#001 - Boatborn - Fire/ghost type. Ability: Flame Body. Boatborn is born from the undead corpse of a Magamette. They are of course related to Boatmurdered; being ghosts of murderous elephants who were encased in lava.
#002 - Boatforged - Fire/ghost. Ability: Flame Body. Boatforged looks similar to boatborn; but more visibly elephant like.
#003 - Boatmurdad - fire/ghost. ability: flame body. We don't currently have a sprite, but Boatmurdad looks like a big elephant surrounded by smaller ghostly flamey elephants.
#004 - Uncarp - water/dark. Ability: Insomnia. Uncarp is of course a zombified carp. It is primarily defensive.
#005 - Skelfish - water/dark - ability: insomnia. Skelfish looks like a skeletal barracuda.
#006 - Urwhal - water/dark - ability: insomnia. No current sprite. Urwhal is a zombified whale, murderous and evil.
#007 - Perlihorn - normal - ability: Illuminate. Perlihorn is a shout out to both the DF unicorns and My Little Pony. Perlihorn starts off pretty much unable to beat its foe Boatborn in a fight, but has two seperate evolutions that are equally strong.
#008 - Unicron - normal/steel or grass/steel, undecided. ability: Illuminate. Unicron is a stronger, bigger, more lithe version of Perlihorn.
#009 - Perlestia - grass/psychic - ability: Illuminate. Perlestia is a special attacker and one of the most beautiful bayomon thus far. No sprite exists sadly. It evolves from Unicron when exposed to a Sun Stone.
#010 - Lunicron - Steel/Fighting - ability: Illuminate. Lunicron is a physical attacker. They evolve from Unicron at level 36. They're grumpy and arrogant, annoyed with their failure to become Perlestia.
#011 - Espier - Poison/Flying - Ability: Poison Point. A cave floater mon. This is one of the first ones you will see in the game outside of the starters.
#012 - Helgust - Poison/Flying - Ability: Poison Point. A bigger, more dangerous cave floater.
#013 - Shush - Grass - Ability: Effect Spore. A plump helmet mon that looks perpetually horrified.
#014 - Shruman - Grass - Ability: Effect Spore. Shruman is closer to a tower-cap. Their flesh is woody and not tasty; but the woody properties are often used by dwarves as wood.
#015 - Shushtaki - Grass/Fighting - Ability: Speed Boost. Shushtaki appears when Shruman is exposed to a Slade Stone. Shushtaki has no sprite, but it'll look like a Plump Helmet Man carrying a katana made from wood, maybe.
#016 - Egwin - Grass/water - Ability: undecided. Is it a penguin? Is it an eggplant? No one knows.
#017 - Unicorpion - Bug/Poison - Ability: undecided. The Unicorpion combines the fearsome horn of the unicorn with the dangerous sting and ferocity of the scorpion.
#018 - Tssss - Normal - Ability: Speed Boost. Tssss is near useless for the trainer as all it does is explode. It's very nasty if you cannot oneshot it.
#019 - Brumble - Normal - Ability: Shell Armor or Hyper Cutter. Brumble is a baby crundle. It retains the egg it was born from. It's one of the first mons you'll encounter in Bluerobin Cave.
#020 - Crundill - Normal - Ability: Battle Armor or Hyper Cutter. Crundill is an adult crundle. They're fast and agile.
#021 - Hapup - Rock - Ability: Undecided, probably Pick Up or Run Away. Hapup is a sturdy little puppy. Dwarves are frequently found using this mon.
#022 - Rockweiler - Rock - Ability: Undecided. Rockweiler is bigger, stronger and more defensive than Hapup. When exposed to a Whetstone, it evolves into a Kanite; when exposed to a Redstone it evolves into Rockstarr.
#023 - Kanite - Rock/Steel - Ability: Undecided. Kanite came about when a critically injured dog was 'repaired' by his owner; since then, all Rockweilers evolve into Kanite when near a Whetstone.
#024 - Rockstarr - Rock/Electric - Ability: Undecided. Rockstarr is electric. It's proud and intelligent. It's also a reference to Minecraft- well, at least the stone used to evolve it is.
