Turn 5 - Escape, shopping spree, fossil, a new friend?The Sun is starting to set.The Trio:With the guards somewhat distracted, Len will try to steal some kind of jewellery, a hat, and some paint from the stalls.
You wander around, eventually reaching the marketplace and start to check the 'shops' for some valuables, preferrably jewels, hats and some paint. [5] There seems to be plenty of merchants selling these products today, so it's time to start working! [6] A little bit of that, a little bit of those, hmmm... that hat sure looks nice... oh is that a gold ring with a diamond. After 'shopping' for a while you feel a light tap on your shoulder. A cold shiver goes down your spine, as you imagine what might stand behind you. You slowly turn around. Before you stands a giant of a man, dwarfing even Marcus and he doesn't look happy. Maybe you are the reason for his grim expression.
Get well away from the drunk if he seems violent-minded. Otherwise, accompany him home, responding to his amorous winks. Flee if at any point he seems to sober up, and ask him if we will be able to have a pleasant and uninterrupted (by servants, family, etc) night if he knows what I mean wink wink. Flee if it seems there will be other people in his house. As soon as we get in, smash him over the head with something solid to knock him out, and rob his home hard. And very quick. Concentrate on his office desk. But at all times safety first! Flee at the first sign of danger!
[3] The 'drunken merchants' level of drunkenness doesn't seem to have changed at all, and you're not really sure if he's sobering up or if his intoxication is still ascending. Nevertheless you decide to accompany him for now and if he sobers up before reaching his house, abandon the plan. You ask him if he has any servants or family members at his house, obviously hinting that you don't want any distractions. He tells you that he lives alone, [2] but you aren't sure if he's telling the truth.
A moment later you arrive at his house, [4] it's a moderate sized, two story building. The first floor is made from stone and the second floor from wood. You walk with the man towards the door and are about to reach and open it, [2] but it's opened by an old lady from inside. Calling that woman old is an understatement, in your eyes she looks ancient, almost a fossil. She silently stares at you with a look that demands answers.
Keep running. When I find a place to catch my breath, put on the feather hat in hopes of confusing the guards.
[5] You run fast like a gazelle, dodging all kinds of obstacles on your path, also passing by some people who applaud at your acrobatic performance. [2] It doesn't take long for you to outrun the guards at this pace, but keeping this speed up quickly exhausts you, so you dedice to stop and rest for a while to recover from all that running. After a bit of recovery you watch around the corners. Can't see any guards. You put the hat on, just to be on the safe side.
Lonelyrider:Go after the second guy. Bodyguard would watch him like a hawk, and I like to minimize risks.
You decide to go after the unguarded one. You could always use the ol' 'bump and snatch', but it occurs to you that the guy whose 'purse' you stole might have reported to the watchmen that there are some thieves around. So you think up for another plan. You'll follow the man, stop at the same stalls he does, voice your opinion about the goods being not worth your money, and do some small talk, then rob him when the opportunity presents itself. You execute the plan, and everything goes well, [3] but you just can't find a good moment to grab his purse.
Name: Derm Umbra
Age: 20
Gender: Male
Bio: -
Description: -
Traits: -
HP: 10
Armor: Clothes (0)
Weapon: Dagger (1-2)
Assets:
Debt of 20gp
Dagger
Clothes
A bag full of rocks
Location: Marketplace - chatting with a victim
Name: Hilda Slurn
Age: 24
Gender: Female
Bio: Hilda has a background in dance, but had to leave her dance school for reasons she tends not to talk about. She still has a dancer's silhouette though, and likes to wear skin tight red clothing. She also has a dancer's agility. She has a disarmingly pleasant smile and totally isn't an accidental psychopath. That's someone else.
Description: -
Traits: -
HP: 10
Armor: Red clothes (0)
Weapon: Dagger (1-2)
Assets:
Debt of 20gp
Dagger
Red clothes
Location: Residental district - at victims house
Name: Len
Age: 26
Gender: Male
Bio: -
Description: -
Traits: -
HP: 10
Armor: Clothes (0)
Weapon: Dagger (1-2)
Assets:
Debt of 20gp
Dagger
Clothes
A sign of the Screaming Skull tavern propably threw that away
Jewelry, a new nice hat, some paint
Location: Marketplace
Name: Joshua Turnway
Age: 21
Gender: Male
Bio: Before the age of twenty, Joshua lived out his life as a common trader. However, after a string of serial murders ended with the death of his daughter, Joshua left his wife and joined the Thieves Guild to track down and exact revenge on his daughter's killer. He has an affinity will judging motives.
Description: -
Traits: -
HP: 10
Armor: Clothes (0)
Weapon: Dagger (1-2)
Assets:
Debt of 20gp
Dagger
Clothes
Purse (unopened)
Feather hat
Silver ring (unknown value)
Location: Residental district
//Thats it for today, I'll want some sleep. (those who didn't know I'm european GMT +2)