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Author Topic: Pokemon Orthoclase & Microcline: Back to work!  (Read 152536 times)

GlyphGryph

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #1515 on: March 08, 2012, 07:49:44 am »

Hmm... good point. Maybe drop Grass alltogether? We'll need new names. Or we could have it be grass-psychic instead of grass/ghost?

And if its a creature of magic, it's not really undead, so it's not really a ghost. So just pure psychic, except for the fire line which is psychic/fire?

Okay, how about this:
Grasauk - Grass/Psychic
Sodpoppet - Grass/Psychic
Saukriboo - Psychic/Ghost (Since less focus on the sock at this point)
Charsauk - Grass/Fire

So we've got another Perlihorn style type splitting going on. That could be fun.
« Last Edit: March 08, 2012, 07:54:51 am by GlyphGryph »
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Reudh

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #1516 on: March 08, 2012, 07:49:58 am »

I don't think so, given the proliferation of dark types in this game (undeads).

There are types that are under-represented so far in our list. Grass would be one of them, imo.

GlyphGryph

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #1517 on: March 08, 2012, 07:55:37 am »

And ghost sort of represents anything that's incorporeal, really. Okay, see modified line above.
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monk12

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #1518 on: March 08, 2012, 02:10:10 pm »

Looks solid to me.

GlyphGryph

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #1519 on: March 08, 2012, 02:47:54 pm »

No, I'm pretty sure the spirit controlling it would count as incorporeal, not solid.

The sock might be solid, but that's where the grass type comes in.
« Last Edit: March 08, 2012, 02:51:48 pm by GlyphGryph »
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Bluerobin

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #1520 on: March 08, 2012, 02:49:05 pm »

Ha... ha. Ha.
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

monk12

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #1521 on: March 08, 2012, 02:50:52 pm »

><


Well played, good sir Gryph.

Skyrunner

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #1522 on: March 08, 2012, 07:18:53 pm »

Grasauk, with eyes


Sodpoppet with arm


Sodpoppet without arm


Which one of the two Sodpoppets are better? IMO I think the armless one is better...

How 'bout the Grasauks?
Here's the original.
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bay12 lower boards IRC:irc.darkmyst.org @ #bay12lb
"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

monk12

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #1523 on: March 08, 2012, 07:24:26 pm »

Oooh, fancy! I like the eyes being in the shadow- kinda a Parasect thing where the mushroom is the real mon, the rest just looks like a separate thing. I also like the armless one better.

Reudh

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #1524 on: March 08, 2012, 07:57:18 pm »

I'm for the one with no arms. It looks best, imo.

Spiderking50

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #1525 on: March 08, 2012, 08:15:36 pm »

Ok i've been unable to follow the 100+ pages of this forum, but think it sounds super cool. Can someone fill me in on the deets of this thing?
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Reudh

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #1526 on: March 08, 2012, 08:23:58 pm »

If Baro can make a romhack on his own, with sprites, redone maps and story and everything, then we can too.

We're all newbies to romhacking, so we're learning as we go along.

It's basically going to be a Bay 12 (with references to DF, Liberal Crime Squad, among others) Pokemon game.

Currently, we have roughly 90 Bayomon, of which four are complete and in the rom, and a good 50 have at least some sprites.
We're also writing the story; which is being done by me, Furtuka and Darvi, after brainstorming sessions with USEC, GlyphGryph, Monk and others.

We have a reward system, whereby anyone who can give us a sprite for any Bayomon that's missing one will make a cameo ingame as a battle-tower style trainer. Hence, if you do a sprite, you can be in the game.

We're in dire need of spriters, and people who know how to romhack (Currently we've only got a few; Bluerobin, Glyph, Darvi and a few others).

We *might* be replacing cries if it doesn't prove to be too difficult.

So feel free to join in. Concept art for Bayomon ideas is always welcome...

And find out more by looking at the Pokemon Orthoclase and Microcline Wiki.

Skyrunner

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #1527 on: March 08, 2012, 08:26:39 pm »

Ooh, do I get a cameo then? O_o

Also, what would Saukriboo look like?
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bay12 lower boards IRC:irc.darkmyst.org @ #bay12lb
"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward

Reudh

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #1528 on: March 08, 2012, 08:41:46 pm »

Probably a more ghost-like sock with a beret and a silly moustache.

Skyrunner

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #1529 on: March 08, 2012, 08:43:33 pm »

@Reudh
Ghost like... so, with a less definite outline, I guess?

@Anyone
What I would think the bayomon would evolve:

Grasauk
Sodpoppet OR PigTailSock[3] (temp)
Saukriboo         !!PigTailSock[3]!!

Because, to be honest, the sock-puppet is hard to draw D: Tripled socks are probably easier, on the other hand. Still not sure about the fire. Do we have ROM hackers? Maybe I should try and learn.
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bay12 lower boards IRC:irc.darkmyst.org @ #bay12lb
"Oh, they never lie. They dissemble, evade, prevaricate, confoud, confuse, distract, obscure, subtly misrepresent and willfully misunderstand with what often appears to be a positively gleeful relish ... but they never lie" -- Look To Windward
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