]
60 Regiments Conscripts (Militia,Ordinary,Arquebuses,Leather Armour,Peasant) -2 Strength, -5 Morale, -3 Tactics [1/1HP]
Group 3:20 Regiments Regulars(Regular,Frontiermen,Imperial Weaponry,Flak-Armour,Babarians) +5 Strength, -3 Tactics [3/3 HP]
1 Regiments "Luks Unlucky Bunch" (Regular(1b),Frontiermen,Arquebuses,Flak-Armour,Babarians) +1 Strength, -3 Tactics [3/3 HP]
5 Regiments Serfs(Militia,Ordinary,Muskets,Leather-Armour,Peasants) -1 Strength, -5 Morale, -3 Tactics [1/1HP]
49 Regiments Conscripts (Militia,Ordinary,Arquebuses,Leather Armour,Peasant) -2 Strength, -5 Morale, -3 Tactics [1/1HP]
Group 4: 1 Regiment House Guard(Veteran(2b),Nobleborn,Imperial Weaponry,Power Armoured,Loyal,Genetically Engineered) +8 Strength, +11 Morale, +5 Tactics +6 HP [8/8HP]
2 Regiments Power-Armoured Regulars (Bloodied,Fortressborn,Imperial Weaponry,Power-Armoured) +5 Strength, +3 Tactics, +4 Morale +3 HP [4/4HP]
1 Regiment Motorized Regulars (Regular(1b)r, Fortressborn,Imperial Weaponry,Flak-Armour, Trucks) [2/2HP]
62 Regiments Reachwood Irregulars (Militia(1b), Frontiermen,Arquebuses,Leather Armour) -1 Strength, -3 Morale, -2 Tactics[2/2Hp]
3 Regiments Reachwood Irregulars (Militia(1b), Frontiermen,Arquebuses,Leather Armour) -1 Strength, -3 Morale, -2 Tactics[1/2Hp]
9 Regiments Reachwood Irregulars (Militia(1b), Frontiermen,Flamethrowers,Heavy Armour) +3 Strength, -1 Morale, -3 Tactics [5/5Hp] Morale Shock!
1 Regiments Reachwood Irregulars (Militia(1b), Frontiermen,Flamethrowers,Heavy Armour) +3 Strength, -1 Morale, -3 Tactics [4/5Hp] Morale Shock!
Total: -3 Tactics
Armies of the Coalition35 Regiments Militia (Militia,Ordinary,Muskets,Outdated Armour) -1 Strength, -3 Morale, -1 Tactics [1/1HP]
15 Regiments Coalition Infantry (Regular,Ordinary, Imperial Weaponry,Flak Armour) +3 Strength
4 Regiments Power-Armoured Regulars (Bloodied,Fortressborn,Imperial Weaponry,Power-Armoured) +5 Strength, +3 Tactics, +4 Morale +3 HP [4/4HP]
5 Regiments Argonian Death-Worlders (Bloodied,Deathworlder,Automatic Weapons,Flak Armour,Mercs,Resilent,Barbarians) +6 Strength, -1 Morale, -1 Tactics [5/5HP]
5 Regiments Agri-Prime Fusiliers (Bloodied, Ordinary, Half-Automatic Weapons, Flak Armour,Mercs,Disciplined) +2 Strength, 0 Morale, +3 Tactics [2/2HP]
Urban Warfare: Units will fight directly against each other, Defenders can AmbushTotal: 0 Tactics
Round 1Group 1[4][4-3 vs. 6] On your Orders your Regiments begin to form Groups and head into the inner City, a 4th Group staying back to provide support in case of emergencies. The 1st Group makes good progress into the city meeting no resistance at first but finally running into a Division of Militia having freshly entrenched themselves in a Market Place and have readied a Killing Zone for the advancing Regiments.
Coalition Militia gets +3 Strength Bonus for the Duration of the fight. Novans have a huge Numeric Advantage: +3 MoraleYour men take their chances and charge their positions.
Close-Quarters: [20Rolls], 1 Hit,9Hits! 1 Regiment Coalition Militia annihilated, 9 Regiments Conscripts annihilatedIt is a wholesale slaughter, your men charge blindly into the killing zone and while even at such odds somehow managint to take down the odd Defender they are slaughtered by the dozens.
Close Quarters: [20Rolls] 5 Hits!, 5 Hits! 5 regiments Coalition Militia annihilated, 5 Regiments Conscripts annihilatedBut the mass of soldiers surges onwards unmindful of the terrible losses and finally the table turns, your men are taking over the Market Place House by House, under frightening losses but finally you have taken two thirds of the Marketplace the remainders of the enemy clearly shocked at the ridiculous amounts of manpower you are raining on them.
Morale Shock: [3-3]= 0!They break like brittle bones and make a run for it. Into the Arms of your 61 remaining Regiments. In mere minutes nothing remains of the defenders.
Free Fire!: [61 Shots]= 4 Hits! 4 Regiments Militia Annihilated.Group 2[4][3-3 vs. 5] The Second group, at the same time, runs into a similiar ambush facing also 10 Regiments of Militia.
Coalition Militia gets +3 Strength Bonus for the Duration of the fight. Novans have a huge Numeric Advantage: +3 MoraleAzthor: occupy buildings (negates fortification bonus of enemy regiments)
Coalition: fire! (if successfull Free Fire Round)
[2-3 vs. 1] = Take cover FailsYour men quickly try to lurch for cover but it turns out the enemy was prepared the entreis are blocked and your men are like sitting ducks.
