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Author Topic: StarDrive - a space 4x that is looking very promising  (Read 29276 times)

etgfrog

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Re: StarDrive - a space 4x that is looking very promising
« Reply #135 on: March 15, 2013, 01:23:57 am »

from what i've played...there only thing that bugs me is the small tech tree, ai cordinating rushes at you and pathfinding from subspace network(ships will go to the closest point on the subspace network before leaving it, even if that would take twice as long)
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forsaken1111

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Re: StarDrive - a space 4x that is looking very promising
« Reply #136 on: March 15, 2013, 04:53:50 am »

Honestly so far I am okay with the tech tree, especially given that certain things can expand it slightly and it actually seems to take a fair amount of time to go through.
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BuriBuriZaemon

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Re: StarDrive - a space 4x that is looking very promising
« Reply #137 on: March 15, 2013, 05:09:03 am »

Wew, this game is hard even on Normal. While I was pushing against the Remnants to claim a solar system with three great planets, the Insect Robots invaded my home solar system (Sol). I was still stuck with Vulcan Fighters, so I played it by numbers and managed to force them to retreat with waves of fighters.

When I thought it was over, came their Flagship, a cruiser that could pop my fighter with a single shot of beam lazor.
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forsaken1111

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Re: StarDrive - a space 4x that is looking very promising
« Reply #138 on: March 15, 2013, 05:10:59 am »

Okay so does anyone know what you can do with the low tech planet you can find?

If you're not familiar with that, skip this.

Spoiler (click to show/hide)
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Sirian

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Re: StarDrive - a space 4x that is looking very promising
« Reply #139 on: March 15, 2013, 06:47:10 am »

Okay so does anyone know what you can do with the low tech planet you can find?

If you're not familiar with that, skip this.

Spoiler (click to show/hide)

Spoiler (click to show/hide)

On another note, here's something I didn't know at first : you can see what type of anomaly you'll get and land troops on a planet and without colonizing it. Just select the planet and click the flag icon in the lower left corner : you'll see the surface and a "troops" button from which you can land any orbiting troops. The tombs can have artifacts, research bonii and money, the crash sites can unlock secret parts (not techs), give you a free ship (usually too slow to be of any use IMO), and money maybe (?). The other one is a building giving 2 production for free if you colonize this planet (I dont think that it does anything else). If you're quick, you can send your troops back to orbit after they have explored the anomaly, so that they won't get killed by the monsters that appear. If you are fast enough to explore the galaxy and send marines, you can easily get your hands on most of the artifacts, and that's usually a huge advantage.

Right now, my biggest issue is that the AIs seems to consider me weak even if I have the means to kick theirs asses. I think that's because my ships are optimized, so I only need a handful of them, whereas they spam cheap fighters and get overconfident in their own military.

Also, does anyone here use the subspace platform thingie to make routes between planets ? I realized that the AI builds this stuff, but i'm not sure if it's really worth it.
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forsaken1111

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Re: StarDrive - a space 4x that is looking very promising
« Reply #140 on: March 15, 2013, 06:58:14 am »

The subspace projectors are so worth it once you research subspatial dynamics. It gives your ships a 50% boost in FTL speed in your empire's borders.

I've found the free ships from the crash anomalies to be excellent for system defense. Just park them around a planet likely to be attacked.

You can also refit them I believe to make them faster, though you'll lose the advanced techs.
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Girlinhat

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Re: StarDrive - a space 4x that is looking very promising
« Reply #141 on: March 15, 2013, 09:09:01 am »

A single projector will cover an entire solar system.

I'm trying to find a use for platforms, actually.  The problem is they do not turn.  I mounted like 6 rockets on a platform, but they're useless because they only face 'galactic north' and the AI won't fire seeking missiles unless they're already in the arc.  So all of the GOOD weapons that are spinal mounted, become fairly useless...

All I can really think is mounting PD Lasers, as those can have their arc changed.

forsaken1111

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Re: StarDrive - a space 4x that is looking very promising
« Reply #142 on: March 15, 2013, 02:00:04 pm »

A single projector will cover an entire solar system.

I'm trying to find a use for platforms, actually.  The problem is they do not turn.  I mounted like 6 rockets on a platform, but they're useless because they only face 'galactic north' and the AI won't fire seeking missiles unless they're already in the arc.  So all of the GOOD weapons that are spinal mounted, become fairly useless...

All I can really think is mounting PD Lasers, as those can have their arc changed.
I haven't gotten to any of the high tier weapons, but I mounted flak cannons on platforms and they worked exceedingly well in small clumps once I arranged the fields of fire for each one to face 'outwards'
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Chattox

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Re: StarDrive - a space 4x that is looking very promising
« Reply #143 on: March 15, 2013, 04:16:16 pm »

I'm trying to find a use for platforms, actually.  The problem is they do not turn.

Is this a bug? I hope so :/
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forsaken1111

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Re: StarDrive - a space 4x that is looking very promising
« Reply #144 on: March 15, 2013, 04:23:14 pm »

It really hasn't been a problem for me. You can set the arc of non-spinal weapons so you have 360 coverage.
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Girlinhat

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Re: StarDrive - a space 4x that is looking very promising
« Reply #145 on: March 15, 2013, 05:16:57 pm »

It's not really a 'bug' but it seems like a big oversight to me.  Since a platform has no engine slots, it cannot support engines, and thus has zero turning speed.  Platforms need to have a built-in turning speed of 100 or so to avoid becoming totally useless, and it won't let them track fighters (that's what swivel-arcs are for) but it will let them bring railguns against capital ships.

forsaken1111

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Re: StarDrive - a space 4x that is looking very promising
« Reply #146 on: March 15, 2013, 11:05:50 pm »

In other news, has anyone actually designed a full titan class ship? I started to and I ended up just spamming guns everywhere and eventually decided not to use them. They're ridiculously large and I don't actually feel like taking the time to make a well designed ship that large when I could build a lot of smaller ships with the same guns.
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jocan2003

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Re: StarDrive - a space 4x that is looking very promising
« Reply #147 on: March 16, 2013, 12:37:13 am »

One titan if carefully planned can be your solo army, i made one once and nothing could beat it. As long you engine/fuel/power/generator are still running you can always turn back and go repair. But it will take one hell of a beating to get to that point.
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Girlinhat

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Re: StarDrive - a space 4x that is looking very promising
« Reply #148 on: March 16, 2013, 02:37:42 am »

Canopy Shields become OP on a Titan, along with Ancient Reactors (they're like 3x more size-efficient than Antimatter), it's expensive as hell, but I got like a dozen canopy shields and then a few subspace artillery, plus some laser flak and auxiliary 'cover the sides' weapons and just railroaded through enemy space.

The incredible thing, is the speed, actually.  I believe I had a pair of Titanic Warp and 3 Medium Combat and some extra small engines, and I got more maneuverability and speed than a fighter!  The AI never brought Polaron or Phased Ammo to bare, so I just stomped over everything with 4 layers of shielding.

Although the cost for this was like 5,000+ so it took ages to actually put together.

Kaje

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Re: StarDrive - a space 4x that is looking very promising
« Reply #149 on: March 16, 2013, 10:08:24 am »

Americans are currently being asked to pay $24.99...Brits? £20.99...works out that Brits are having to pay £4.00 more for the same game...whyz?
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