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Author Topic: Pokemon Orthoclase & Microcline: Back to work!  (Read 152611 times)

Reudh

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #1620 on: March 29, 2012, 05:07:57 am »

Of course the spawn invasion is serious, compared to what we have already. But Syrupleaf was quite dark anyway, at least I thought so myself.

Like Glyph said, the intro is meant to be almost entirely the same. And bear in mind the ones working on this are all Dabbling Romhackers. We can't make an ENTIRELY new game with pokemon as a base. We will probably have to cut corners as some features would be beyond our skills.

You sound very dismissive of the work we have done thus far. Much of us have been, as Glyph said, swamped. We're dealing with life and work and uni too, so of course during the working part of the year activity will fall away. During holidays though it will ramp up.

Understand this. We have put a huge amount of thought into this, all of us. The amount of contributors are vast. Of course, we need help. ExKirby is the only musician. Glyph and Darvi have uni, as do I, so we can't do as much. Everyone else presumably has similar.

Feel free to write some stuff, but stick to the basic story Glyph laid down. And of course, it will be scrutinised. :P

Darvi

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #1621 on: March 29, 2012, 05:11:39 am »

In my case uni isn't much of a problem as I tend to spend the hours on the web.
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Servant Corps

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #1622 on: March 29, 2012, 04:26:19 pm »

You sound very dismissive of the work we have done thus far.
Yeah, I didn't mean it that way, I was just a little bit surprised at what was written. Sorry for that.

I'll try to submit a new draft of what I intend. Thank you.

And of course, I intend to keep to the same plot as written.
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I have left Bay12Games to pursue a life of non-Bay12Games. If you need to talk to me, please email at me at igorhorst at gmail dot com.

GlyphGryph

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #1623 on: March 29, 2012, 04:38:35 pm »

At least for me, the mon are not really in jokes - they are fully fleshed out creatures with clear references to their source inspiration. I don't find anything particularly "jokey" about Boatborn or Uncarp.

Maybe I just don't understand in jokes though.

Regardless, he was talking about in jokes in the /dialogue/, not the mon creation, and that's what I was confused about!

Servant - in addition to being intended to be a subversion of fire red/leaf green, a sort of "what would have happened if those games were set in this other world", they were also written with the aim of reducing workload by keeping big chunks of existing scripts and whatnot in place, at least early on before things got too divergent. Multipurpose, you know.

And Reudh, I don't go to Uni, I just work a lot. I'm a professional!
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bulborbish

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #1624 on: March 29, 2012, 06:43:23 pm »

Added all movesets I made to the wiki, Should have a (extremely) large update for you folks tomorrow, including:

 - A new bayobeast (or 3)
 - Even More Movesets
 - A primitive world map
 - Another suckish sprite (for something else, though)

Incidentally, I become inactive during periods of high review/homework that my school assigns me.

Reudh

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #1625 on: March 29, 2012, 08:01:15 pm »

I'm thinking that I'll do some more writing. Finish up on Syrupleaf and move on to Bronzemurder.

What was the decision with that one? Oggez Rashas was going to be a legendary that's inaccessible for the moment?

Darvi

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #1626 on: March 30, 2012, 02:54:27 am »

Idea: Ace trainers are Legendary Trainers. Durrrr.
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bulborbish

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #1627 on: March 31, 2012, 04:04:38 pm »

Code: [Select]
             Ferrum   Adamore   Adamolem
Tackle          5
Defence Curl    6
Rock Throw     12
Sand Attack    17
Magnitude      21
Endure         26        28
Metal Sound    27        30
Rock Blast     32        36        41
Earthquake     39        42       
Slash                              44
Iron Defence   41        43        47
Rock Slide               48        53
Fissure                  55        58
- New mon, to take place of rock smash mons (i.e.
- Ferrum is a lump of rock and iron ore
- Adamore is a larger lump of rock and adamantine, evolves from Ferrum at  level 24
- Adamolem is a golem composed adamantine weapons, armor, and crafts. Evolves from Adamore with Firestone (or equivical)
- All of them are (Rock/Steel)

Code: [Select]
            Skarmit   Hoarfrost
Scratch        5
Leer           5
Bite           9
Ice Ball      14
Scary Face    17
Encore        22
Hail          29         32
Icy Wind      35         37
Rest          37         42
Protect       43         47
Blizzard                 54
-Hoarfrost Moveset. Seems like its missing something, so take a look.

Code: [Select]
            Egwin
Astonish      6
Foresight     7
Absorb       11
Growth       13
Water Gun    17
Leech Seed   20
Stun Spore   26
Rain Dance   27
Water Pulse  30
Mega Drain   37
Recover      43
- Egwin Line Moveset, not much to see.

Code: [Select]
            Moderato   Liberello   Conserante
Metronome      L
Take Down      L
Tackle         5
Harden         8
Yawn          14
Uproar                    18           18
Karate Chop               21
Rage                      26           23
Glare                                  27
Jump Kick                 31
Crunch                                 34
Attract                   37
Taunt                                  37
Slam                      41
Screech                                44           
Brick Break               47
Thief                     52
- Welcome to the LCS Bayobeast, now with music puns
- Moderato Evolves into Liberello or Conserante at Level 18, Liberello if day, Conserante if night.
- Moderato is Normal Type, color scheme is grey-ish
- Liberello is Fighting Type, color scheme is green
- Conserante is Dark Type, color scheme is red
- I justify Uproar with the music puns.


There was supposed to be a sprite here, but it sucked so Bulborbish felt like it needed improvement before posting.

There was supposed to be a sketch of a world map here, but my scanner is not functioning right now, so you don't get any.

ExKirby

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #1628 on: April 01, 2012, 04:00:31 am »

I am suffering from a problem called I-Don't-Have-Sibelius-On-My-Laptop-And-I'm-On-Holiday. Someone else is going to have to be the composer for a week.
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Derm would be a Half-Minute Hero boss. YOU HAVE 30 SECONDS TO FUCK HIM UP OR HE DOES IT TO THE ENTIRE WORLD!

Reudh

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #1629 on: April 01, 2012, 04:36:26 am »

If I can convince Barbarossa, he seems like the ideal candidate too.

Furtuka

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #1630 on: April 01, 2012, 09:22:18 am »

Sorry Bulborbish, but Fireref and Leafgreen don't have a day/ night cycle
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It's FEF, not FEOF

Darvi

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #1631 on: April 01, 2012, 09:41:17 am »

That... would actually explain some of the problems that I had.
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bulborbish

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #1632 on: April 01, 2012, 09:49:31 am »

Sorry Bulborbish, but Fireref and Leafgreen don't have a day/ night cycle

Oops, playing too much Ruby lately, and I assumed it had a Day/Night Cycle so you could get the alternative eevee evolutions. Pondering alternative split evolutions that don't involve stones.

Darvi

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #1633 on: April 01, 2012, 09:54:19 am »

High wisdom, low heat = Conservante; Low wisdom, high heart = Liberello?
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Furtuka

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #1634 on: April 01, 2012, 10:14:16 am »

I'm assuming you refer to that stats type thingy that Tyrouge.
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It's FEF, not FEOF
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