Johuotar and I have brainstormed some more mons. They are as follows:
No. 111: Mistem. Fire/Water. Superheated mist pokemon. Very, very defensively oriented. Stalling mon, not good for anything else. Ability: Damp. Perfect Tssss killer for that reason.
112: Bajrager. Ground. An angry badger. Lots of rage/anger moves. High attack, average-to-low other stats. Stat boosting moves (Howl, Swords Dance) abound. Johuotar's idea.
113: Hambot. Ground/Rock. A little tiny Hamstone.
114: Hamborg. Ground/Rock. A boulder sized hamstone.
115: Hamborger. Ground/Electric, or Ground/Rock. (Electric/Delicious!) The Hamstone we know and love, or hate.
116: Mandatie. Normal or Normal/Psychic. A cat bayomon. Rare and coveted by nobles. All nobles are likely to have one. Cute Charm ability? Persian analogue.
117: Coppick. Steel/Ground or Steel. An animated, somewhat rusty pick. Used by dwarves to aid in mining.
118: Medeor. Normal. Blissery/Chansey analogue. WWI Medic; a small, very slim humanoid wearing a huge backpack on its back, that has a
- symbol on it. Name from Latin Medeor "I heal, cure or remedy."
Also, I think we should have another kobold mon, unrelated to the DF kobolds, as a homage to "Kobold Quest", one of Toady's earlier games. There was sound in this game, pretty much just the Kobolds uttering sounds at you (their names?)
Names I can think of: Nogorgolorgis (probably too long), Melorgis, or Kaddabargis. These are some of the things the kobolds would utter at you.
And with that, goodnight folks!
Perhaps