Free Fire!: [10 Rolls] = 9 Hits! 9 Regiments Conscripts annihilatedThe Streets below you soon run red and the air smells of acrid smoke and burned ozone. Trying to break through the blockades and the doors your men get slaughtered in droves.
Just in time the Reinforcements from your Support Group arrive:
1 Regiment House Guard(Veteran(2b),Nobleborn,Imperial Weaponry,Power Armoured,Loyal,Genetically Engineered) +8 Strength, +11 Morale, +5 Tactics +6 HP [8/8HP]
2 Regiments Power-Armoured Regulars (Bloodied,Fortressborn,Imperial Weaponry,Power-Armoured) +5 Strength, +3 Tactics, +4 Morale +3 HP [4/4HP]
7 Regiments Reachwood Irregulars (Militia(1b), Frontiermen,Flamethrowers,Heavy Armour) +3 Strength, -1 Morale, -3 Tactics [5/5Hp] Morale Shock!and try to flush out the enemy troops.
Azthor: Flush em out! (negates fortification bonus of enemy regiments,Morale Shock!)
Coalition: fire! (if successfull Free Fire Round)
[4-1 vs. 3],[3-1 vs. 5] Flush them out! fails.
But even the power armoured troopers and the flamethrowers have to retreat under the heavy gunfire and find themselves pinned down in the midst of the plaza.
Free Fire!: [10 Rolls] = 6 Hits! 1 Regiment Reachwood Irregulars annihilated, 1 Regiment Reachwood Irregulars [4/5HP]
Explosion?: [3,6] = 1 Explosion! Regiments on fire?:[9 Rolls] 4 Hits! 1 Regiment Reachwood Irregulars annihilated! [10 Rolls] 4 Hits! 4 Regiments Militia annihilated!
Explosion?: [3] Regiments on Fire?: [8 Rolls] 2 Hits! 1 Regiment Reachwood Irregulars [3/5HP] [6 Rolls] 5 Hits! 5 Militia Regiments annihilated!
Explosion?: [2] Regiments on Fire?: [7 Rolls] 4 Hits! 1 Regiment Reachwood Irregulars annihilated! 1 Regiment Reachwood Irregulars [2/5HP] 1 Regiment Power Armours[3/4HP] [6]
Explosion?: [1] Regiments on Fire?: [6 Rolls] 3 Hits! 1 Regiment Reachwood Irregulars annihilated! 1 Regiment Power-Armoured Regulars annihilated! [1] 1 Regiment Militia annihilatedIn a gigantic conflagration the whole block explodes into huge fireball which can be seen everywhere in the city, screams of agony can be heard as burned soldiers scramble out of the burning ruins and even your Power-Armoured Guards dont escape unscathed. It is a wonder at that still 3 Regiments manage to get out alive...somehow. Broadly grinning at teh devastation they dont seem to mind the ridiculous losses,grumbling something of professional risk and all that.
Group 3[3] [4-3 vs. 5] [1-3 vs. 5]
Meanwhile your group stumbles into a perfectly orchestrated Ambush by 15 Militia regiments and 10 Regiments of Regulars.
The Ambushers get 3 Free Fire Rouns before retreating unscathed
Free Fire Round!: [75 Rolls!]= 41 Hits! 41 Regiments Conscripts annihilated!Passing down the Mainstreet the whole column of soldiers is blow to pieces by rocket launchers, laser fire and well placed mines, the massacre is incredible and the Panic prevents your Army Group from fighting back. The Ambushers fire and fire and fire until they run out of ammo and retreat, leaving behind a slaughter of gruesome scale.
64 Regiments Conscripts lost Regiments Conscripts (Militia,Ordinary,Arquebuses,Leather Armour,Peasant) lost
4 Regiments Reachwood Irregulars lost (Militia(1b), Frontiermen,Flamethrowers,Heavy Armour) lost
1 Regiment Power-Armoured Regulars (Bloodied,Fortressborn,Imperial Weaponry,Power-Armoured) lost
20 Regiments Militia (Militia,Ordinary,Muskets,Outdated Armour) annihilated
20 Regiments Regulars(Regular(1b),Frontiermen,Imperial Weaponry,Flak-Armour,Babarians) +5 Strength, -3 Tactics [3/3 HP]
5 Regiments Regulars(Bloodied!, Frontiermen,Imperial Weaponry,Flak-Armour,Babarians) +5 Strength, -3 Tactics[3/3 HP]
56 Regiments Conscripts (Militia(1b),Ordinary,Arquebuses,Leather Armour,Peasant) -2 Strength, -5 Morale, -3 Tactics [1/1HP]
5 Regiments Regulars(Bloodied(1b),Frontiermen,Imperial Weaponry,Flak-Armour,Babarians) +6 Strength, +1 Morale, -2 Tactics [3/3 HP]
1 Regiment House Guard(Veteran(3b),Nobleborn,Imperial Weaponry,Power Armoured,Loyal,Genetically Engineered) +8 Strength, +11 Morale, +5 Tactics +6 HP [8/8HP]
1 Regiments Power-Armoured Regulars (Bloodied(1b),Fortressborn,Imperial Weaponry,Power-Armoured) +5 Strength, +3 Tactics, +4 Morale +3 HP [4/4HP]
5 Regiments Reachwood Irregulars (Bloodied!, Frontiermen,Flamethrowers,Heavy Armour) +3 Strength, -1 Morale, -3 Tactics [5/5Hp] Morale Shock!
1 Regiments Reachwood Irregulars (Militia(1b), Frontiermen,Flamethrowers,Heavy Armour) +3 Strength, -1 Morale, -3 Tactics [4/5Hp] Morale Shock!