WilliamYou decide to follow, after you tell the household. You open the door and quickly mutter something about having some business. Your sister just says something about making sure to get back soon else "something will eat yeh!" Cute kid. You grab your horse, an old ruddy mare, and head down the road. Knights are long gone though, but you follow their tracks on the road anyway. The horse complains stubbornly. The horse doesn't get much exercise anymore. You fix that.
The tracks eventually leave the road, heading off into a gully. The sun is nearly set, you see. Forest surrounds you in all directions, but its more sparse around the gully. You push the horse forward, ever complaining with its neighing, and keep following the tracks. The darkness is making it hard to follow. You continue your tracking, and finally track the knights down. Set up a camp down in a gully. Not very smart...and obviously has a reason behind it. It is night time and you can only barely make out the form of the knights and their fire. You feel deathly cold.
Property: Family Apiary
Gold: 10
Inventory:
Location: Gully
Traits:
Good with animals- Less likely to be killed by animals and easier to understand them.
Observant- You can detect things that others would miss.
Vladimir Boleslaw
It was risky, but you had to know what they were speaking of. How to get there without being noticed...You spy some scaffolds nearby that just happened to have quite a bit of equipment making it easier to hide. Now how is Vlad going to get there without being seen...It was pretty dark, perhaps they won't notice you? You creep and sneak. It was going good till you tripped over some paint. This time they heard you. Damn. The Greek says something in a foreign tongue and the short man, at first looking shocked, immediately changes into anger incarnate and runs toward you. While limping. There is quite a bit of equipment here you could use.
Property: Workshop
Gold: 25
Inventory:
Location: St Johns Cathedral, Kiev
Traits:
Philosophical-You have an understanding of the way the world works and are accepted in more learned circles for it.
Creative- You have an easier time creating masterpieces and thinking of original plans and ideas.
Albrecht McFinod
The creature looks at you, as if it understands every word. It seems amused. It submerges into the sea and soon all you can smell is the salt of the sea. Was that the end of it? Albrecht thought for a while, that it was. He immediately readied the sloop for a trip back to shore. It was folly to come out here, the sea gave him a warning and he had disregarded it completely, and now she gave him one last chance of surviving. Yes, Albrecht will head back home, share a few drinks, and never go out during a storm again!
Course the sea wasn't that kind. As Albrecht just got the sloop ready, the waters surrounding the boat darkened. And then he saw the maw once again-this time sucking the very water into it and the ship. McFinod knew he was going to die. He prepared his oar, and said one silent prayer to the God up high, askin' that he be able to give the creature death, or at least indigestion. The serpent swallowed the boat, sail and all. McFinod went down with it too.
McFinod awoke, on a beach. He felt cold and numb. He looked around; there was some debris from his boat and he and all the pieces were covered in a greenish slime. And right next to him, was a strange pulsing...sack. Not a sack of human make, but a living "sack". It was pink and fleshy and had a pinkish slime.
The sky is clear and the sun is up high.
Property: Hut
Gold: 10
Inventory:
Location: A beach
Traits:
Sea Lore- Ye be knowin' the ways of that wench we be callin' the sea!
Observant- You can detect things that others would miss.
Markus Ferroniad
He stares at you with a look of shock, then switches to one of amusement. "Friend, I can see that your one of the scholars from the University, and I know that you people do study many things. But dragons aren't something I see scholars taking a personal interest in, unless you be wanting some parts of the dragon which in that case depends on what you be wanting. So why exactly do you want one these beasts?"
The dragons whimpers. Looking at it, you see that it has a grievous wound on both hind legs.
Property: University room
Gold: 20
Inventory:
Location: Bologna market district
Traits:
Inventive- You are known to create tools and items that have never been thought of before. You can create tools and people will have little wary of using them.
Observant (same thing)- You can detect things that others would miss.
Syrius SerpentusTaking the drink, you ask exactly why you have been called.
"Must you always be in a rush, Syrius? Very well." He calls for his slave, who himself calls for Ionnos' pet artist. The artist shows you a sketch of what seems to be a Turkish dragon division. Ten Yangini and four Nezaket. The Yangini were small, graceful dragons which had the ability to create fire from their bodies while the Nezaket were simply large, heavy, and strong dragons that were often used to carry supplies and at times, troops.
"You see Syrius, the Turks have an aerial advantage over us; they have a greater amount of dragons and better breeds as well and most of our weaponry cannot deal with them. Even the Sea Fire...It is just to difficult to lob them with the stuff. So instead, we are equipping several of our own dragons with machinery able to fire the Sea Fire, in midair! Where you come in. I don't have to tell you what your needed for, right?"
Property: Workshop
Gold: 20
Inventory:
Location: Hoplitarchēs' Manor, Nicaea
Traits:
Educated-You have completed your education and have the knowledge of mathematics, theology, history, and the philosophies under your belt.
Master Alchemist- Your skill as an alchemist is known far and wide. You can create several different types of explosives with little effort.
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