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Author Topic: Pokemon Orthoclase & Microcline: Back to work!  (Read 152612 times)

Darvi

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #975 on: February 02, 2012, 02:59:21 pm »

My guess would be 64x64 like anything else.

E: Ayup.
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GlyphGryph

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #976 on: February 02, 2012, 03:16:37 pm »

For anyone who wants to do a world map, we DO have all the major locations listed at this point, and a good idea of what's going to happen to each and which order they'll come in (though the order won't be as strict as the original games).

I think its definitely something we're ready for at this point, and lots of people seemed keen on reworking it.
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Deadmeat1471

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #977 on: February 02, 2012, 03:31:04 pm »

You guys are doing an awesome job on this, consider me a beta tester  :P
I can't draw, I can only code basic python but I can play this and test it and look for bugs!
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USEC_OFFICER

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #978 on: February 02, 2012, 05:27:28 pm »

Note, there's probably other problems. I have absolutely no clue, for example, if the move lists are working correctly - They were broken a while back, and I tried to fix them, but the tools work... poorly, on my system.

I'll take a look at them tonight. The programs run fine for me, so I should be able to go and fix them fairly quickly.
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Darvi

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #979 on: February 02, 2012, 05:28:46 pm »

Yeah, YAPE still say that there are only -45 or so moves left. Which is kinda whaaaaa-
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GlyphGryph

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #980 on: February 02, 2012, 05:41:36 pm »

The problem is that I can't use freespace finder, so I created the new moves list in the freespace at the end and I ended up slightly overwriting them, I guess.

You can't just replace the original move lists unless your mon has the EXACT same number of moves , which is different for each mon. So that's sort of the way we have to do it.
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Reudh

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #981 on: February 02, 2012, 05:52:56 pm »

Alright. As in the levels have to be the same?

Darvi

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #982 on: February 02, 2012, 06:01:54 pm »

No, just the slots. YAPE has a "Replace" button for that.

Also, it may be smart to revert to the second-to-last version of the ROM, because I might have accidentally removed some skills that we could've used.
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GlyphGryph

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #983 on: February 02, 2012, 06:03:31 pm »

Is YAPE the one that can add additional skills, or is it the other one?

I know only one of them could, last I checked.
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Darvi

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #984 on: February 02, 2012, 06:05:37 pm »

Yap, YAPE it is.

The other one is for adding sprites.
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USEC_OFFICER

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #985 on: February 02, 2012, 06:13:43 pm »

You can't just replace the original move lists unless your mon has the EXACT same number of moves , which is different for each mon. So that's sort of the way we have to do it.

Just for clarification, is the limitation due to some sort of memory issue? As in, if you were to try to add more moves, the ROM crashes or something?
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Darvi

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #986 on: February 02, 2012, 06:16:06 pm »

No, you just can't add any more moves.

As in, the button's disabled.
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USEC_OFFICER

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #987 on: February 02, 2012, 06:19:49 pm »

Well, the total number of pokemon in the ROM is 386, which is spread across three generations. I doubt that we'll even get close to half that number. Just take a bunch of moves away from some random Pokemon that won't show up in the game. Nobody will notice, and we'll free a ton of moves up.
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GlyphGryph

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #988 on: February 02, 2012, 06:24:18 pm »

You don't understand. There are two edit applications - YAPE, and PokeEditPro.

Each have their limitations - they can each do things the other one can't.

One of them (I'm assuming YAPE) cannot add additional moves. The other can.

There is nothing limiting in in-game, it's just the application. One of the applications is tied specifically to the existing move list and can't expand beyond it, while the other allows you to write the move list wherever and not worry about space constraints.
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USEC_OFFICER

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #989 on: February 02, 2012, 06:31:49 pm »



Notice how the add button is clickable? I managed to get it that way by deleting moves from Pokemon at the bottom of the list until the number of available moves became positive. I also know that this method works perfectly fine, since I used it at the very beginning of the project to give Boatborn his move list.
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