#025 - Spawndorf - Dark/Normal - Ability: undecided, possibly Intimidate. Spawndorf is a reference to the 'Spawn of Holistic' - in DF canon first encountered in the Fall of Headshoots, and later to plague Syrupleaf. They're mutated dwarves who are mindless and shamble about, but fight with a savage skill. In game they are encountered in and around Syrupleaf.
#026 - Leetspawn - Dark/Normal - Ability: undecided, possible Intimidate. Leetspawn is an Elite Spawn. In Syrupleaf canon they are found in HFS; in our game they're an evolution of Spawndorf. They're bigger, stronger, meaner and have fewer weaknesses.
#027 - Magamette - Fire - Ability: Magma Armor - Magamette is a baby elephant, descended from the line of elephants that once assaulted Boatmurdered.
#028 - Magaphant - Fire - Ability: Magma Armor - Magaphant is a young adult elephant. It hates all dwarves for the pain inflicted on its ancestors.
#029 - Vulcaphant - Fire/Rock - Ability: Magma Armor - Vulcaphant is very violent. It can shoot burning hot lava from its trunk.
#030 - Capybar - Water/Steel - Ability: Swift Swim - Capybar is a small capybara with a bell on its back. It uses this to shoot water.
#031 - Capybarung - Water/Steel - Ability: Swift Swim - Capybarung is bigger than Capybar. It exchanged the bell for a small cannon when evolving.
#032 - Capybarage - Water/Steel - Ability: Swift Swim - Capybarage is a gentle giant. It has a huge water cannon on its back.
#033 - Macookie - Normal - Ability: Pick Up - Macookie is a nuisance to burgeoning forts; stealing food and items from them that they need to live. Macookie generally pose little threat in combat. They're quite skittish.
#034 - Macake - Normal/Ice - Ability: Pick Up - Macake occurs when a Macookie is sufficiently gorged on food. Macake are much bolder than Macookies, generally going RIGHT INTO A FORT to steal food.
#035 - Mafrosting - Normal/Ice - Ability: Pick Up - Macake specialised its diet to obtain the maximum sugar, hence it only feeds on icing of cakes. As long as you keep them fed, they will fight for you.
#036 - Dolbok - Ground - Ability: Pickup or Cute Charm - Dolbok is a small, clever creature often found stealing from forts. It is absolutely adorable, which helps its survivability, as it's not very strong in combat.
#037 - Dolbetuk - Ground - Ability: undecided - Dolbetuk is larger than Dolbok, but just as adorable.
#038 - Seegle - Flying/Water - Ability: undecided, maybe Guts? - Seegle is a sea eagle. Quite fast and intelligent, it hunts easily.
#039 - Reegle - Flying - Ability: Undecided, possibly Guts. - Reegle is an eagle that came to land. It evolves into Skeegle when exposed to a Tome Stone.
#040 - Skeegle - Flying/Dark - Ability: Undecided. - Skeegle is an intimidating skeletal bird held together by dark magics.
#041 - Mr.Tusks - Normal - Ability: Undecided - Mr.Tusks is a cheerful but powerful elephant. It's similar to Magaphant, but has no ability to wield flame. It's friendlier and kinder, coming from the DF2010 line of Elephants.
#042 - Skelefaint - Dark - Ability: Undecided - When exposed to a Tome Stone, Mr. Tusks becomes a skeletal elephant.
#043 - Slag - Electric/Psychic - Ability: Truant - Slag is very, very slow, but it excels in slowing the opponent down.
#044 - Fpsnail - Electric/Psychic - Ability: Truant - Fpsnail acquired a shell, allowing it to take hits better.
#045 - Pullame - Steel - Ability: Undecided, maybe Magnet Pull. - Pullame is a lever. It can take any form when exposed to the right things.
#046 - Spikayu - Steel/Electric - Ability: Undecided. - Spikayu is a spike trap. Its attacks revolve around stabbing opponents with Spike Cannon or similar moves.
#047 - Smashayu - Steel/Rock - Ability: Undecided - Smashayu attacks by floating over the enemy and dropping a huge rock on them.
