I played a longer game the other day, and it went pretty well! So far, here's the things that keep annoying me a little.
- Fleet selection/refitting/whatever is slightly buggy. Sometimes ships stop appearing in the fleet screen and so forth.
- Some fleets just go where they please. STAY AT THAT SYSTEM DAMMIT!
- Launching a shitload of space marines needs a shortcut. Clicking on all squares of a planet to launch them into space, and a misclick closes the window is pretty annoying.
- Shitloads of space marines are OP. I used a planetful of them and just landed on all of them at each enemy main planet at a time. That wipes the planet out and you immediately gets you an absurd income/research/whatever bonus (there isn't any insurgency, etc). Of course, I did mostly have fleet superiority before landing, but that will generally be the case when you converge on one planet and he's got his token defense forces. By the time he can react, you've taken the planet.
- Missiles might be a tad OP. I've mostly been able to win everything with my Missiles Frigates Mk 1, which only need 1) basic missiles and 2) frigate tech. Spam missiles: win!
- Is the freighter AI working properly?
I definitely think there's a ton of potential to this game. I am very much looking forward to bug-squashing, UI tweaking and so forth. I'd also like some more features and balance.
I intended to play only half an hour, and all of a sudden 3h had gone by. Dang.