Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 71 72 [73] 74 75 ... 166

Author Topic: Pokemon Orthoclase & Microcline: Back to work!  (Read 152562 times)

Reudh

  • Bay Watcher
  • Perge scelus mihi diem perficias.
    • View Profile
Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #1080 on: February 07, 2012, 02:46:41 am »

Good for noticing that. I removed Hone Claws from one of them, forget who, as it was a Gen V move.

The dex should be fine.

Darvi

  • Bay Watcher
  • <Cript> Darvi is my wifi.
    • View Profile
Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #1081 on: February 07, 2012, 08:01:09 am »

I'm suggesting the following organization.

In order of completeness:
-Done
-Requires some cosmetic changes, but otherwise finished (e.g. Despcriptions)
-Needs back sprites
-Needs stats
-Needs front sprites (It is possible to have stats and not the sprites, but having sprites means that it can already be, implemented into the game)
-Concepts
Logged

Bluerobin

  • Bay Watcher
    • View Profile
Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #1082 on: February 07, 2012, 09:46:33 am »

Replaced Nasty Plot with Calm Mind and Hone Claws with Swords Dance. I wanted to keep them as stat buffs that were as close as I could get, and those seemed like the best choices. It looks like Reudh already did the Hone Claws -> Swords Dance change on Lunicron,  so I put it on Unicron too.

Good plan Darvi, I'll do that while I'm finishing up the mon page today.
Logged
The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

Darvi

  • Bay Watcher
  • <Cript> Darvi is my wifi.
    • View Profile
Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #1083 on: February 07, 2012, 10:00:15 am »

In ur wiki, ninjain' ur editz.
Logged

Bluerobin

  • Bay Watcher
    • View Profile
Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #1084 on: February 07, 2012, 10:00:52 am »

Yeah... except I did other things and you can't merge changes :-\

Haha actually it's not a problem. Thanks for the help! :)
« Last Edit: February 07, 2012, 10:03:19 am by Bluerobin »
Logged
The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

Darvi

  • Bay Watcher
  • <Cript> Darvi is my wifi.
    • View Profile
Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #1085 on: February 07, 2012, 10:15:09 am »

I noticed that Boatborn has no EV info.

Aaaand down it goes.

Also, 50 EV from a Brumble is OP.
Logged

Bluerobin

  • Bay Watcher
    • View Profile
Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #1086 on: February 07, 2012, 10:16:05 am »

Haha, I'm gonna add EVs to the starters in the next 5 minutes. I might go through more than that, we'll see.
Logged
The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

Darvi

  • Bay Watcher
  • <Cript> Darvi is my wifi.
    • View Profile
Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #1087 on: February 07, 2012, 10:18:30 am »

Also added a Complete but Unimplemented category so people know what to add.
Logged

GlyphGryph

  • Bay Watcher
    • View Profile
Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #1088 on: February 07, 2012, 10:26:24 am »

Though would like to add one monster for each stat that exists pretty much to give a boatload of EVs.

Do you get EVs for fighting monsters in trainer battles? I'm thinking after beating the guy in Headshoots, we can allow the player to /use/ the danger room, and have the various trap mons as random battles, and have each give a bunch of EVs when defeated of various types. And I think maybe like 30EV per fight for each of them. (Since you'll be running away from some, I assume, that averages out to about 6EV per fight of whatever it is you're seeking).

I'd like to make them uncatchable, if possible? The player should only be able to get them by evolving from the Pullame's they can purchase in Bronzemurdered.

Hmm... Attack, Special Attack, Defense, Special Defense, Speed...
Spikayu (Defense)
Smashayu (Attack)
Meltayu (Special Attack)
Fridgyu (Special Defense)
Kageyu (Speed)
« Last Edit: February 07, 2012, 10:30:38 am by GlyphGryph »
Logged

Darvi

  • Bay Watcher
  • <Cript> Darvi is my wifi.
    • View Profile
Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #1089 on: February 07, 2012, 10:29:57 am »

Though would like to add one monster for each stat that exists pretty much to give a boatload of EVs.
Only if they are effing difficult to fight in the first place.
Logged

GlyphGryph

  • Bay Watcher
    • View Profile
Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #1090 on: February 07, 2012, 10:34:52 am »

Well, if we make the danger room one of those "one entrance, one exit" type dealios, and just fill it with "trainers" (A trigger alert, really) who reset every time you enter the room, I think that might be cool. Or even just random mons. Hmm... Heck, we could probably set up some sort of Mon limit, right? Maybe you can only take one monster into the danger room!

There's a couple ways we can do it.

But more honestly, EV training is bullshit timewasting, I just want a way to do it semi-efficiently without wasting hours fighting zubats well below your level for a bit of extra speed. :/
Logged

Bluerobin

  • Bay Watcher
    • View Profile
Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #1091 on: February 07, 2012, 10:38:06 am »

Huh. Metal slime is a trope? That's interesting. I wouldn't be against each of the trap mons giving a single type of EV, each a different type, but giving 30 for one is a bit high. I'd say 5 is probably as high as you want to go, just because we probably don't want them to ONLY show up there and you don't want to screw up someones EVs because of a single trainer somewhere.

I agree about it being obnoxious to do, but maybe we could have the danger room able to be set up to train an EV, so you only encounter mons that boost that EV while you're in there? And you can set it before you run the gauntlet? Instead of just giving gobs of EVs.

Edit: Oh, I also added EVs to the starters and all the mons that appear in the game up until Syrupleaf.
« Last Edit: February 07, 2012, 10:40:17 am by Bluerobin »
Logged
The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

GlyphGryph

  • Bay Watcher
    • View Profile
Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #1092 on: February 07, 2012, 10:44:16 am »

Hmm... yeah, making them worth 5 each and offering perhaps a TYPE of danger room would be pretty cool. Or if we do it as "trainers", the player can obviously seek out the traps they desire on each run through the danger room and avoid a number of the others. That might actually work even better.

So they'll be different "paths" through the danger room that focus on different mons, and getting the EVs (especially without screwing them up) will actually require planning and having run the danger room a couple times. I like it!
Logged

Darvi

  • Bay Watcher
  • <Cript> Darvi is my wifi.
    • View Profile
Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #1093 on: February 07, 2012, 10:50:48 am »

I'd make Perlestia give Sp Atk instead of regular Atk.
Logged

Darvi

  • Bay Watcher
  • <Cript> Darvi is my wifi.
    • View Profile
Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #1094 on: February 07, 2012, 11:19:43 am »

Added a new demo pic 'cause the old ones are exactly that.
Logged
Pages: 1 ... 71 72 [73] 74 75 ... 166