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Author Topic: Pokemon Orthoclase & Microcline: Back to work!  (Read 153327 times)

GlyphGryph

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #420 on: December 10, 2011, 03:57:03 pm »

Lots, and we will love you forever if you help out.

In addition to any backsprites for mons you don't see above, here's a list, pulled from the wiki:
Shruman - A longer, thinner, more active shush. Based on towercap.
Shushtaki - (Slate Stone) A mushroom man wielding a wooden blade and wearing a headband.
Hoarfrost - Ice-based Hoary Marmot. Will sleep with anything.
Mr.Tusks - A dwarf elephant
Skelefaint - A tiny skeletal elephant
Skelk - Skeletal elk
Skarmint - Skeletal marmot
Roatid - The Rotten Meat Dwarfomon
Miasmata - The Bleeding Stench Dwarfomon
Seegle - Sea Bird
Reegle - Large Raptor (the predatory bird kind, not the dinosaur kind)
Skeegle - Skeleton Eagle
Dolbok - A lithe and clever creature that wields a primitive weapon.
Dolbetuk - Friendly and intelligent, Dolbetuk is known more for its expressiveness and agility than for its prowess in combat. They are popular among trainers who enjoy cute monsters, but are often abandoned when the trainer realizes
Cat-5 : A large group of cat cables, starting to get tangled.
Cat-Clowd : A veritable wall of tangled cabling pokemon. Gets the battle effect "lag"
Unicorpion : A... well... just look at this: http://www.bay12forums.com/smf/index.php?topic=42059.msg2639900#msg2639900. It is said that simply seeing this beast can give the heartiest of dwarves a heart attack.
Uncarp : (Water/Dark) : (Zombie Fish) : It is known to come onto land at night to seek out unsuspecting dwarves, drag them to the water, and hold them down until they drown.
Skelfish : (Water/Dark) : (Skeletal Fish) : Looking in many ways like a large skeletal barracuda
Urwhal : (Water/Dark) : (Skeletal Whale) : An enormous skeletal fish with tusks and a large horn jutting from it's head.
Perlihorn Normal : An adorable unicorn pony, it's voice is said to sound as sweet as a bell.
Unicron Grass/Steel: An adult perlihorn, the unicron's horn and hooves are sharp as steel, and it has a special connection with the magics of nature.
Perlestia Grass/Psychic: This creature has tapped into the power of light and magic.
Lunicron Steel/Fighting: This creature has tapped into the power of muscle and steel.
Magamette : A small stone elephant-like creature with flaming eyes.
Magaphant : A good sized stone elephant with flaming eyes and tusks. It has the ability to shoot magma from its trunk.
Vulcaphant : An enormous stone elephant with numerous tusks and spikes, and four burning eyes.

And we need more mons as well, of course, so if you want to create your own sprite for something not in the list (maybe from the ideas section below it), feel free.
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warhammer651

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #421 on: December 10, 2011, 04:11:53 pm »


Unicorpion : A... well... just look at this: http://www.bay12forums.com/smf/index.php?topic=42059.msg2639900#msg2639900. It is said that simply seeing this beast can give
*clicks link, sees drawings*

challenge accepted
« Last Edit: December 10, 2011, 04:47:50 pm by warhammer651 »
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Untouchable

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #422 on: December 10, 2011, 04:19:27 pm »


Unicorpion : A... well... just look at this: http://www.bay12forums.com/smf/index.php?topic=42059.msg2639900#msg2639900. It is said that simply seeing this beast can give
*clicks link, sees drawings*

challenge accepted

Dang, that's gonna have to be a legendary.

Sirus

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #423 on: December 10, 2011, 04:24:17 pm »

I had an idea for a legendary: a Ghost/Steel type (possibly just one or the other). It's a full set of adamantine armor with nothing inside it. Call it Trailmachine or something along those lines.
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drakon136

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #424 on: December 10, 2011, 04:43:40 pm »

:o What about a bronze colossus legendary? Pure Steel-type, a fuckload of Attack and Defense, high health, but other stats are shit?
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warhammer651

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #425 on: December 10, 2011, 04:46:46 pm »


unicorpion V1.0


current goals
-horn more stinger-like
-center it
-more legs (?)
-how many eyes?
-more blood?
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GlyphGryph

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #426 on: December 10, 2011, 04:51:20 pm »

Remember, if you think you've got a good idea for a monster, add it to the ideas section on the wiki's Dwarfomon page!
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GlyphGryph

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #427 on: December 10, 2011, 04:57:45 pm »

New Incentive!
For those who might consider making sprites:
For each sprite you make that is included in the game (even if later modified), I will let you name add a name to the trainers pool for in-game trainers! Either after yourself, or after whatever! (Names will have to be vaguely name-ish, mind you)

Every name in the pool will be used up before falling back on other name sources, and there are enough trainers that every sprite pretty much guarantees you one!

You can also request type of trainer/mons/location, though since a lot of that is in flux it will be more of a general guideline.
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warhammer651

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #428 on: December 10, 2011, 05:59:10 pm »

unicorpion version 2
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Sirus

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #429 on: December 10, 2011, 06:01:51 pm »

Spoiler (click to show/hide)
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GlyphGryph

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #430 on: December 10, 2011, 07:10:24 pm »

I love, it warhammer! I couldn't figure out what it was missing, but you did - That angry glare!
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warhammer651

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #431 on: December 10, 2011, 07:34:45 pm »

Spoiler (click to show/hide)
Trust me, working small with pixels is a hell of a lot easier than actual drawing. just pick one of the creatures and give it a shot
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monk12

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #432 on: December 10, 2011, 07:41:21 pm »

unicorpion version 2



That's it, right there. Awesome.

GlyphGryph

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #433 on: December 10, 2011, 07:42:03 pm »

And if you get a decent pose and color scheme and framework, like Un67 has a tendency to do, I can always build on that with some shading and detailing. Saves me a ton of time.
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Untouchable

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #434 on: December 10, 2011, 07:49:55 pm »

Unfortunately, I have no real artistic ability. I can write but nothing else really.
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