Credits: 9,541
Hull damage: fine
Armor: Full
System Damage: Working order
Computing Power: 200,000
Weapon Status: Ready to fire
Weapons: four point defence turrets (energy based)
4 inch repeater cannon turrets x2
twin linked railguns
400 missile tubes
Railgun shells: 0 (Railgun shells do more damage but the railguns can still fire scrap metal if need be)
4 inch Cannon shells: 29
Missiles:
- Blinder x2
- Tether Anchor x2 (currently in use: 0)
- Giber
- Ravenhawk x23
- Interceptor x28
- Hammer x2
- Hound x7
- Torpedo x2
Crew:24 (1 cast)+(1 away for treatment on Tabien)
Specialists: Doctor 1/ Hacker 1/ Security 1/ Fighter pilots 1
Crew Morale: Above normal
Crew rations: 290 (one crew ration per crew memeber consumed per day)
Computer System:
Type: Armok Modular system
Modules: Superior Targeting (Turrets + main gun)
Custom sysems Automation(Systems, doors, lifesupport all respond automaticly to crisis situations, are automatic and only active when needed saving power)
Customised manuvering and thrusters (The Firestar's controls respond in realtime but lack the percision of a better control system, they've also been optimised for use by the crew of the Firestar)
Basic Shuttle jump calculating (Very long jump calculation times)
Tailored AI interaction module(designed to link the AI Urist into the ship systems)
AIs:2(Urist, Helios/Bill)
Other Craft:
Away
Hanger
Scout Drone(Fuel: 10/10)
Remote Fighter(Fuel: 180/200, Computing Power:150)
(Forward Mounted Gattling gun:670 gattling rounds Missile launcher: Interceptor )
Old Knell fighter(Fuel; 180/200, Computing Power:75)
(Forward mounted beam weapon x2, Missile Countermeasures: 0 Pilot: Total newbie)
Stealth probe
Hanger fuel tank:2564/4000
Cargo:
basic ship parts
99 flak shells
Crawler Repair Drone
Advanced tools
damaged cargo loader
smoke grenades
explosives (one mines worth)
Escape pods
Some small arms
12 units advanced electronics
3 Fabrication Components
2 Advanced Fabrication Components
fighter parts
muon turret
Patrol ship Reactor