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Poll

Which Mission

Go after the rogue Captain
- 3 (100%)
Retrive the Fragile Cargo
- 0 (0%)
Drone Clearence
- 0 (0%)
Some Easy Escourt duty
- 0 (0%)
Screw all you rule obeying fools! There are other means of credit procurement!
- 0 (0%)

Total Members Voted: 3


Pages: 1 ... 52 53 [54] 55 56 ... 71

Author Topic: The Firestar  (Read 87385 times)

Immortal

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Re: The Firestar
« Reply #795 on: March 25, 2012, 09:12:51 am »

Yayy, thanks Jerick for coming back (:

Anyways damn forum just ate a big post, I had the cost and stuff calculated but thats gone so heres a list, sorry.

Turrets
- 4 Point Defense Batteries (Two to each ship)
- 2 Double 4 Inch Repeater Cannons (Firestar) Buy 71 Cannon shells so we have a nice round 200
- 4 Laser Turrets (Flarewise)
Missiles
- 235 Interceptors (75 to Flarewise)
- 100 Ravenhawk (25 to Flarewise)
- 35 Fighter Hunter(10 to Flarewise)
- 2 Fighter Destroyers (1 to Flarewise)
- 50 Gilber (10 to Flarewise)
- 5 Driller Nuke
- 10 Blinder
- 50 Hound (10 to Flarewise)
- 22 Avangelis
- 1 Burster

Total was around 50k leaving 10k for us to make special toys to do this job, I was thinking we would have to fire on them from space then send some landing vehicle down. Remember our cargoholds are full.. So we have to sell some fighters and toys off to hold new toys.
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Gotdamnmiracle

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Re: The Firestar
« Reply #796 on: March 25, 2012, 09:16:41 am »

Keep the vesker. I'll get some of those torpedoes in fast and hot (cold). I think we should purchase a mining drill after we do this mission. I'm sure it will come in handy if everyone is dug in like this, or hell maybe we'll find something neat?
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adwarf

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Re: The Firestar
« Reply #797 on: March 25, 2012, 09:51:36 am »

By the advanced components for the drones, and set to work.
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Jerick

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Re: The Firestar
« Reply #798 on: March 25, 2012, 02:32:04 pm »

Yayy, thanks Jerick for coming back (:

Anyways damn forum just ate a big post, I had the cost and stuff calculated but thats gone so heres a list, sorry.

Turrets
- 4 Point Defense Batteries (Two to each ship)
- 2 Double 4 Inch Repeater Cannons (Firestar) Buy 71 Cannon shells so we have a nice round 200
- 4 Laser Turrets (Flarewise)
Missiles
- 235 Interceptors (75 to Flarewise)
- 100 Ravenhawk (25 to Flarewise)
- 35 Fighter Hunter(10 to Flarewise)
- 2 Fighter Destroyers (1 to Flarewise)
- 50 Gilber (10 to Flarewise)
- 5 Driller Nuke
- 10 Blinder
- 50 Hound (10 to Flarewise)
- 22 Avangelis
- 1 Burster

Total was around 50k leaving 10k for us to make special toys to do this job, I was thinking we would have to fire on them from space then send some landing vehicle down. Remember our cargoholds are full.. So we have to sell some fighters and toys off to hold new toys.
5,040 4xpoint defense batteries
 2,970 2xDouble 4 Inch Repeater Cannons
10,816 4x Laser turrets
   284 71xCannon shells
 4,700 235xInterceptors
 6,500 100xRavenhawks
   525 35xFighter Hunter
   380 2xFighterDestroyers
 9,015 5xDriller Nukes
   650 10xBlinder
 1,750 50xhound
 3,300 Avangelis
   679 Burster
46,609
Total cost
The Firestar has four hundred missile tubes you can load when you run out of storage space so you're able to cram all the missiles for the firestar aboard but the Flarewise isn't so lucky and will need some space cleared in it's cargo hold.
(Space for one stored fighter=space for 15 stored missiles)

By the advanced components for the drones, and set to work.
The components are purchased and set to work making drones.
They're becoming well practiced at converting turrets and complete their task surprisingly quickly giving you a new set of drones.
But with the addition of the drones the Firestar's hanger is at it's capacity.


