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Author Topic: Pokemon Orthoclase & Microcline: Back to work!  (Read 152601 times)

Ironhand

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #1755 on: April 14, 2012, 08:53:50 am »

Awesome.

EDIT:

What? Avallama is evolving!

Congratulations!
Your Avallama evolved into Llaharama!



EDIT EDIT:

Debria!
« Last Edit: April 14, 2012, 11:40:15 am by Ironhand »
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Darvi

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #1756 on: April 14, 2012, 02:14:09 pm »

Avallpaca?
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Skyrunner

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #1757 on: April 14, 2012, 02:31:10 pm »

Debria's so cute! D:

So the evolution line is Debria-Avallama-Llaharama? I'd totally catch all three D:
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bay12 lower boards IRC:irc.darkmyst.org @ #bay12lb
"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

Reudh

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #1758 on: April 14, 2012, 09:46:29 pm »

Yep. Are they in the wiki yet?

Ironhand

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #1759 on: April 15, 2012, 07:23:32 am »

I think it's like pikachus or magmars or whatever,
where the baby ones aren't extremely common in the wild.

And maybe you need a fire stone to get Llaharama?
I dunno. Whatever you guys think works best.
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bulborbish

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #1760 on: April 16, 2012, 05:03:24 pm »

Added the Llamas to ze wiki, everyone. Also, for ze 100th number, I have an Idea.

Beakdog (Normal) -> Beakowolf (Fighting)

Of course, thematically, from a Ordinary canine to a Evil Slaying ninja humanoid.

GlyphGryph

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #1761 on: April 16, 2012, 08:05:22 pm »

Need something way more interesting than that for them.

What elements are still underrepresented?
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Skyrunner

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #1762 on: April 16, 2012, 08:26:54 pm »

The (temp name) Pigtail Sock x3 's concept art (which is shoddily drawn with pencil on the back of an envelope) is done. I shall sprite it (again poorly and shoddily) soon. No promises >.>

The art is basically three socks sitting on the ground. Sitting, mind you, not laying.
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bay12 lower boards IRC:irc.darkmyst.org @ #bay12lb
"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

Johuotar

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #1763 on: April 17, 2012, 12:42:42 am »

Need something way more interesting than that for them.

What elements are still underrepresented?

Ground type is very underrepresented I think, this being a dwarf themed hack. Another would be poison.

EDIT: Theres somekind of problem with irc.
« Last Edit: April 17, 2012, 03:47:50 am by Johuotar »
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Korbac

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #1764 on: April 17, 2012, 02:02:34 pm »

How about a Bayoman which is basically a skull encased in ice, which evolves into a skeleton encased in ice and then a full dwarf preserved (... yes, in ice.)

I was also thinking of a "Will of the Fortress" type bayomon that has a horrifying pokedex entry... but is then normal type (being a pun on the fact that it's pretty normal to torture elves and murder babies in DF.) (FAKEEDIT : Could potentially evolve into a "Dark", elf - loving overseer.)

Hope all's going well! :D
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Skyrunner

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #1765 on: April 17, 2012, 06:22:23 pm »

Skyrunner has entered a fey mood!

(Tentative name, Tresok, alternate evolution of Grasauk)

Also,

, which is Grasauk updated to have texture. Note the little squiggly lines that are supposed to be the cloth texture. Like/Dislike?
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bay12 lower boards IRC:irc.darkmyst.org @ #bay12lb
"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

GlyphGryph

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #1766 on: April 18, 2012, 10:33:49 am »

I don't know, I sort of liked Grasauk as vaguely handpuppet looking, and of imagined Tresok as the same.

So is its split now Tresok or Saukreboo? (the french sock ghost hand puppet.)
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Skyrunner

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #1767 on: April 18, 2012, 01:29:37 pm »

Grasauk
-evolves to either

(a) Sodpoppet
(b) Tresok

-then procedes by letter, to

(a) Saukriboo
(b) <<temp name !!pig tail sock!! X3>>

Tresok != Sodpoppet. Sodpoppet is the handpuppet guy.

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bay12 lower boards IRC:irc.darkmyst.org @ #bay12lb
"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

GlyphGryph

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #1768 on: April 18, 2012, 02:31:28 pm »

I just think it would look more intimidating if the three socks were upside down and looked like they were leering at you.
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Skyrunner

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #1769 on: April 18, 2012, 02:34:22 pm »

I guess I could try that.

But then what's its relationship with Sodpoppet? Upside-down, but three sounds like a job for a third stage...
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bay12 lower boards IRC:irc.darkmyst.org @ #bay12lb
"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward
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