Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 74 75 [76] 77 78 ... 166

Author Topic: Pokemon Orthoclase & Microcline: Back to work!  (Read 152510 times)

mr. macduggan

  • Bay Watcher
  • HEY! LISTEN! HEY! HEY! LISTEN!
    • View Profile
Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #1125 on: February 07, 2012, 08:52:33 pm »

OK. If I have time tonight, I'll try to sketch out one of those.
Logged
Flooding the area with magma removes blood, dust, vomit, goo, mud, and dwarves.
Also, I'm composing digital music over in the Forum Games part of the forums!

GlyphGryph

  • Bay Watcher
    • View Profile
Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #1126 on: February 07, 2012, 08:55:06 pm »

Darvi, no one can do back sprites. And no one cares if they are any good, really, so long as they get down. And if it isn't /painfully/ obvious, I much prefer fixing other people's sprites to doing my own, so I might be able to make even a bad one look passable, while I wouldn't have touched it otherwise. :P
Logged

mr. macduggan

  • Bay Watcher
  • HEY! LISTEN! HEY! HEY! LISTEN!
    • View Profile
Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #1127 on: February 07, 2012, 09:03:32 pm »

What I found with back sprites is if you can find a real pokemon that's roughly the same shape and you emulate its backsprite as your source image, it becomes far easier to get the perspective right. Luckily, there are about 600 pokemon in various shapes and sizes, so if you know them decently well you should be able to pick a winner as your model. For the Magmette/Magmaphant/Vulcaphant family, I used Phanpy/Donphan/Regigigas respectively and it made it much less of a headache.
EDIT: Have these sprites I made been implemented into the game yet? The wiki says that we don't have sprites for that family yet, but I understand that it might be that they're not processed yet. Also, if they are simply not good enough sprites, that's OK too, but I would like to know. Specifically, Magaphant is missing any sprite files when you click on him.
« Last Edit: February 07, 2012, 09:15:06 pm by mr. macduggan »
Logged
Flooding the area with magma removes blood, dust, vomit, goo, mud, and dwarves.
Also, I'm composing digital music over in the Forum Games part of the forums!

Reudh

  • Bay Watcher
  • Perge scelus mihi diem perficias.
    • View Profile
Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #1128 on: February 07, 2012, 10:16:34 pm »

Y'know, you guys should keep the species names short. They can only be so long.

Perhaps Catsplosion could be renamed to Catsplode.

Bluerobin

  • Bay Watcher
    • View Profile
Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #1129 on: February 07, 2012, 10:41:30 pm »

Your sprites are definitely good enough macduggan, they're just not up yet. I think glyphgryph is giving them a once over with shading and stuff and they should be up after that. If you want you could gather them all in one post to make them easy to find, too.

Edit: Oh, that's a lie, the magaphette front sprite's up, it's just not linked in. I'll fix that.
« Last Edit: February 07, 2012, 11:06:05 pm by Bluerobin »
Logged
The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

Bluerobin

  • Bay Watcher
    • View Profile
Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #1130 on: February 07, 2012, 11:07:49 pm »

Uh.. what. It says it merged something but I never did that. I don't actually know what it did. hmph... now to figure out how to revert that.

Edit: I think I figured out what I did, not that it really helps. It's getting to the point where I think I might email all my stuff to someone else to put into the repo... I feel like I break something every other time.

Edit2: I dunno, I think that fixed it. It says it reverted it, but now I'm not sure there were any actual changes in the first place. Blah. Someone who knows what they're doing take a look at it. And maybe while you're at it, upload this Macookie sprite please.

« Last Edit: February 07, 2012, 11:29:15 pm by Bluerobin »
Logged
The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

mr. macduggan

  • Bay Watcher
  • HEY! LISTEN! HEY! HEY! LISTEN!
    • View Profile
Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #1131 on: February 07, 2012, 11:31:20 pm »

I think I figured out what I did, not that it really helps. It's getting to the point where I think I might email all my stuff to someone else to put into the repo... I feel like I break something every other time.


After attempting to work with github, these are my feelings exactly.
Logged
Flooding the area with magma removes blood, dust, vomit, goo, mud, and dwarves.
Also, I'm composing digital music over in the Forum Games part of the forums!

Bluerobin

  • Bay Watcher
    • View Profile
Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #1132 on: February 07, 2012, 11:33:53 pm »

It's kind of bizarre because all of the programming/comp sci classes I've ever taken have been a breeze, but apparently as soon as you put weird names on everything I completely lose all ability to do much of anything.
Logged
The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

Darvi

  • Bay Watcher
  • <Cript> Darvi is my wifi.
    • View Profile
Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #1133 on: February 08, 2012, 04:35:58 am »

Y'know, you guys should keep the species names short. They can only be so long.

Perhaps Catsplosion could be renamed to Catsplode.
I mean things like calling the Boatborn-family Vengeful Spirits. That doesn't work because there can be only 11 letters.
Logged

Reudh

  • Bay Watcher
  • Perge scelus mihi diem perficias.
    • View Profile
Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #1134 on: February 08, 2012, 04:39:35 am »

Spectre then.

Darvi

  • Bay Watcher
  • <Cript> Darvi is my wifi.
    • View Profile
Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #1135 on: February 08, 2012, 04:41:20 am »

That works.
Logged

Darvi

  • Bay Watcher
  • <Cript> Darvi is my wifi.
    • View Profile
Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #1136 on: February 08, 2012, 07:07:11 am »

There is now a tileset for the worl map in the rep.

If anybody wants to make a map, the tiles are 8x8 and the map itself is 208x144 or 192/144 apparently
Logged

GlyphGryph

  • Bay Watcher
    • View Profile
Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #1137 on: February 08, 2012, 07:15:20 am »

Bluerobin, can I have any more details on what happened that you had a problem with? :/
Remember that the nice thing about github is you can't really /break/ anything without trying to really hard. At most, you can cause a temporary inconvenience that might take me a couple minutes to fix. And if you use the GUI, even that is generally unlikely I think.

What exactly was the problem?
Logged

Darvi

  • Bay Watcher
  • <Cript> Darvi is my wifi.
    • View Profile
Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #1138 on: February 08, 2012, 07:25:42 am »

And if you use the GUI, even that is generally unlikely I think.
Yeah because using the GUI you're extremely unlikely to do anything at all.
Logged

Sheb

  • Bay Watcher
  • You Are An Avatar
    • View Profile
Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #1139 on: February 08, 2012, 07:26:41 am »

Well, since I'm terrible at pixel art and wanted to help, I did a Pullame (because it looked like the easiest Bayomon to draw). Here it is.



What do you think? Good enough?
Logged

Quote from: Paul-Henry Spaak
Europe consists only of small countries, some of which know it and some of which don’t yet.
Pages: 1 ... 74 75 [76] 77 78 ... 166