There won't be so much power used when running it, but you will indeed need a giant amount of power to get a decent magnetic field.
What's the diameter and length of the flarewise ?
No there'll be a hell of a lot of power needed to run it.
Magnetic fields are created by charge moveing around and the strength of the field is dependant on the charge.
There will always be a precentage of energy lost and released as heat when charge is moved(assuming resistance of any kind), the more energy used and the greater distance it travels the greater the ineffiency, so while it will take less energy to run than start up it'll still take a vast constant input of power to keep it running.
And the heat released from this causes further problems in space where disposing of waste heat is promblematic.
I've always seen shields as like trying to stop bullets with pressure waves: you'll always expend far more energy to stop the bullet then it took to fire the bullet but if you produce a big enough pressure wave it'll work.
As for the length and diameter of the Flarewise it's 350 meters long and about 50 meters wide...I think, that number could change as I think a little more on it.
Begin designing, and making of a blueprint for a mech-suit
You come up with an idea to modify the EVA suits to have servo motors to increase the strength of the user and improve mobility.
First of all, I want to say that this is an awesome game.
Second, just wondering here, whatever happened to that crewmember that got his leg cut (it was either up or off, I can't remember which) by a tow cable when that shuttle full of explosives went up and some of ya'll were EVA?
He'll take several months to recover so he signed off, he reportedly plans to take a nice long vaction after he's released from hospital.
Alright lets start everything back up. Sensor sweep the surrounding space. Contact the Flarewise let them know whats up.
Have security teams ready at all times.
Lets keep heading for the installation.
Deciding to turn everything back on the crew elects to continue on their mission.
Helios however asks about what you intend to do with the emp.
Stating his concerns about how it got on board.
It doesn't take long before the two ships reach the jump point.
Any last commands before the jump?