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Author Topic: Megaproject ideas needed.  (Read 1384 times)

Stoutpants

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Megaproject ideas needed.
« on: December 01, 2011, 08:51:29 pm »

I have a fairly stable fort going on and I need Megaproject ideas. I have lots of iron, sand, and not much else.
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Mitchewawa

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Re: Megaproject ideas needed.
« Reply #1 on: December 01, 2011, 09:02:29 pm »

Make a sand castle.

Then have trolls kick it over.
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khearn

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Re: Megaproject ideas needed.
« Reply #2 on: December 01, 2011, 09:09:11 pm »

Make a sand castle.

Then have trolls kick it over.

Then order a danger room from an ad in the back of a comic book and train up your wimpiest dwarf so he can beat up the trolls the next time they try it.
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WolfeyS

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Re: Megaproject ideas needed.
« Reply #3 on: December 01, 2011, 09:13:23 pm »

Cage traps everywhere, build a GIANT arena full of traps, and host large battles between beasts, goblins, and elves (if you can get them).  Post the results here so we can see how much elves suck.
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Sutremaine

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Re: Megaproject ideas needed.
« Reply #4 on: December 01, 2011, 09:26:44 pm »

Make green glass blocks and make them into constructed statues of chess pieces. Make iron ones for the other side. Might not work so well if your map is less than 4x4.
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Pokon

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Re: Megaproject ideas needed.
« Reply #5 on: December 01, 2011, 10:31:24 pm »

Create a gaint burrow down to the magma sea (20-30 tiles wide), than build a holow tower over it. Make it so that, if a dwarf wished to look down from your starting z-level, he couls see the magma sea. The actual fort is built on the side interior of the tower, making the fort basicly a giant circle. Extra dwarfy if you make the pass for merchents go thru the pass in the middle. Extra Super dwarfy if you make the tower rigged to fall if a few choice blocks are mined.
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Leif

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Re: Megaproject ideas needed.
« Reply #6 on: December 02, 2011, 03:50:24 am »

King Cacame statue.
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Russell.s

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Re: Megaproject ideas needed.
« Reply #7 on: December 02, 2011, 06:50:39 am »

I vote you build a giant green-glass 'biodome', and populate the inside with delicious greenery, a scenic pond and plenty of dwarven structures. Bonus points for creating a barren, tree-less wasteland all around your biodome.
Super bonus points if the dwarves live below the dome, with the dome itself reserved for wild elves you capture and imprison ensure the survival of their species.
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peskyninja

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Re: Megaproject ideas needed.
« Reply #8 on: December 02, 2011, 07:34:52 am »

Artificial vulcano on a plain.
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I am Leo

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Re: Megaproject ideas needed.
« Reply #9 on: December 02, 2011, 08:37:55 am »

Pave over everything.
Including the sky.
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Stoutpants

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Re: Megaproject ideas needed.
« Reply #10 on: December 02, 2011, 02:51:35 pm »

I think I'm going with the green glass biodome here, since my fort is already in the middle of a treeless wasteland.
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Nyxalinth

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Re: Megaproject ideas needed.
« Reply #11 on: December 02, 2011, 03:29:23 pm »

Pick a scene from your fort's history and make a big monument to it out of green glass blocks.  Bonus points if it's something like "Feerjeebus the Kobold stealing a sock" or some random creature in the area settling :P
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Loud Whispers

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Re: Megaproject ideas needed.
« Reply #12 on: December 02, 2011, 03:34:42 pm »

Colosseum. Above a labyrinth. Above a prison. Above your fortress. Surrounded by magma.

Pokon

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Re: Megaproject ideas needed.
« Reply #13 on: December 02, 2011, 04:42:06 pm »

Quote
Colosseum. Above a labyrinth. Above a prison. Above your fortress. Surrounded by magma.

We shall call it.... Superfort.
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Loud Whispers

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Re: Megaproject ideas needed.
« Reply #14 on: December 02, 2011, 05:18:49 pm »

Quote
Colosseum. Above a labyrinth. Above a prison. Above your fortress. Surrounded by magma.

We shall call it.... Superfort.

It's doable. The hardest part was the magma...
[Assuming you begin pumping the magma after everything is built :P]
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