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Author Topic: How Dwarf Fortress Influences You  (Read 26908 times)

Loud Whispers

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Re: How Dwarf Fortress Influences You
« Reply #15 on: December 05, 2011, 12:58:28 pm »

This morning I found myself looking at the numberplates of the cars on my drive in to work and seeing them as tileset characters in ASCII... a silver Renault I was behind had an interesting scene of a Human wrestling a Minotaur near a bin.

Oh my... gotta sig this one

It deserves it.

King DZA

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Re: How Dwarf Fortress Influences You
« Reply #16 on: December 05, 2011, 01:18:36 pm »

An abnormal fascination with goblins. Who, before Dwarf Fortress, I only viewed as fantasy cannon fodder.

JackoftheBox

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Re: How Dwarf Fortress Influences You
« Reply #17 on: December 05, 2011, 01:25:44 pm »

An abnormal fascination with goblins. Who, before Dwarf Fortress, I only viewed as fantasy cannon fodder.

I've noticed this one happening too, also same with kobolds
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This morning I found myself looking at the numberplates of the cars on my drive in to work and seeing them as tileset characters in ASCII... a silver Renault I was behind had an interesting scene of a Human wrestling a Minotaur near a bin.

peskyninja

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Re: How Dwarf Fortress Influences You
« Reply #18 on: December 05, 2011, 03:52:16 pm »

Yesterday during the lunch, guess what I was doing? Yes lunching,  in front of me there was a bowl full of delicious tomatoes and there was a particular tomato slice , it was the most delicious, gorgeous and sexy tomato slice in the history of humanity I just needed to finish chewing what i was eating so I could try the supreme pleasure! But the other person who was lunching with me thought faster and in a swift movement took the tomato slice and proceeded to eat it.

Urist Mchungry cancels eat: Job item lost or destroyed
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Burn the land and boil the sea. You can't take the sky from me

Thou son of a b*tch wilt not ever make subjects of Christian sons; we have no fear of your army, by land and by sea we will battle with thee, f**k thy mother.

Squanto

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Re: How Dwarf Fortress Influences You
« Reply #19 on: December 05, 2011, 04:59:46 pm »

I have developed a problem where no game is good enough because health is tracked by numbers.
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Clownmite

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Re: How Dwarf Fortress Influences You
« Reply #20 on: December 05, 2011, 06:13:56 pm »

I have developed a problem where no game is good enough because health is tracked by numbers.

Me too!
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MagmaMcFry

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Re: How Dwarf Fortress Influences You
« Reply #21 on: December 05, 2011, 06:27:40 pm »

Me three.

You know what, I suggest you play a game completely opposite to DF: An extremely simple, reaction-based 2d physics game with levels drawn in vector graphics, like a cave flier or a motocross game. Try Xmoto, it's awesome (and awesomely hard, so you can spend LOTS of time with it).
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DrKillPatient

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Re: How Dwarf Fortress Influences You
« Reply #22 on: December 05, 2011, 10:18:55 pm »

Occasionally, after extremely long bouts of DF using the default tileset, I'll see an object whose height is roughly twice its width and briefly think that it's actually square.
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"Frankly, if you're hanging out with people who tell you to use v.begin() instead of &v[0], you need to rethink your social circle."
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I've written bash scripts to make using DF easier under Linux!

peskyninja

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Re: How Dwarf Fortress Influences You
« Reply #23 on: December 06, 2011, 08:16:59 am »

My problem is that all other games objects are separated by classes/types like in skyrim, you can mine and do other kind of jobs to extract materials, you can melt/cut/enchant/mix those materials to create a usefull matterial and finally you can transform them into armor pieces, weapons, jewlery after taht you have 3 or more options : Enchant, sell or use the item. The production cycle ends there.
In DF you can mine to gather materials, melt the ore, create a weapon sell it or use it but when you need +coper mugs+ you just melt the weapon and transform the resulting material into mugs and the cycle keeps spinning.
And DF's items have a variety of uses you can even use vomit as a weapon!
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Burn the land and boil the sea. You can't take the sky from me

Thou son of a b*tch wilt not ever make subjects of Christian sons; we have no fear of your army, by land and by sea we will battle with thee, f**k thy mother.

Loud Whispers

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Re: How Dwarf Fortress Influences You
« Reply #24 on: December 06, 2011, 01:11:12 pm »

Peskyninja, it's harder finding something in DF that can't be weaponized.

Loud Whispers

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Re: How Dwarf Fortress Influences You
« Reply #25 on: December 06, 2011, 01:31:36 pm »

This is a masterwork thread. It menaces with spikes of text.
says a remarkably large amount about what it is doing to you.

sometimes I end up thinking of something epic, start to feel like I really want to do it, then realise I'm acting like a dwarf in a strange mood, and the idea simply goes to the back of my mind once i think about it logically. (I had a thought about learning how to forge, realized that it was stupid and alot like a dwarf in a strange mood (how was I supposed to learn it, and how was I supopsed to get a forge going?) then simply gave up. all within 5 seconds)

Go into a fell rage, roar with laughter, butcher some bread and make master work toast with images of itself and you screaming around some buckets in a foetal position.

Whilst a cat is prostrating itself around an inverted carp.

MagmaMcFry

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Re: How Dwarf Fortress Influences You
« Reply #26 on: December 06, 2011, 01:54:01 pm »

Go into a fell rage, roar with laughter, butcher some bread and make master work toast with images of itself and you screaming around in a foetal position.
Whilst a cat is prostrating itself around an inverted carp.

Sigged.
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Loud Whispers

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Re: How Dwarf Fortress Influences You
« Reply #27 on: December 06, 2011, 02:09:08 pm »

Go into a fell rage, roar with laughter, butcher some bread and make master work toast with images of itself and you screaming around in a foetal position.
Whilst a cat is prostrating itself around an inverted carp.

Sigged.
If I could track the honour received from getting sigged, it'd be like [            ] this much.
(I'm terrible with quantities D:)

Cruxador

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Re: How Dwarf Fortress Influences You
« Reply #28 on: December 06, 2011, 03:16:25 pm »

My problem is that all other games objects are separated by classes/types like in skyrim, you can mine and do other kind of jobs to extract materials, you can melt/cut/enchant/mix those materials to create a usefull matterial and finally you can transform them into armor pieces, weapons, jewlery after taht you have 3 or more options : Enchant, sell or use the item. The production cycle ends there.
In DF you can mine to gather materials, melt the ore, create a weapon sell it or use it but when you need +coper mugs+ you just melt the weapon and transform the resulting material into mugs and the cycle keeps spinning.
And DF's items have a variety of uses you can even use vomit as a weapon!
There's a mod which lets you melt things down in Skyrim.
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Loud Whispers

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Re: How Dwarf Fortress Influences You
« Reply #29 on: December 06, 2011, 04:14:02 pm »

My problem is that all other games objects are separated by classes/types like in skyrim, you can mine and do other kind of jobs to extract materials, you can melt/cut/enchant/mix those materials to create a usefull matterial and finally you can transform them into armor pieces, weapons, jewlery after taht you have 3 or more options : Enchant, sell or use the item. The production cycle ends there.
In DF you can mine to gather materials, melt the ore, create a weapon sell it or use it but when you need +coper mugs+ you just melt the weapon and transform the resulting material into mugs and the cycle keeps spinning.
And DF's items have a variety of uses you can even use vomit as a weapon!
There's a mod which lets you melt things down in Skyrim.

It still needs more digging... And vomit... And DF.
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