WilliamThe only thing that you really notice is the dark skin of two of the men. Besides that, they all look normal. William stays in his spot to watch.
Some time later the nine gather around the campfire to eat. William glimpse a shield on one of their arms. Two lions facing each other, with bows held in their arms. Red in colour with a blue background. William has never seen a coat of arms like that, but then again he is a peasant.
You hear them talk as they eat, and hear their voices. The dark-skinned men speak in a strange tongue unknown to William, and the others...well it sounds familiar...Wait, yes its French. The nobles spoke French all the time; they were Normans after all. But what were these people doing out here in the middle of nowhere?
Property: Family Apiary
Gold: 10
Inventory:
Location: Gully
Traits:
Good with animals- Less likely to be killed by animals and easier to understand them.
Observant- You can detect things that others would miss.
Vladimir Boleslaw
Jumping down from the scaffolds, you run out of the cathedral and into the surrounding maze of materials and benches. You lose the limping dwarf in it and escape into a narrow alley. You keep on moving, eventually reaching a main street. You can smell smoke in the air, probably some cooking fire or the such.
As you walk the street, probably back to your home, you see a caravan of wagons moving down an intersection. Traders, probably. They were heading out west from the looks of it, Vladimir thinks. As he waits for the wagons to pass, a guard runs up and speaks to Vladimir, still huffing due to his running. "Citizen. ug, have you *huff* seen an ugly....lookin *huff* dwarf with a limp? He's *huff* burnt down the cathedral *huff* of St John!"
What!? How are you going to get paid now? The guard anxiously explains that the man was seen somewhere around here.
Property: Workshop
Gold: 25
Inventory:
Location: Kiev
Traits:
Philosophical-You have an understanding of the way the world works and are accepted in more learned circles for it.
Creative- You have an easier time creating masterpieces and thinking of original plans and ideas.
Albrecht McFinod
After hiding the
thing, McFinod wandered into the village proper. A small place, perhaps holding 100 souls, give or take. As McFinod entered the village, he saw a woman clearing away some green muck. She looks at him, and then turns away to continue her work. She doesn't remark on your look at all. She doesn't look all that happy, why would she be? A giant sea monster just crashed into her village and wrecked the place.
McFinod continued into the settlement and went to the centre. Here was the serpent's head, all rotten and wounded. The rest of it's body you could see, snaking through the village with several crushed buildings under it. It stunk to the high heavens. You ask a labouring villager where you are and how the beast got here. He speaks in utter gibberish. "
Qu'avez-vous dit?". Your definitely far from home.
Property: Hut
Gold: 10
Inventory:
Location: A village?
Traits:
Sea Lore- Ye be knowin' the ways of that wench we be callin' the sea!
Observant- You can detect things that others would miss.
Markus Ferroniad
You tell the butcher to hold off for now, offering to buy the creature at a later time. He further raises the price to 150, at which point Markus considers screaming at him. He decides not to and spends the next few days looking for a job all over Bologna. As gifted as you were with your knowledge of mathematics, the histories, and the sciences, no one was looking to hire. Markus was even kicked out of several establishments. He was eventually however given a message, from the bishop himself. What would the bishop need you for?
You find his manor and are guided to him by his servant. He welcomes you and offers you a task; influence the scholars of Bologna into accepting holy war as a right and just thing to do against heathens. He doesn't tell you why however, only promising a great amount of wealth. Do you accept? There are probably some more jobs out there if you look...but that butcher probably won't wait forever.
Property: University room
Gold: 20
Inventory:
Location: Bishop's manor
Traits:
Inventive- You are known to create tools and items that have never been thought of before. You can create tools and people will have little wary of using them.
Observant (same thing)- You can detect things that others would miss.
Syrius SerpentusAfter some brusque arguments with the soldiers, especially the dragon-keepers, they allow you to have a dragon. They've brought it over to the square right outside of your workshop. You go out and look at it. Bloody huge.
Bigger than most of the buildings, the dragon probably weighed
at least 30 tonnes. It was a dark purple, with great curling horns extending behind the ears. It's tail was at least twice the size of the rest of the body, and its wings were golden and leathery. Upon closer inspection, you see that it has strong limbs and that it's perhaps in its fourth century. Syrius is starting to think he's been given a practical joke.
There are some cows also in the square, probably some snacks for the beast. Chains are attached to it's limbs; probably just to keep the populace calm, they don't look like they would stop the dragon from flying off. You also notice that it looks positively joyous. Or utterly dumb. Very dumb.
New Species discovered: Terasavra
Property: Workshop
Gold: 20
Inventory:
Location: Hoplitarchēs' Manor, Nicaea
Traits:
Educated-You have completed your education and have the knowledge of mathematics, theology, history, and the philosophies under your belt.
Master Alchemist- Your skill as an alchemist is known far and wide. You can create several different types of explosives with little effort.
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Make that three days. 504s. Had to do this post twice...So getting Lazarus.