Spoiler: Nav computer (click to show/hide)
Spoiler: Firestar status (click to show/hide)
Spoiler: Flarewise (click to show/hide)
[/list]
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adwarf

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Re: The Firestar
« Reply #799 on: March 25, 2012, 02:52:08 pm »

Set about inventing an improved fuel system for the drones.
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10ebbor10

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Re: The Firestar
« Reply #800 on: March 25, 2012, 02:58:14 pm »

Questions: How big is that patrol ships reactor? How much can it power? How much would it cost to buy enough armor for it and a lifesupport system.

I'm thinking of converting it too a small space base.

Inquire the local markets for any large cargo ships. It doesn't need to have engines, but a decent armor, many turret emplacemens, working life support and large cargo hold are a must.
We could just outfit that one with weapons and the mainframe we have in the storage. Throw in the reactor and extra weapons and we have functional space defense station.

I'd also like to join as a character:

Name: Robert ( No nickname, or anything else)
Former job: Pirate technical support
Bio: Robert was responsible for the maintenance, repairs and equiping of his pirate groups fleet. Since pirates don't often have acces to state of the art gear, or even spareparts, he had to fix them with whatever he had on hand. This also allowed him to come up with a couple of interesting and effective new weapons.
However, that also meant he got the problems when a large deal of the fighters was damaged due to malfunctioning cheap bought missiles. He managed to escape using a selfbuild jumpcapable escape pod.( Basically an armored shuttle that was launched at the systems sun). The rest of the Pirate fleet was destroyed when their heathsinks and lifesupports mysteriously malfunctioned. Nows he's here and looking for a job that won't get him killed the moment anything goes wrong.
« Last Edit: March 25, 2012, 03:07:59 pm by 10ebbor10 »
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Gotdamnmiracle

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Re: The Firestar
« Reply #801 on: March 25, 2012, 03:00:59 pm »

Questions: How big is that patrol ships reactor? How much can it power? How much would it cost to buy enough armor for it and a lifesupport system.

I'm thinking of converting it too a small space base.

Inquire the local markets for any large cargo ships. It doesn't need to have engines, but a decent armor, many turret emplacemens, working life support and large cargo hold are a must.
We could just outfit that one with weapons and the mainframe we have in the storage. Throw in the reactor and extra weapons and we have functional space defense station.

Remember the merchant tankard we escorted? I bet if we got our hands on one of those, tore out most of the inside, and spent a few weeks and a boatload of credits on it we could have what you are talking about. I'd prefer a planet though.
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10ebbor10

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Re: The Firestar
« Reply #802 on: March 25, 2012, 03:02:37 pm »

Questions: How big is that patrol ships reactor? How much can it power? How much would it cost to buy enough armor for it and a lifesupport system.

I'm thinking of converting it too a small space base.

Inquire the local markets for any large cargo ships. It doesn't need to have engines, but a decent armor, many turret emplacemens, working life support and large cargo hold are a must.
We could just outfit that one with weapons and the mainframe we have in the storage. Throw in the reactor and extra weapons and we have functional space defense station.

Remember the merchant tankard we escorted? I bet if we got our hands on one of those, tore out most of the inside, and spent a few weeks and a boatload of credits on it we could have what you are talking about.
The fun fact is that we can just add stuff as we feel like it. Aestethics aren't important and we can aren't to have it go anywhere. The problem with a planet is defending it's orbit is abit hard from the surface. With 2 of these we could defend the entire planet.
« Last Edit: March 25, 2012, 03:10:48 pm by 10ebbor10 »
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Gotdamnmiracle

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Re: The Firestar
« Reply #803 on: March 25, 2012, 03:11:12 pm »

So are we all ready? Do we need anything else? I think we need to get the Flarewise's armor replaced. Once that is finished we should begin the journey, unless there is anything else.

I would prefer a planet though. If it has minerals it's useful, if it has chemicals it's useful, if the atmo is cruddy it can be useful (as in it blocks comns). Plus we don't have to buy materiel, We dig straight down into the stone and use the materials available to build it. Seems cheaper.
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10ebbor10

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Re: The Firestar
« Reply #804 on: March 25, 2012, 03:16:04 pm »

So are we all ready? Do we need anything else? I think we need to get the Flarewise's armor replaced. Once that is finished we should begin the journey, unless there is anything else.

