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Author Topic: Pokemon Orthoclase & Microcline: Back to work!  (Read 152448 times)

Reudh

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #2010 on: May 30, 2012, 08:37:15 pm »

I know we'd already planned the adamantine orbs, but the main idea i meant was that defeating the four pathogenesis floor bosses yields a demon that can be encountered at your leisure.

That sort of invalidates the point of the whole final dungeon area, though, doesn't it?

I thought that pathogenesis was our final dungeon area... :P

GlyphGryph

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #2011 on: May 30, 2012, 10:02:51 pm »

iceball, seriously, if you have problems ask me about them! I'm like super useful! yay!

Reudh, Parthogenesis isn't even a dungeon, its a town. And the tower is the elite-four-equivalent dungeon.

The final dungeon is explicitly the one that comes AFTER that, in this case: a big pile of HFS.
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Reudh

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #2012 on: May 30, 2012, 10:07:33 pm »

DERP.

I remember now.

Silly me, I even had that written down in a text file on my desktop.  :o

And the rival cracking the shits and becoming possessed, right?

GlyphGryph

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #2013 on: May 30, 2012, 11:35:46 pm »

Yeah, that probably happens around Nist Akath.

Although, how do you get up the path in the middle? Is that meant to be an entrance only and not an exit?
Well, apparently the exit from HFS spits you out onto this route, which is why that path up the middle exists. So yeah, it's an entrance only.

I wanted to add something here - I imagined it would open up onto a small beach area or underground cave, and multiple things could wind you up there. But you could fish there, and maybe have a couple nice items to grab once you've learned surf.
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Johuotar

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #2014 on: May 31, 2012, 03:58:27 am »

Reudh, Parthogenesis isn't even a dungeon, its a town. And the tower is the elite-four-equivalent dungeon.
Hah I knew it, when Reudh said its going to be dungeon I believed him because him being with the project for so long. Turns out I wasnt originally wrong after all.

So, if parthogenesis is town can it have gym?

EDIT: Another thing, if Usec hasnt updated the rom then that means no one can edit the rom now because they cant be merged? Just checking.
« Last Edit: May 31, 2012, 04:21:41 am by Johuotar »
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Korbac

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #2015 on: May 31, 2012, 10:55:14 am »

IDEA : Could there be a little area, just off Bluerobin cave? It would be covered by a boulder, so you'd need strength to get through. It could open up a small side - area filled with higher levels (mid 30's?) and new mon's. Just wondering if we could do that, because I love the concept of backtracking. Also in subsequent routes, some bits you can only get to with cut / surf? IDK, just adds to the replay value in my opinion.  :)

I'll probably be able to fill things out a little later. Just one exam to go!  :D
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GlyphGryph

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #2016 on: May 31, 2012, 11:23:36 am »

So, if parthogenesis is town can it have gym?
It will have sort of a semi-gym. You can't really beat it, because the leader runs/has already run off. The details aren't set in stone yet, but you end up tracking him to the tower. (This will mirror your encounters with the three previous leaders, though you actually do probably BEAT them - they, plotwise, have enough time to gather new monsters, the goblin leader doesn't).

Quote
EDIT: Another thing, if Usec hasnt updated the rom then that means no one can edit the rom now because they cant be merged? Just checking.
I actually did find a way to merge them, but it's not simple, I'm really the only one that can do it, and it's not field tested - though it has worked in experimental edits made to test it. ^_^
If you do do this, push it as its own branch, and for gods sake avoid memory collisions. I originally tried to organize a sort of "claim these blocks of memory here before working so we can work at the same time" but that didn't go over so well.

However, if you're editing locations - I'm not sure how that works, actually, but I imagine the potential for conflicts is slight to nonexistant unless you extend into the memory buffer. Editing sprites or tiles is a better way to run into trouble. Ultimately, my merge methodology means you should be fine working at the same time as long as you work on different parts. and use different sections of the buffer (if you use it at all)

But, again, I don't know the mapping, and don't know what you guys are doing, so. :P
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USEC_OFFICER

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #2017 on: May 31, 2012, 03:28:17 pm »

But, again, I don't know the mapping, and don't know what you guys are doing, so. :P

So we should go on IRC sometime and test merging for maps. That way I won't be holding everybody up, or at least I would know what I'll be doing for the next few days.
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GlyphGryph

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #2018 on: May 31, 2012, 03:30:56 pm »

We should - tomorrow evening (EST), maybe?
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USEC_OFFICER

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #2019 on: May 31, 2012, 03:32:57 pm »

I should be on!
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Reudh

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #2020 on: May 31, 2012, 07:55:46 pm »

I will be on during the day. (AEST.) +10EST

Korbac

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #2021 on: June 01, 2012, 07:58:51 am »

Pasted from my recent edit to the wiki :

Idea for stat - boosters (EV point boosters) to be renamed after dwarven alcohols?

Dwarven Wine - +HP

River Spirits - +Physical Attack

Longland Beer - +Physical Defence

Dwarven Beer - +Special Attack

Tuber Beer - +Special Defence

Dwarven Rum - +Speed

Sunshine - +All (would have to be made)
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Johuotar

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #2022 on: June 01, 2012, 08:35:24 am »

Sunshine could be rare candy.

When were you going to be on irc? I was eating and when I came back Reudh had already left again.
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The Toad hops in mysterious ways.
This pure mountain spring water is indispensable. Literally. I'm out of paper cups.

GlyphGryph

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #2023 on: June 01, 2012, 08:53:34 am »

9 hours from now for me.
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USEC_OFFICER

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #2024 on: June 01, 2012, 09:44:15 am »

About seven or so for me.
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