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Author Topic: Pokemon Orthoclase & Microcline: Back to work!  (Read 153348 times)

warhammer651

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #450 on: December 11, 2011, 03:46:17 pm »

Quote
Lime Stone: Evolves plant type monsters.
Whet Stone: Evolves various water type monsters.

So...many...bad...puns! :P

How about renaming the Tome Stone the Tomb Stone?

and you find it in a small, wild-west style town (two puns, one stone)
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warhammer651

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #451 on: December 11, 2011, 03:49:39 pm »

also, Perlihorn front


back

Comments? criticism?

also, someone else do uncarp. I just can't seem to get anything good
« Last Edit: December 11, 2011, 04:38:07 pm by warhammer651 »
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Rose

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #452 on: December 11, 2011, 06:20:45 pm »

Steel(maybe Forge) Stone: Evolves Steel type monsters
...
Whet Stone: Evolves various water type mons

The hell is this?

Whet Stone evolves steel.
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Sirus

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #453 on: December 11, 2011, 06:28:15 pm »

Steel(maybe Forge) Stone: Evolves Steel type monsters
...
Whet Stone: Evolves various water type mons

The hell is this?

Whet Stone evolves steel.
Whet -> sounds like => Wet. It's a pun!
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Untouchable

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #454 on: December 11, 2011, 06:35:29 pm »

also, Perlihorn front


back

Comments? criticism?

also, someone else do uncarp. I just can't seem to get anything good

Looking much better. The biggest problem with Perlihorn from what I say last night was that the hair was really weird and looked like it was coming out the side of its head.

Sirus

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #455 on: December 11, 2011, 06:42:37 pm »

Are you guys still gonna do the whole Unown -> ASCII pokemon idea? I thought it seemed pretty awesome.
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Quote from: Max White
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Reudh

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #456 on: December 11, 2011, 06:53:03 pm »

Which sprites are unused? My spriting skill is quite rusty.

warhammer651

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #457 on: December 11, 2011, 07:00:05 pm »

Which sprites are unused? My spriting skill is quite rusty.
there's a whole list on page 29. what we really need done is Uncarp, the thid starter
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GlyphGryph

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #458 on: December 11, 2011, 08:35:31 pm »

Actually, if you want to do BACK SPRITES we'd be super happy. Many of the sprites we've done already still need back sprites. Again, though, check the wiki + repo to see what does and doesn't exist yet.

Also, Rockweiler:
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Furtuka

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #459 on: December 11, 2011, 09:03:17 pm »

shouldn't it be facing the other direction?
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Bluerobin

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #460 on: December 11, 2011, 09:59:49 pm »

It's good to mix up the facing direction a bit. They face both directions in vanilla... actually that's something I should do when I redo my monkey sprite.
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

monk12

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #461 on: December 11, 2011, 10:07:45 pm »

They do normally have their actual face turned towards the enemy Pokemon, though. It'd be sweet to have that same body orientation, but his head turned.

@Warhammer, That looks pretty good to me! The hair is still overflowing a little bit on top of the head (almost a pony afro) but the back sprite is spot on. I approve of the sparkles.

Not that I'm in much position to critique sprite art, but there it is, for what it's worth :P


RE: Whetstone- we COULD just have it evolve BOTH steel and water types...

GlyphGryph

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #462 on: December 11, 2011, 10:16:29 pm »

What I said is honestly just a guideline. Forge Stone I imagine will work on fires and steels, depending on the type.

And I really want to do a steel mon that requires both - Forge Stone and then Whet Stone.

Also, facing is like a 1 second job to change anyways, if it doesn't look right in game.
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Johuotar

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #463 on: December 12, 2011, 06:56:53 am »

This thread is AWESOME, I'm putting this on top of my topics to follow list. I wish I could help.
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Bluerobin

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #464 on: December 12, 2011, 01:11:05 pm »

Alright, I've been out for a while, but here are some elephant movesets/stats.

Code: [Select]
Magamatte -26-> Magaphant -38-> Vulcaphant (Fire/Rock)\
Ability: Magma Armor

Pound 1
Growl 1
Bide 6
Ember 8
Rock Throw 10
Howl 13
Uproar 16
Flame Wheel 20
Will-o-wisp 23
Bulk Up 25
Stomp 27 30
Flamethrower 31 35
Psych Up 36 40 43
Rock Slide 40 45 48
Belly Drum 44 50 53
Earthquake 49 55 58
Eruption 55 60 64

Magamatte
HP 50
Attack 40
Defense 35
Special Attack 55
Special Defense 35
Speed 35
Total 250

Magaphant
HP 80
Attack 60
Defense 60
Special Attack 70
Special Defense 60
Speed 50
Total 380

Vulcaphant
HP 120
Attack 95
Defense 70
Special Attack 95
Special Defense 70
Speed 65
Total 515
Magma elephants! I think when we talked about these, they're the "pre-evolution" forms of the Boatmurdered line. Magamatte->Boatborn, Magaphant->Boatforged, Vulcaphant->Boatmurdad with the Tome Stone possibly? The two families learn moves at the same levels and they learn the same-ish kinds of moves around the same levels, with the magmaphant line being more offensively geared.

Code: [Select]
Mr. Tusks -Tome Stone-> Skelefaint
Ability: Inner Focus (Mr.Tusks) -> Intimidate (Skelefaint)
Pound 1 1
Defense Curl 1 1
Tail Whip 8
Leer 8
Fury Attack 11 11
Amnesia 14
Curse 14
Bite 17 17
Minimize 21 21
Stomp 25 25
Focus Energy 29
Nasty Plot 29
Endure 33
Glare 33
Rollout 37
Crunch 37
Skull Bash 41 41
Substitute 45
Perish Song 45
Thrash 50 50
Rest 55
Block 55

Mr. Tusks
HP 95
Attack 85
Defense 90
Special Attack 70
Special Defense 85
Speed 65
Total 490

Skelefaint
HP 85
Attack 85
Defense 70
Special Attack 95
Special Defense 80
Speed 75
Total 490
These guys are interesting. Living/undead elephants. Living has a little bit more defensive stats, undead is a bot more offensive. The undead isn't really an upgrade, just a side-grade, so I could see both of these appearing wild. I'm not sure about Mr. Tusks's ability, though.

As always, input's useful and appreciated.
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.
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