I would prefer a planet though. If it has minerals it's useful, if it has chemicals it's useful, if the atmo is cruddy it can be useful (as in it blocks comns). Plus we don't have to buy materiel, We dig straight down into the stone and use the materials available to build it. Seems cheaper.
Then again, when something attacks it defending it is going to be quite hard. Besides colony building equipment isn't very cheap. I would like to see at how much an old, nearly destroyed tanker thingy is going. CHances are if we want to buy one here it's probably stolen, so that would lower the price tremendoulsy. We don't need to invest much only a lot of manhours, we have spare turrets lying around so we can use these, and we can upgrade it if we want. Also when things go bad we can tow it away.

Problems with planet thingies is that it's going to cost quite a lot in equipment. You'd need mining bots, construction bots, refinerys , power plant.( the reactor could do this one.) something to get things out and in the atmosphere and also other stuff.
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Immortal

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Re: The Firestar
« Reply #805 on: March 25, 2012, 03:19:23 pm »

Sell as many as needed Fighter Halker Bombers to make room for the missiles in the Flarewise. Load the missile drone. Hire 15 Pilots for the Firestar and 15 for the Flarewise.

So crew, whats the plan for removing this installation? I say we attempt a diplomatic solution just to say we attempted.. if that doesn't work we can try the fun way.
On the current talk, I was thinking we would get an armada going and start interstellar war between the two current superpowers. We can join in the battles on whatever side we want and then build a base from there..

Jerick - A few questions,
I may be mistaken but I think it was said the cargo shuttle can handle re-entry and take-off?
If the above is true, how many walking tanks can the shuttle hold?
How powerful are these tanks? (Crew size to run, and # needed to fight the installation)
Is there a method to get them on the surface?
Can we do a low low orbit drop with some rockets and parachutes on them?
I assume the Firestar can do a high atmosphere entry and exit?
If yes could it also land?
Can we drop driller nukes from orbit to drill in or do we have to position them on the ground and have them start drilling there?
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Gotdamnmiracle

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Re: The Firestar
« Reply #806 on: March 25, 2012, 03:25:15 pm »

Sell as many as needed Fighter Halker Bombers to make room for the missiles in the Flarewise. Load the missile drone. Hire 15 Pilots for the Firestar and 15 for the Flarewise.

So crew, whats the plan for removing this installation? I say we attempt a diplomatic solution just to say we attempted.. if that doesn't work we can try the fun way.
On the current talk, I was thinking we would get an armada going and start interstellar war between the two current superpowers. We can join in the battles on whatever side we want and then build a base from there..

Jerick - A few questions,
I may be mistaken but I think it was said the cargo shuttle can handle re-entry and take-off?
If the above is true, how many walking tanks can the shuttle hold?
How powerful are these tanks? (Crew size to run, and # needed to fight the installation)
Is there a method to get them on the surface?
Can we do a low low orbit drop with some rockets and parachutes on them?
I assume the Firestar can do a high atmosphere entry and exit?
If yes could it also land?
Can we drop driller nukes from orbit to drill in or do we have to position them on the ground and have them start drilling there?

I like your idea. We'll argue more later. It is a little early to look for a place to station our armada when we have only been to smugglers den and junk heap and in one realm at that. Let's get more votes and then head out!
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10ebbor10

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Re: The Firestar
« Reply #807 on: March 25, 2012, 03:31:09 pm »

I got a question. How big are those seeker mines. If they are quite small we could stuff them in a small shuttle, give it a boarding clamp and use it to deploy seeker mines on the inside.

Assuming I get in, help adwarf.

We should get some more sattelites, at least 3 . That way we can monitor the entire planet to see if they want to escape. Also on a medium shortrange, buy some antipersonell weapons, 10/20 experimental electronics and then set to work on Internal anti boarding security system.
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Immortal

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Re: The Firestar
« Reply #808 on: March 25, 2012, 03:36:20 pm »

Which idea did you like? Where our base is, or the plan you can conclude from my questions to Jerick about attacking?
We also can't push off for the mission until we know how were going to do this.. Once we solidify our plan of attack we'll get going right away.

I fully agree on automated anti-boarding systems! We should buy a ton to have both ships worked on during flight.
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Gotdamnmiracle

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Re: The Firestar
« Reply #809 on: March 25, 2012, 03:37:54 pm »

electronics and then set to work on Internal anti boarding security system.

Like movement based turrets?
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