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Author Topic: Pokemon Orthoclase & Microcline: Back to work!  (Read 152452 times)

Serrational

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Re: Pokemon Orthoclase & Microcline: Migrants always wanted!
« Reply #1440 on: March 01, 2012, 11:27:37 am »

Random idea, but how about a separated beard? Kinda like Cubone, crying for it's lost dorf.

EDIT : Goddammit, I just accidentally deleted my stuff I'd written up for Capybar. I'll rewrite it later. It seems kinda like a special attacking, physical defending guy.
« Last Edit: March 01, 2012, 12:02:19 pm by Serrational »
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I figured the guy was a goner too when a noseless bat from hell flew right over the fortifications and attacked.

Reudh

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #1441 on: March 01, 2012, 06:49:01 pm »

The problem with forms as of RSEFRLG era is that it's based on personality value unless you make it a cyclical evolution.
Not counting Deoxys who simply doesn't change in game unless traded.

Bluerobin

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #1442 on: March 01, 2012, 06:53:11 pm »

I think that was how it came up in the first place; we were talking about cyclical evolutions in the post before.
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

Reudh

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #1443 on: March 01, 2012, 07:35:38 pm »

Added Serrational as a contributor for Capybar family. :P

Serrational, I shall message you asking what you want your reward to be.

Shakerag too.
« Last Edit: March 01, 2012, 08:00:43 pm by Reudh »
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Tidal

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #1444 on: March 03, 2012, 03:29:34 pm »

I'm posting to get notifications- I would need to brush up on some stuff before I contributed. ;D
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Darvi

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #1445 on: March 03, 2012, 03:30:30 pm »

Lol notifications.
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Tidal

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #1446 on: March 03, 2012, 04:08:18 pm »

Lol notifications.
Better than just saying "PTW". :3
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Darvi

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #1447 on: March 03, 2012, 04:09:18 pm »

Lol ptw's.
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Bluerobin

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #1448 on: March 03, 2012, 04:10:08 pm »

Lol darvi.
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

Tidal

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Bluerobin

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #1450 on: March 03, 2012, 04:13:06 pm »

Oh did I ever post the darkened Cavider?

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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

Korbac

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #1451 on: March 03, 2012, 04:13:21 pm »

This looks like it's going well, dudes!  :D

Still waiting on the !!Pig Tail Sock!! though!  ;)

WHOAH that Cavider looks B.A.
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Bluerobin

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #1452 on: March 03, 2012, 04:23:53 pm »

The silk at the top could probably use shades of gray instead of brown, but I don't really have time to do that right now. :-\

Edit: ok I lied.
« Last Edit: March 03, 2012, 04:28:43 pm by Bluerobin »
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

sirknight

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #1453 on: March 04, 2012, 12:13:00 am »

Cavider is coming along well.

Also, Furtuka says I should post this. Over at his house looking at rival concept art, sooo...
Ipad doodles, hooray.
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monk12

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #1454 on: March 04, 2012, 12:30:07 am »

Fancy! Much too fancy to deem a mere doodle. Wish I could draw like that at all.
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