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Author Topic: Pokemon Orthoclase & Microcline: Back to work!  (Read 152599 times)

Reudh

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #900 on: January 31, 2012, 05:38:10 am »

That back sprite looks superb. The front sprite for Magmamette could be sized up a little I think.

Magaphant's outline is too sharp I think, but aside from that it's good.

Sheb

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #901 on: January 31, 2012, 06:14:07 am »

Shouldn't it get MORE magma as it evolves?
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GlyphGryph

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #902 on: January 31, 2012, 07:16:31 am »

I'll probably clean them up and bring the colors more into line with our style before indexing them, don't worry to much about that. You've done the hard part, and they came out really well. Thanks! Especially for doing the back sprite - no one ever wants to do back sprites!
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mr. macduggan

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #903 on: January 31, 2012, 11:12:58 am »

I'd be happy to do a few more back sprites if you want. Any particular bayomon that need them badly?


Seeing no immediate response, I went ahead and created a backsprite for magmaphant.



I also tried to lighten up the outline for the front sprite, and while I think I could do it a little more, the sprite looks better now.
« Last Edit: January 31, 2012, 12:04:11 pm by mr. macduggan »
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Flooding the area with magma removes blood, dust, vomit, goo, mud, and dwarves.
Also, I'm composing digital music over in the Forum Games part of the forums!

GlyphGryph

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #904 on: January 31, 2012, 12:56:32 pm »

On lunch break, so gotta go soon, but thanks for the backsprite offers. When I get home tonight, or maybe tomorrow, I'll clean up your pictures and offer some advice on outlining. Basics for now - next to the light source+highlights, your outline should be the same color as the shading elsewhere, and next to the shadows it should be very dark, near black. It also isn't very often you should use true black for something like this unless you're really good at using it subtly - even then you probably won't go as far as a solid black line anywhere.

Backsprites needed asap (because the mons are already in the game with locations or ways to evolve them):
Boatforged
Crundill
Skelfish
Uncarp (Especially this one)
Unicron

You can see the current state of the github here: https://github.com/GlyphGryph/Bay12Pokemon/tree/master/Sprites

Any folder that doesn't have a sprite called [something]back needs a backsprite, aside from the trainers, obviously.
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mr. macduggan

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #905 on: January 31, 2012, 01:01:43 pm »

well, I made a frontsprite for vulcaphant. It's really hard to decide on shading when there are light sources all over the bloody picture.



I'm getting better at these every time though. I'll take a look at those backsprites.
If someone could definitively tell me the process for getting these sprites into the game, I'd be happy to punch them into the rom myself. Until then, all I can really do is the actual pixel art in 64x64 form.

« Last Edit: January 31, 2012, 01:10:31 pm by mr. macduggan »
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Flooding the area with magma removes blood, dust, vomit, goo, mud, and dwarves.
Also, I'm composing digital music over in the Forum Games part of the forums!

Bluerobin

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #906 on: January 31, 2012, 01:40:10 pm »

So, as far as I know we've been using this tutorial linked in the OP of this thread: http://www.pokecommunity.com/showthread.php?t=183874

One thing to note is that when you use the free space finder to find the location to insert the picture, make sure you put the hex location on this wiki page: https://github.com/GlyphGryph/Bay12Pokemon/wiki/Hex-Locations

If you have questions about the tutorial a couple of us can probably help you (I've done the picture manipulation parts of it a few times, just not the actual insertion part).
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mr. macduggan

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #907 on: January 31, 2012, 01:51:48 pm »

Thanks BlueRobin, I'll give it a shot. In other news, I've made a Crundill Backsprite (I'm home sick from school today, so I have just been spriting since about 10 AM) I tried to use all of the original colors from the Crundill front sprite, and I think it came out OK.



EDIT: So I tried out the process for adding a sprite, and I got stuck once I hit the stuff with FSF and Github, but I have a processed image and I know how many bytes it is.

this picture is ready for processing (I think) and it is 1246 bytes.


I also made the final sprite in the Magmamette tree, the back sprite of the Vulcaphant. It is utterly unprocessed though, and is just a base drawing that needs all of the formatting changes still.

Now that all six sprites are done, I'm gonna take a break from drawing these for a while. I attempted to figure out github, but it is far too complicated for me. I managed to fork the repo and create an account with data, but that's about as far as I could figure it out.


« Last Edit: January 31, 2012, 05:03:25 pm by mr. macduggan »
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Flooding the area with magma removes blood, dust, vomit, goo, mud, and dwarves.
Also, I'm composing digital music over in the Forum Games part of the forums!

GlyphGryph

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #908 on: January 31, 2012, 08:25:28 pm »

Mac, if you're online, hop in chat - almost done finishing up my stuff
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Deadmeat1471

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #909 on: February 01, 2012, 08:56:28 am »

I hate pokemon. But i'd so play this.

Hows it coming along?
« Last Edit: February 01, 2012, 08:58:56 am by Deadmeat1471 »
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Darvi

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #910 on: February 01, 2012, 09:16:16 am »

Download the ROM, get VBA, try it.
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Deadmeat1471

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #911 on: February 01, 2012, 10:25:58 am »

Download the ROM, get VBA, try it.

Wheres the ROM?
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Bluerobin

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #912 on: February 01, 2012, 10:27:47 am »

Check the link for "the actual project itself" in the OP.
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

Deadmeat1471

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #913 on: February 01, 2012, 11:04:41 am »

Oh right, that could be clearer to be honest  ;D

I'll try it out!!!

*How do I download it... I see the file pokemon orthoclase.gba but I see no 'download' button :(
« Last Edit: February 01, 2012, 11:06:52 am by Deadmeat1471 »
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GlyphGryph

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #914 on: February 01, 2012, 11:13:10 am »

"downloads" button, right side. Download as zip, get the whole project.
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