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Author Topic: Pokemon Orthoclase & Microcline: Back to work!  (Read 152557 times)

GlyphGryph

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #840 on: January 22, 2012, 07:45:22 pm »

Nah, I think the name Dark is fine for it. Really, its more changing the concept of the elements thats important, rather than the names.
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Reudh

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #841 on: January 22, 2012, 07:49:43 pm »

And that way we don't have to change any menusprites! :D And by we I mean the spriters.

GlyphGryph

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #842 on: January 22, 2012, 09:59:36 pm »

I've been talking with a friend, and he had a great idea. Not sure to what extent it would be possible, but it's super awesome.

After you defeat the boss of Syrupleaf (a town which, by default, is nearly destroyed, and has no Bayomart, no Bayobay, and nothing of interest), you kill him and there's a scripted event where the town gifts you his dungeon and declares you their new dungeon master. Once this happens, a flag is triggered.

As you travel around, you'll occasionally meet trainers with various abilities and you can ask them to work for you (maybe they'll request something in return). After you find them, they will appear at your base and do various things. Obviously, there's a surgeon and a merchant. But there's also a miner, who will dig a tunnel (warp point) from your house to any town where you've gotten a "badge". This solves our fly problem nicely - there will be a few outdoor areas you can fly too, and one of those will be syrupleaf - from syrupleaf, you can warp to any other town on the map.

I think its possible with our system, by blocking and unblocking sections with walls, and I think it could be REALLY fun.
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Reudh

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #843 on: January 22, 2012, 10:05:34 pm »

If we can pull it off, that'd be an amazing idea.

Sirus

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #844 on: January 22, 2012, 10:07:39 pm »

Sounds interesting.

Perhaps make the True Final Dungeon a place that must be dug to, so it's not just a travel cheat? I remember that Pokemon Quartz did something similar.
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GlyphGryph

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #845 on: January 22, 2012, 10:08:36 pm »

It SEEMS like the sort of thing that could be handled with pretty basic flags.

Also, the final dungeon requires the elite-four equivalent to be defeated - the entrance isn't available till then.
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Sirus

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #846 on: January 22, 2012, 10:12:03 pm »

Is there no way to combine the two ideas?
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GlyphGryph

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #847 on: January 22, 2012, 10:13:04 pm »

No, I just meant you already didn't really have to worry about travel cheats. (Though maybe I don't understand what they are?)
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monk12

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #848 on: January 22, 2012, 10:45:37 pm »

I've been talking with a friend, and he had a great idea. Not sure to what extent it would be possible, but it's super awesome.

After you defeat the boss of Syrupleaf (a town which, by default, is nearly destroyed, and has no Bayomart, no Bayobay, and nothing of interest), you kill him and there's a scripted event where the town gifts you his dungeon and declares you their new dungeon master. Once this happens, a flag is triggered.

As you travel around, you'll occasionally meet trainers with various abilities and you can ask them to work for you (maybe they'll request something in return). After you find them, they will appear at your base and do various things. Obviously, there's a surgeon and a merchant. But there's also a miner, who will dig a tunnel (warp point) from your house to any town where you've gotten a "badge". This solves our fly problem nicely - there will be a few outdoor areas you can fly too, and one of those will be syrupleaf - from syrupleaf, you can warp to any other town on the map.

I think its possible with our system, by blocking and unblocking sections with walls, and I think it could be REALLY fun.

This would be really cool, and there's a lot we could do with this.

I think the one that is most exciting is having a variety of sidequests that are accessed this way, each of the ostensibly being related to your Dungeon Master duties. What's a Dungeon Master do? They tame exotics. What's an exotic in Pokemon terms? Legendaries. Syrupleaf could function as a "hub" to different, unique areas only accessible from there, each of which contain a pseudo-Legendary or Legendary 'Mon. Which Legendary Areas are available could be tied to the random other guys you get- an Engraver might be there to to tell the Miner how to get to the Land of Chimerae, or whatever.

The other cool thing would be to use it as a way to always have new trainers to fight, as they come challenge you to fights- stuff like that.

Bluerobin

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #849 on: January 22, 2012, 11:00:48 pm »

Yeah, changing map tiles/bringing in new NPCs with events isn't terribly hard, from what I remember. I'll need to actually play around with it to say that with 100% confidence, but from what I remember of the tutorials it didn't seem all that hard.
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

GlyphGryph

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #850 on: January 22, 2012, 11:41:32 pm »

Additional ideas: Ways to lose at base expansion -
Failing to capture a legendary mon, killing it instead
Killing a recruitable NPC (like the noble in the fort with the magma, heheh)
Losing against challengers
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Sirus

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #851 on: January 22, 2012, 11:54:12 pm »

No, I just meant you already didn't really have to worry about travel cheats. (Though maybe I don't understand what they are?)
By "travel cheat", I meant that in most games, Fly's only real purpose is to move you around faster. In Pokemon Quartz, Fly was required to reach the final gym before the Elite 4. Thus, it had an actual purpose. I was thinking that you could use your Syrupleaf digging idea for a similar purpose, and not just a method of fast travel.
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And lo! Sirus did drive his mighty party truck unto Vegas, and it was good.

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Reudh

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #852 on: January 23, 2012, 12:14:08 am »

So Syrupleaf is going to be the hub. I like this idea.

GlyphGryph

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #853 on: January 23, 2012, 08:20:49 am »

Been thinking about including a couple morrowind references... It has lots of neat monsters that seem like they'd fit the setting.

Guar -> Agit -> Kagouti

Cliff Racers, Mudcrabs, Netches, Silt Striders, Nix Hounds, Salughterfish, Ascended Sleepers, Kwama (again, three convenient forms)

It's pretty ripe for inspiration.
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Shakerag

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #854 on: January 23, 2012, 10:04:17 am »

Gentlemen, I humbly present you with my latest creation:



This would be the second evolution of the series. Its precessor would be smaller and cuter with no bell, while it's succesor would be darker, mouth open and roaring, and a huge cannon on it's back. Dont worry about the background stuff, here's one with no background or text, 64x64 and thus the proper one to use in the game:
Spoiler (click to show/hide)

Hmm. It's something I threw together in paint based on Shakerag's description. Googled some Capybara images for reference, too. I made his body blue to emphasize the fact that he's half a Water type, but the dark paws, ears, silver nails and bell are Steel features. I'm not a great shader but it's better than nothing. Hope you guys like it!

Wow, that's pretty awesome.  I wish I could draw up some sprites like that.  It's a little different from how I imagined it, though.  The transition through the evolutions (in my head, at least) was kind of like ... raw material -> being forged/shaped -> finished product.  So the middle stage (I was thinking) would be more like ... take the base form, and imagine it's made out of clay or something.  And you (eventually) want a cannon on its back.  So you take the "clay" on its back and start to pinch it and shape it and the bell-like shape is being formed out of the back area (so not yet a distinct, separate shape).  Was that follow-able?  :-/  Maybe I can try and (badly) mock-up something tonight after work. 

But, not to detract from what you already came up with, because that's still way more awesome than I could do!

Also:  Still haven't caught up yet, but another wild thought: if we're doing an Eevee-lution equivalent, they should all be badgers.  Fear ensues. 
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