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Author Topic: Pokemon Orthoclase & Microcline: Back to work!  (Read 152313 times)

monk12

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #615 on: December 30, 2011, 09:26:34 pm »

I say, bravo good sir. Jolly good show.

GlyphGryph

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #616 on: December 31, 2011, 07:45:51 am »

Waha! I'm BACK!

Well, I mean I was always around, I just didn't have my computer at home and thus couldn't work on the project... and now I do!

Wooooh!
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monk12

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #617 on: January 01, 2012, 08:28:47 pm »

And now I am also back!

Although not until I sleep off my various New Year's indiscretions. But hey, holiday super happy fun time is over!

Darvi

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Reudh

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #619 on: January 02, 2012, 09:57:16 am »

I like the shading on it.

GlyphGryph

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #620 on: January 02, 2012, 10:51:43 am »

Darvi, it's beautiful! I love it!

Reudh, how's the dialogue and story coming for the first town?
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Reudh

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #621 on: January 02, 2012, 11:11:41 am »

Pretty well. I'm still at a loss as to how to upload to the Bay12Dorfomon github though. :S

Darvi

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Reudh

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #623 on: January 02, 2012, 11:22:04 am »

Bluerobin

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #624 on: January 02, 2012, 11:27:43 am »

I like it Reudh! The "you foolish child" line seems a little harsh, but other than that I like it, especially the mon descriptions.

And Darvi, I like your sprites too, but I'm not sure about the shadows. They're good to have for sprites in general, but I think the pokemon games automatically add a blob shadow to most sprites, so yours will have two shadows. I think. Other people may need to confirm, but if that's not the case we should probably add shadows to the other sprites too.
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

Darvi

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #625 on: January 02, 2012, 11:32:48 am »

Not a problem really. I put shadows onto a different layer anyway.
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GlyphGryph

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #626 on: January 02, 2012, 11:36:40 am »

Reudh, I really like it! I especially like the pokemon descriptions!

And like I keep saying, don't add it to the github repo, just create an account and add a page for it in the wiki! :P

Just as a note - I proposed the Mayday town idea, because most people I know started with the Mayday graphic pack and packages graphic version back in the day. Do you guys still think that's a good idea, or do you have a better name for the town?
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Reudh

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #627 on: January 02, 2012, 11:52:34 am »

I'm not sure. I started on ASCII, then moved to Phoebus to rest meh eyes. :3
Mayday town sounds pretty cool though. That reminds me, if there's any new logs I need to download them.

monk12

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #628 on: January 02, 2012, 11:52:35 am »

Meh- I'm a hardline ASCII man myself, but that is neither here nor there.

The real question is whether we are doing theme names for the towns- if every name is just a random reference based on the town, then I've got no beef with Mayday. If we are doing a theme (DF crops maybe?), then it would make more sense to adhere to it.

Darvi

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #629 on: January 02, 2012, 11:54:58 am »

Make the town names randomly generated.

Aharharhar.

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