#048 - Meltayu - Steel/Fire - Ability: Undecided - When Meltayu opens its mouth, flee, because magma will shoot out in a second.
#049 - Fridgyu - Steel/Ice - Ability: Undecided - Sibling to Meltayu, Fridgyu spits near freezing water that upon contact with air, freezes instantly.
#050 - Kageyu - Steel - Ability: Arena Trap? - Kageyu is all about reflecting damage.
#051 - Cat-2 - Electric - Ability: Static or Cute Charm - Cat-2 are two little cable-like cats that have a plug for a mouth. They're very good at slowing things down.
#052 - Cat-5 - Electric - Ability: Static or Cute Charm - Cat-5 is a veritable tangle of cable-cats. They are almost too tangled to come apart anymore.
#053 - Cat-Clowd - Electric - Ability: Static or Cute Charm - Cat-Clowd is a mass of cable-cats. Where they gather, reality slows to a crawl.
#054 - Polyceps - Grass/Psychic - Ability: Liquid Ooze or Chlorophyll - Polyceps is a fungus that reproduces by taking control of other Bayomon.
#055 - Schoolbus - Grass/Psychic - Ability: Liquid Ooze or Battle Armor - A large, agressive creature engineered by the Polyceps virus. It's not satisfied unless it destroys at least two civilizations by lunchtime.
#056 - Jethro - Dark/Psychic - Ability: Clear Body - Jethro is a fungus that can control minds. It's huge and deadly; and evolved to control its home planet. Be thankful that it's on your side.
#057 - Cavider - Bug - Ability: Swarm - Cavider is a little spider found in the deep underground.
#058 - Givider - Bug - Ability: Swarm - Dwarves fear Givider. It's big enough to easily kill them with its huge fangs, not to mention its venomous bite and webs.
#059 - Pyresprite - Fire - Ability: Blaze - Pyresprite lives in magma. It's a nuisance in established forts.
#060 - Spiriblaze - Fire/Flying - Ability: Blaze - Spiriblaze is nasty, flingin' fire everywhere.
#061 - Skelk - Dark - Ability: Intimidate - Skelk is an elk held together by dark magic.
#062 - Skarmint - Dark - Ability: undecided - Skarmint is a... I don't know
#063 - Hoarfrost - Ice - Ability: Limber - Hoarfrost is a frosty hoary marmot. It sleeps with anything. It's the ditto analogue in our game, at least breeding wise.
#064 - Roatid - Poison - Ability: Undecided - Roatid is the embodiment of the stench of rotting meat.
#065 - Miasmata - Poison - Ability: Undecided - Miasmata is the stench that pervades an unhealthy fort.
#066 - Bogesh - Ghost - Ability: Intimidate or Shadow Tag - Bogesh is a little shadowy orb that follows lone people and pummels them down.
#067 - Boogey - Ghost/Dark - Ability: Intimidate or Shadow Tag - Boogey has sharp claws and is now bipedal. It ambushes those who are out at night.
#068 - Wambler - Normal - Ability: Undecided - An unsuspecting little rabbit like creature. It's extremely violent.
#069 - Gianbane - Normal - Ability: undecided - A slightly larger little rabbit like creature. It's violent, almost op.
#070 - Dapparition - Psychic - Ability: possibly Trace or Synchronise - A strange, hovering, disembodied face with a top hat, monocle, moustache and rather nice gloves.
#071 - Cawallow - Normal/Flying - Ability: Guts - A small swallow found underground.
#072 - Bigallow - Normal/Flying - Ability: Guts - A gigantic swallow found underground. +1 cool points if you nickname it Deuce.
#073 - Caviator - Normal/Flying - Ability: Guts - A winged humanoid with the head of a swallow, wearing fashionable if useless goggles.
#074 - Koiprynus - Water - Ability: Undecided - A koi with nothing really special about it.
#075 - Sturgebeker - Water - Ability: Undecided - A sturgeon that's a butcher. Name by Darvi.
#076 - Carposon - Water - Ability: Undecided - A carp that makes up matter itself. Give it a Tome Stone to hold and the egg it produces is an Uncarp.