Credits:1885
Hull damage: fine
Armor: Full
System Damage: Negelected
Weapon Status: fine
Weapons: four point defence turrets (energy based)
4 inch repeater cannon turrets x2
twin linked railguns
400 missile tubes
Railgun shells: 0 (Railgun shells do more damage but the railguns can still fire scrap metal if need be)
4 inch Cannon shells: 50
Missiles:
- Blinder x2
- Tether Anchor x2 (currently in use: 0)
- Giber
- Ravenhawk x2
- Interceptor x12
- Hammer x2
Crew:30 (1 cast)+(1 away for treatment on Tabien)
Specialists: Doctor 1/ Hacker 1/ Security 1/ Fighter pilots 0
Crew Morale: Above normal
Crew rations: 84 (one crew ration per crew memeber consumed per day)
Computer System:
Type: Armok Modular system
Modules: Superior Targeting (Turrets + main gun)
Custom sysems Automation(Systems, doors, lifesupport all respond automaticly to crisis situations, are automatic and only active when needed saving power)
Custom manuvering and thrusters (The Firestar's controls respond in realtime but lack the percision of a better control system)
Basic Shuttle jump calculating (Very long jump calculation times)
Tailored AI interaction module(designed to link the AI into the ship systems)
AIs:1
Other Craft:
Hanger
Wrecked boarding shuttle
Scout Drone(Fuel 6/10)
Hanger fuel tank:3500/4000
Cargo: basic ship parts
99 flak shells
Crawler Repair Drone
Advanced tools
damaged cargo loader
smoke grenades
gattling turret
explosives (one mines worth)
Escape pods (damaged)
Some small arms
20 units advanced electronics
damaged assembler drone