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Author Topic: Pokemon Orthoclase & Microcline: Back to work!  (Read 152584 times)

GlyphGryph

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #870 on: January 23, 2012, 04:48:16 pm »

For plot reasons, I would like to replace potions with food rather than booze.
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monk12

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #871 on: January 23, 2012, 11:00:10 pm »

RE: Item names

Potions as food would be Tallow Biscuits, Stews, and Roasts, with I don't know for Max Potion. Masterwork roast? Alternately, we could make the PP restores Dwarven Booze, and HP restores Aboveground Booze (Sewer Brew, Prickle Berry Wine, Fisher Berry Wine, Strawberry Wine.) I like Rare Candy as Mead. I think the status ailment restores (Antidote et al) should be varieties of Soap, though I'm unsure what creatures would indicate its use obviously enough. Have we figured out how we're going to flavor our Bike? I'm thinking Chocobo for some reason :P

RE: Increased Difficulty

I'm leery of increasing the frustration factor in what is basically a joke game. In particular, I would argue strongly against limiting the use of Fly and the like- Fly doesn't make the game easier, it just lets you spend less time dealing with freaking Zubats and more time dealing with credible challenges.

Furtuka

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #872 on: January 23, 2012, 11:01:23 pm »


RE: Increased Difficulty

I'm leery of increasing the frustration factor in what is basically a joke game. In particular, I would argue strongly against limiting the use of Fly and the like- Fly doesn't make the game easier, it just lets you spend less time dealing with freaking Zubats and more time dealing with credible challenges.

This
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It's FEF, not FEOF

Reudh

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #873 on: January 23, 2012, 11:04:12 pm »

But we ain't having freaking Zubats. Our wilds will be pumped up and an actual challenge.

monk12

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #874 on: January 23, 2012, 11:13:38 pm »

Not once you're ten levels later, unless we have the ability to scale random encounters to your party level, which I highly doubt we do. Fly encourages exploration by allowing you to quickly get back to older routes without having to wade through the weak-ass mons that no longer pose a threat. For example, in Gen I imagine walking from Fuchsia City, all the way back to Lavander Town and through Rock Tunnel just so you could get back to that bit of water that leads to the Power Plant. That's not making the game harder, that's making it more annoying and douchey.

The alternative is making this game linear as all hell so you never need nor want to backtrack, which I do not find appealing.

GlyphGryph

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #875 on: January 23, 2012, 11:15:16 pm »

Well, no, I think you misunderstood - the removal of fly is just to make the base idea we're working with more powerful, and so we don't have to justify flying to underground places. As long as you can fly to your base, and reach anywhere you've visited from there, it's not really much different except thematically.
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Reudh

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #876 on: January 23, 2012, 11:18:03 pm »

If we can pull off the Dungeon Master Base in Syrupleaf, then we use that instead of fly. Fly will still work for all aboveground areas. The DM Base will allow teleports only after the corresponding base has been defeated in that city. It doesn't entirely render fly redundant, but it also allows us to keep the majority of the game underground as is befitting of a DF/B12 based game.

Geen

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #877 on: January 24, 2012, 10:35:51 pm »

We need fluffy wamblers as rattatatas. With Joey too.
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Reudh

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #878 on: January 24, 2012, 10:58:08 pm »

We've got baby crundles functioning as the Rattata so far.

Bluerobin

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #879 on: January 24, 2012, 11:05:52 pm »

I do agree about fluffy wamblers though. I brought it up at some point and quickly forgot about it... need to check if they're on the mon idea list.

Edit: they weren't, but they are now. Now we just need to mon them up a bit.
« Last Edit: January 24, 2012, 11:08:11 pm by Bluerobin »
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

Furtuka

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #880 on: January 24, 2012, 11:07:49 pm »

I believe I introduced the idea that they would have mostly useless attacks up until level 30 or so when they suddenly learn Guillotine and/or High Jump Kick in reference to the Bronze Colossus incident.
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Bluerobin

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #881 on: January 24, 2012, 11:09:10 pm »

I... don't think I know about that. This project has made me realize just how many references I don't get, though.
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

monk12

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #882 on: January 24, 2012, 11:13:28 pm »

I... don't think I know about that. This project has made me realize just how many references I don't get, though.

Someone famously killed a bronze colossus in adventure mode by throwing a fluffy wambler at it. Since throwing is ridiculously overpowered, you can decapitate pretty much anything with anything, as that thread demonstrated so dramatically. I'm too lazy to look up the link, I know it's in the Hall of Legends though.

Bluerobin

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #883 on: January 24, 2012, 11:15:18 pm »

Hahaha awesome.

Edit: I just realized I never put up movesets and stats for Mr. Tusks and Skelefaint even though I had them, so they're on the wiki now.
« Last Edit: January 24, 2012, 11:21:21 pm by Bluerobin »
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

Reudh

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #884 on: January 24, 2012, 11:28:41 pm »

Guillotine only works really well if you grind the Fluffy Wambler into a fine paste to a high level and then use it on lower leveled pokemon. The mechanics for it work as Accuracy = 30 + (User level - target's level) - a level 30 wambler using Guillotine on a level 40 wambler would have a 20% success rate. A level 30 attempting it on a 59 would have a 1% success rate.

But yeah, wamblers are good. I can imagine them as the Wobbuffet of the DF universe. Incapable of attacking except in retaliation, can take a good hit and and have a huge hp pool. And retaliatory hits hit VERY HARD. Ever watched a Wobbuffet take down your strongest pokemon because it didn't one hit it?
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