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Author Topic: Pokemon Orthoclase & Microcline: Back to work!  (Read 152288 times)

Darvi

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #1305 on: February 14, 2012, 02:56:06 pm »

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JoshuaFH

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #1306 on: February 14, 2012, 03:29:06 pm »

What will the Gym Leaders be named? WILL there even be gym leaders or equivalents thereof?
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Bluerobin

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #1307 on: February 14, 2012, 03:31:04 pm »

There are gym leader equivalents and some ideas are on the page Darvi linked. There's at least one not on that list that I think is definitely going to be a "gym leader" though.
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

Darvi

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #1308 on: February 14, 2012, 03:31:59 pm »

Damn you BR for undoing my punnery.
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Bluerobin

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #1309 on: February 14, 2012, 03:32:35 pm »

Haha I liked it, but I figured this is probably the one place we should let people have the name they want. :P
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

GlyphGryph

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #1310 on: February 14, 2012, 03:36:33 pm »

Will you be able to pop into IRC once in a while, maybe? That's not Bay12 after all! And neither is the wiki/repo! :P
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USEC_OFFICER

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #1311 on: February 14, 2012, 04:10:19 pm »

(Leaving Bay12 and all, I'm spending too much time on those boards :p )

Damn it Sheb, Counties at War: Hyper Edition isn't going to be the same without you.
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Reudh

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #1312 on: February 14, 2012, 09:38:15 pm »

BayOMons #001 - #026
BayOMons #027 - #050

To those of you following, do us a sprite for any who need it and get a cameo ingame!


#051 - Cat-2 - Electric - Ability: Static or Cute Charm - Cat-2 are two little cable-like cats that have a plug for a mouth. They're very good at slowing things down.
#052 - Cat-5 - Electric - Ability: Static or Cute Charm - Cat-5 is a veritable tangle of cable-cats. They are almost too tangled to come apart anymore.
#053 - Cat-Clowd - Electric - Ability: Static or Cute Charm - Cat-Clowd is a mass of cable-cats. Where they gather, reality slows to a crawl.
#054 - Polyceps - Grass/Psychic - Ability: Liquid Ooze or Chlorophyll - Polyceps is a young plant-like cell, with dreams of mind-control.
#055 - Schoolbus - Grass/Psychic - Ability: Liquid Ooze or Battle Armor - Schoolbus is a bigger, yellow cell with grander dreams and abilities.
#056 - Jethro - Dark/Psychic - Ability: Clear Body - Jethro is a fungus that can control minds. It's huge and deadly; and evolved to control its home planet. Be thankful that it's on your side.
#057 - Cavider - Bug - Ability: Swarm - Cavider is a little spider found in the deep underground. Cavider needs a sprite.
#058 - Givider - Bug - Ability: Swarm - Dwarves fear Givider. It's big enough to easily kill them with its huge fangs, not to mention its venomous bite and webs. Givider needs a sprite.
#059 - Pyresprite - Fire - Ability: Blaze - Pyresprite lives in magma. It's a nuisance in established forts.
#060 - Spiriblaze - Fire/Flying - Ability: Blaze - Spiriblaze is nasty, flingin' fire everywhere. Needs a sprite
#061 - Skelk - Dark - Ability: Intimidate - Skelk is an elk held together by dark magic. Needs a sprite
#062 - Skarmint - Dark - Ability: undecided - Skarmint is a... I don't know Needs a sprite and to be decided what it is
#063 - Hoarfrost - Ice - Ability: Limber - Hoarfrost is a frosty hoary marmot. It sleeps with anything. It's the ditto analogue in our game, at least breeding wise. Needs a sprite
#064 - Roatid - Poison - Ability: Undecided - Roatid is the embodiment of the stench of rotting meat. Needs a sprite
#065 - Miasmata - Poison - Ability: Undecided - Miasmata is the stench that pervades an unhealthy fort. Needs a sprite.
#066 - Bogesh - Ghost - Ability: Intimidate or Shadow Tag - Bogesh is a little shadowy orb that follows lone people and pummels them down.
#067 - Boogey - Ghost/Dark - Ability: Intimidate or Shadow Tag - Boogey has sharp claws and is now bipedal. It ambushes those who are out at night.
#068 - Wambler - Normal - Ability: Undecided - An unsuspecting little rabbit like creature. It's extremely violent. Needs a sprite.
#069 - Gianbane - Normal - Ability: undecided - A slightly larger little rabbit like creature. It's violent, almost op. Needs a sprite.
#070 - Dapparition - Psychic - Ability: possibly Trace or Synchronise - A strange, hovering, disembodied face with a top hat, monocle, moustache and rather nice gloves.
#071 - Cawallow - Normal/Flying - Ability: Guts - A small swallow found underground.Needs a sprite.
#072 - Bigallow - Normal/Flying - Ability: Guts - A gigantic swallow found underground. +1 cool points if you nickname it Deuce. Needs a sprite.
#073 - Caviator - Normal/Flying - Ability: Guts - A winged humanoid with the head of a swallow, wearing fashionable if useless goggles. Needs a sprite.
#074 - Koiprynus - Water - Ability: Undecided - A koi with nothing really special about it. Needs a sprite.
#075 - Sturgebeker - Water - Ability: Undecided - A sturgeon that's a butcher. Name by Darvi. Needs a sprite.
#076 - Carposon - Water - Ability: Undecided - A carp that makes up matter itself. Give it a Tome Stone to hold and the egg it produces is an Uncarp.

That's all for now, folks!

Darvi

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #1313 on: February 15, 2012, 01:22:25 am »

Actually the sturgeon's a pirate. Yarrr!
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SirAaronIII

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #1314 on: February 15, 2012, 02:27:56 am »

Skarmint could be a hoary marmot.
e: wait there's already one, how about a cavy?
« Last Edit: February 15, 2012, 02:30:38 am by SirAaronIII »
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"I want to watch the sun setting below the horizon, thinking about my significance in this world. That's my dream."

GlyphGryph

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #1315 on: February 15, 2012, 06:35:53 am »

Skarmint is, in fact, the skeletal version of Hoarfrost.

Type is Dark/Ice, not just dark.
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GlyphGryph

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #1316 on: February 15, 2012, 08:52:10 pm »

I had a breakthrough on the design of the Reegle line. Probably won't have anything up today, but I think you guys will really like the results once you see it.
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SirAaronIII

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #1317 on: February 15, 2012, 11:03:28 pm »

Alright I was bored so I decided to throw together a sprite for Spiriblaze.

Based off Inferno, from Shin Megami Tensei:

Spriting, am I doing it right?
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"I want to watch the sun setting below the horizon, thinking about my significance in this world. That's my dream."

Reudh

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #1318 on: February 15, 2012, 11:43:32 pm »

Heck yeah! How many colours did you use for Spiriblaze? I with my poor eyes can see four including the background. We've got sixteen colours to work with. :3

Sirus

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #1319 on: February 15, 2012, 11:52:17 pm »

Do you need to use all 16 colors? In my mind, doing more with less is good art sense. Plus it looks just fine the way it is.
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