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Author Topic: Pokemon Orthoclase & Microcline: Back to work!  (Read 152284 times)

USEC_OFFICER

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #570 on: December 17, 2011, 11:57:55 am »

Just so everyone knows, my internet will be down for the net couple of days, so I can't really help with this project till it comes back up. If you're wondering, I'm typing this up in a public library right now.

Hopefully you all can find someone else who can add the sprites to the game in the meantime.
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Bluerobin

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #571 on: December 17, 2011, 12:45:26 pm »

Alright! The first bit of mapping is done! I've made Route 1 a cave.
Spoiler: Picture! (click to show/hide)
The entrance and exit in Pallet and Veridian City are a bit weird because there's just random cave entrances, but we'll be changing the towns so I didn't put a whole lot of effort in there. For now Route 1 acts like a normal cave with regards to encountering pokemon (you run into them everywhere, not just grass) because I need to figure out how to change the look of tiles before I put in Cave Wheat or whatever we're using. Once that's the case I know how to make it so you don't run into pokemon on the normal cave tiles.

Also, there's something odd with the Perlihorn sprites:

And is it Perlihorn or Perlicorn? I edited the pokemon choosing dialog so it actually says what you're choosing and noticed the difference there. I used Perlicorn in the dialog since that's the name in game, but I figured I'd ask.
« Last Edit: December 17, 2011, 01:01:01 pm by Bluerobin »
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #572 on: December 17, 2011, 12:50:20 pm »

Also, there's something odd with the Perlihorn sprites:


Yeah, we noticed that. I was supposed to work on it yesterday, but obviously I couldn't.
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Bluerobin

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #573 on: December 17, 2011, 12:52:13 pm »

Oh ok, just wanted to make sure someone knew.

It was pretty neat picking a starter with a new sprite, wandering into a new Route 1 and encountering a new pokemon. :D

Edit: Also, I don't know how to update the .GBA branch of the repo... I really need to find a better git tutorial than the one on the site itself, I still barely know what I'm doing. I'm pretty surprised I haven't accidentally deleted/overwritten stuff yet.
« Last Edit: December 17, 2011, 12:53:46 pm by Bluerobin »
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #574 on: December 17, 2011, 12:54:42 pm »

Edit: Also, I don't know how to update the .GBA branch of the repo... I really need to find a better git tutorial than the one on the site itself, I still barely know what I'm doing. I'm pretty surprised I haven't accidentally deleted/overwritten stuff yet.

Same here. If you find one, be sure to tell me.
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GlyphGryph

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #575 on: December 17, 2011, 07:32:06 pm »

I added the new perlihorn sprites, and the mechanics for perlihorn, and updated both branches of the repo.

I also think we should change out descriptive term from Dwarfomons to Bayomons

Bluerobis new Route 1 is AWESOME.

If anyone ever has git questions, feel free to ask me in chat, I've been using it for a while.

http://progit.org/book/ is probably the best reference for whatever you need to know, although its probably more in depth than any of you need for this. Although the http://help.github.com/ pages are pretty good for most stuff!

In this case, do "git pull new_branch_name" (or git fetch, doesn't matter here, but generally... well, generally always use git pull for this project).

You can then switch to that branch with "git checkout new_branch_name", and then grab the updated GBA file from master with "git checkout master file_name.gba", then "git add ." and "git commit -m 'yo yo updated the shit'" as per usual.

Also,
IMPORTANT
If you add new resources to the rom (tables, sprites, tiles, palettes, whatever!) I've created a new page on the wiki to record it. If you don't record the hex values, we run a major risk of simply misplacing stuff we've added to the game.
« Last Edit: December 17, 2011, 07:51:17 pm by GlyphGryph »
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Furtuka

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #576 on: December 17, 2011, 07:58:06 pm »

Bayomon sounds like a digimon  :P

Also the new nose on Perlihorn seems a bit too doglike in my opinion
« Last Edit: December 17, 2011, 08:00:33 pm by Furtuka »
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It's FEF, not FEOF

monk12

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #577 on: December 17, 2011, 09:51:07 pm »

The fact that we have a Route 1 with new Mons makes me extremely happy. You don't even know. And @Bluerobin, that is freaking awesome work there- more than I had hoped for.

I'm not terribly thrilled with Bayomon either- something to chew on.

And I agree with Furtuka, the new Perlihorn sprite looks very canine. IRL horses have tapered heads as opposed to snouts, like so:



That said, we're borrowing more than a little from MLP, so alternate references are in order.



Besides that, the eyes also look a bit... I dunno, buggy? Large and black, anyway.

Furtuka

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #578 on: December 17, 2011, 10:05:08 pm »

Glyph tried to fix it in the irc. The result was the monstrosity known as Humanicorn that has been added to the sprites with the intention of putting it in the unfinished isle
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It's FEF, not FEOF

monk12

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #579 on: December 17, 2011, 10:06:22 pm »

I saw. The derp is strong with that one.

GlyphGryph

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #580 on: December 18, 2011, 12:34:38 am »

Mechanics are now in place for Boatborn, Uncarp, and Perlihorn. Pokedex info isn't up yet, nor some of the other advanced stuff, but stats, move list and types are all go.
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Reudh

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #581 on: December 18, 2011, 02:50:08 am »

1. How do I join the Github so I can upload the plot to it?
2. Are we going for new music/cries/etc? There're quite a few musicians on the forums.

The unconfirmed type pokemon:

Brumble - Normal/Dark (Resistances: Immunity to Psychic, Ghost. Resistant to Dark. VERY weak to Fighting type, weak to Bug type.
Crundill - Normal/Dark (my reasoning being that crundles are very weak against organised militia, aka Fighting Type)
Espier - Poison/Flying? Poison/Ghost? (Cave floaters fly, well, drift, but giving them a ghost type would make more sense in my mind. They'd have a lot of weaknesses with either dual-type, but oh well)
Helgust - Helgust is Espier's evo, right? Same type.
Roatid - All smelly pokemon are by default Poison. Some are Poison/Dark, which gives a nice set of resistances and only one weakness, I think. Roatid could be just Poison.
Miasmata - Miasmata, as the smelliest Dorfomon, would be Poison/Dark. Poison for its stench, Dark for the dark thoughts it causes in dwarves minds.

Joo like?

-----

I also downloaded the most current rom. Although Brumble's backsprite works, its colours appear to be a bit out.
« Last Edit: December 18, 2011, 06:14:50 am by Reudh »
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GlyphGryph

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #582 on: December 18, 2011, 09:52:46 am »

Quote
1. How do I join the Github so I can upload the plot to it?
"Signup And Pricing" => "Free Account"

Brumble, Crundle, Espier and Helghust should all have their types in the wiki. Just checking... yes, yes, they do. They don't have much confirmed beyond that, but that much is confirmed.

Brumbles and crumbles are just normal, no dark. We've got more than enough dark already.

Espier IS poison/flying at the moment... part of me, though, wants to remove flying and give it it "Levitate", since it's unlikely to get much in the way of flying type moves. However, then we sacrifice the use of a poison based special ability. We wanted to use poison touch, so that's an issue. And as you can see on the wiki, yes, Helgust is it's evolution. Most likely, it's going to have almost all poison moves but just suffer the negative effects of flying. Like "Tsss", this pokemon is less useful in the party and more useful as a frequent wild encounter.

I don't think Ghost makes much sense for it, and we already have a lot of ghosts. Any particular reason why?

Roatid and Miasmata seem like they'd be fine as just poison. Again, we already have plenty of Dark mons, and dark moves REALLY don't fit these two. