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Author Topic: Pokemon Orthoclase & Microcline: Back to work!  (Read 152286 times)

GlyphGryph

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #540 on: December 15, 2011, 10:04:26 pm »

For those who just want to see the status of the GBA, we'll be using this branch for that purpose:
https://github.com/GlyphGryph/Bay12Pokemon/tree/JustTheGBA
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GlyphGryph

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #541 on: December 16, 2011, 12:52:21 am »

Made some changes to the Perlihorn sprites. Was supposed to add sprites to the game tonight, but obviously got distracted...


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bulborbish

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #542 on: December 16, 2011, 03:32:45 pm »

Hello doods, I haz movesets.

Code: [Select]
              CS           GCS
Tackle         3
Peck           6
Double Team    7
Sand Attack    9
Wing Attack    15
Agility        17
Lock on        24
Feather Dance  31           34
Mirror Move    33           38
Air Blast                   51
CS and GCS for Cave Swallow and Giant Cave Swallow Respectively, both are flying type, and CS evolves at 25
. definitely needs moves, but I had no ideas for them.
Code: [Select]
                Feremal
Flamethrower       1
Fire Spin          1
Fire Punch         27
Rock Throw         32
Iron Defence       35
Rock Blast         42
Fire Blast         45
Curse              46
Eruption           53
Magma Man's dwaremanz. Definitely needs more support moves, but I made it as a base. Fire Rock which I imagined appearing at around lv.24-27

Code: [Select]
              Frigidum
Icy Wind          1
Ice Ball          27
Hail              34
Mist              36
Aurora Beam       40
Light Screen      42
Blizzard          46
Extrasensory      51
Sheer Cold        53

Blizzard Man. Better than Magma man, but still needs 1-2 more support moves. Ice Rock, but has psychic moves to distunguish from Feremal's moveset.

GlyphGryph

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #543 on: December 16, 2011, 03:34:04 pm »

So are the magma man and blizzard man going to be their own non-evolving mons on par with magmar and... that... electric dude?

I think that could work.

The major issue I can see here, though, is that you're doing move lists for mons that haven't been monned yet.

Cave Swallow/Cave Swallowman might end up filling some elemental niche or being combined with some other subject matter for some joke, or otherwise being built upon in a way that would largely invalidate the moveset (for example).

There are plenty of mons on the wiki that are properly conceptualized and still don't have movesets created for them, it might be worthwhile to do them first.

If the other two end up being fairly straightforward take offs, it's at least a good starting point, but we might still want to adjust them after we decide on flavour.
« Last Edit: December 16, 2011, 03:42:25 pm by GlyphGryph »
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bulborbish

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #544 on: December 16, 2011, 03:55:05 pm »

So are the magma man and blizzard man going to be their own non-evolving mons on par with magmar and... that... electric dude?

I think that could work.

The major issue I can see here, though, is that you're doing move lists for mons that haven't been monned yet.

Cave Swallow/Cave Swallowman might end up filling some elemental niche or being combined with some other subject matter for some joke, or otherwise being built upon in a way that would largely invalidate the moveset (for example).

There are plenty of mons on the wiki that are properly conceptualized and still don't have movesets created for them, it might be worthwhile to do them first.

If the other two end up being fairly straightforward take offs, it's at least a good starting point, but we might still want to adjust them after we decide on flavour.

Magma man and Blizzard Man were supposed to be single stages only.

I can focus on developed ideas, but I'm trying to work with more developed concepts, and trying to shy away from the huge amount of Ghost and Dark types that have been suggested. I'm also avoiding the legendaries and pesudo legendaries to the better moveset makers.

FAKEEDIT

Actually, since I'm on the topic, I would like to ask that we try to cut down on the amount of skeletal things that we have. Though it fits the games theme, we don't need Skeletal Marmots, Elk, Carp, AND elephants.

GlyphGryph

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #545 on: December 16, 2011, 04:02:36 pm »

We do, actually. We wanted six Skeletal animals (which will probably end up being the entirety of our dark types if I can get my way) so the necromancer can have a full team without repeats. That is how many we have: Uncarp, Skelk, Skarmint, Skelefaint, Skeegle, and... hmm... oh gosh! WE ARE ACTUALLY ONE SHORT!

How about doing moves for Hapup? Eggwin? Hoarfrost? (Remember that Skarmint will actually be Ice/Dark! Each of the skeletons will derive their primary type from what they evolve from, with Dark as secondary) Seegle? Reegle? Miasmata? Pullame line? (5 mons there)

Not to say I'm not thankful for the effort (I am!) but you claim
Quote
I'm trying to work with more developed concepts
but seem to be making movesets for 'mons that haven't even been conceptualized yet. That's not a bad thing, it gives us something to work from when we start trying to put them together, but there's a large chance it will have to get majorly tweaked when the 'mon is actually designed and we've got plenty of conceptualized and even sprited mons that could really use some love.
« Last Edit: December 16, 2011, 04:04:33 pm by GlyphGryph »
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Furtuka

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #546 on: December 16, 2011, 04:11:26 pm »

 fill out the last skeletal slot with a skeletal gopher  :P
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It's FEF, not FEOF

Bluerobin

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #547 on: December 16, 2011, 04:11:42 pm »

Ninjad because I'm slow today, but here's stuff anyway.

Oh geez even more ninjaing. Yeah, I wish there was a better way to collect our current plans so other people know reasonings for why things are how they are so far. I guess we could just have a general ideas/plot/everything page on the wiki to collect things, but that'd probably get out of hand relatively quickly.

Hello doods, I haz movesets.
I kind of agree with GlyphGryph for the swallows, but I figured I'd give feedback with what's there. I like overall, but maybe throw in some ground/rock moves for flavor? Rock Throw, Rock Slide, Mud-slap, Mud Shot, maybe even Spikes? You could even use that as the flavor for the monning (is that seriously a verb now?) and just make them Flying/Rock or Flying/Ground and spiky or something. I dunno, feel free to take it and mon it.

For Fire and Ice men they need moves between 1 and 27, especially if we end up including breeding. Maybe they don't need many, but Ember/Powder Snow and maybe Rock Throw could go in there (maybe some Normal or Fighting moves like Pound, Headbutt, Punches/Kicks).
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

GlyphGryph

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #548 on: December 16, 2011, 04:19:07 pm »

Hmm... Rock/Flying would certainly be interesting... Like Aerodactyl? No, wait, he was flying/rock...

Though, truth be told, I never quite grokked the concept behind ground type! They never seemed any different than normal type to me, conceptually.
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Furtuka

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #549 on: December 16, 2011, 04:21:19 pm »

Ground is uh...  actually I have no idea about stats since I don't meta game, but groundtype is suppose to be dirt and sand, as opposed to rock who are exactly what it says on the tin, and normal which is just plain old animals. Apologies if I'm stating the obvious
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GlyphGryph

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #550 on: December 16, 2011, 04:22:10 pm »

The problem is that none of the ground type pokemon seem to be particularly dirt or sand related!
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Bluerobin

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #551 on: December 16, 2011, 04:25:24 pm »

Yeah... for me Ground is conceptually basically an intermediary between Rock and Normal. They're things that would be Normal if they weren't so heavily associated with the earth. I think they're fleshed out a bit better in later gens when there are more Ground moves (at this point it's basically things that Rock types could have or Bone-themed stuff). Stats-wise I think Rock's more defensive and Ground's more aggressive. And yeah, Aerodactyl's Rock/Flying and the typing works out pretty well.

Also, the typing of the skeletals we have so far: water, normal or grass probably? (skelk), ice, normal, and flying. Maybe we should pick a type not covered there to theme the last skeletal?
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

Furtuka

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #552 on: December 16, 2011, 04:25:24 pm »

...Sandshrew


Though admittedly it's a little more obvious to see the connections with the more recent generations. In the first two generations about half of them seemed to be themed more around being heavy animals you could imagine as having a connection to the earth.
« Last Edit: December 16, 2011, 04:30:06 pm by Furtuka »
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GlyphGryph

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #553 on: December 16, 2011, 04:30:59 pm »

Yes, sandshrew is called sandshrew, but the actual design of the mon doesn't seem to be particularly sandy!

So I'm assuming it's any creature that lives in/digs through the dirt and sand. The one thing they all seem to have in common is the ability to burrow to a certain extent, or to be dual rock type. Hmm...
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Bluerobin

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #554 on: December 16, 2011, 04:33:22 pm »

I think Rock types are typically made of rock while Ground types tend to just be associated with it. Really the more I dig the fewer distinguishing characteristics there are. I've discovered that Flying/Ground and Flying/Rock are both pretty strong in terms of type advantages though.
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.
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