Hm. Well, I can't argue with the point that, if they DID trick you, it implies they have more power than they need from you. I got the three scum because, if Imiknorris is lying, you've outed him, Dariush (who would return after your death), and Shakerag as dopps (since he would be lying to corroborate Imiknorris' backstab).
Shakerag
can't be a dopp unless you're saying you don't believe my inspection. He's an alien Survivor.
That begs the question of why they'd bother working a deal with you in the first place if they didn't need you. I don't expect you to give me an answer to that, but it makes your claim seem flimsy anyway. If you were useless enough to betray this quickly, why cooperate with you at all?
It's quite simple. Urist I was the one who suggested cooperating with me. He needed to be released to relay some key information back to the dopps - Shakerag's identity as the alien Survivor, effectively giving them an extra member. That's presumably why he agreed to cooperate - he couldn't talk to his scum buddies or Shakerag to plot against me unless he were released.
In other words, I was useful to betray because I underestimated how much gambreaking the dopps have left.
This seems contradictory. Imiknorris wants to cooperate with you, and agrees to a deal, but refuses to name his scum partners or give you anything to help seal said deal?
If he told me all his partners that would surely be too great an amount of "insurance". I thought having two dopp names and the name of their potential key ally would be enough.
You could have PMed anyone, even Dariush, with details from Imiknorris to confirm you were legit (like quoting a numbered line from scumchat that you couldn't know without talking to someone from scumchat).
So I could've gone round to Urist I's house and waterboarded him until he agreed to give me a quote from the scumchat without giving him anything in return? Man, you're asking what Urist I's motive would be then suggesting that he could've made a deal that would be completely pointless to him.
Going through this whole rigmarole instead of a few sneaky PMs seems asinine and convoluted, not to mention ridiculously dangerous since the swap and cover story has to pass muster with the entire town watching.
Abducting one person and releasing another is hardly "convoluted". And I'm not sure what you mean by "pass muster". Our story would be
exactly the same as the one Urist I is currently spouting, and you seem to be believing that one fine.
Actually, Imiknorris' "imaginary" Xeno's move makes more sense from his "I'm town" perspective, honestly. He takes Town Imiknorris, who doesn't know who anyone is for certain. They guess "Dariush is acting scummy and has alien/mad scientist tech, that's a good shot he's either a dopp or alien", and Xeno needs both to win so he snags him hoping for the best (because he wouldn't JUST be looking for an alien, but you'd remember that if you were a Xeno, right?).
You'd be looking for someone with the highest chance of being a dopp or alien. Abducting someone who has a tech that
cannot be alien seems really counterproductive to this, especially when aliens are rarer than doppelgangers (unless they'd already identified themselves an alien via scanner or something).
While this scenario isn't proof Imiknorris is being honest, it IS proof that his story isn't the ridiculous claim you're making it out to be.
Ok then. How about you instead take a look at Shakerag's "I inspect people without showing any sign of suspicion in them at any point, also I don't go after people who I've already inspected as doppelgangers and instead spend the whole day voting a lurker"? Tell me that his play looks like someone who knew that Irony was doppelganger for certain yesterday.
So, are you guys planning to have the Xeno claim tomorrow, or just deciding not to today? The reasoning makes sense, at least.
They're planning to have the "Xeno" claim after the game is already effectively over, yes.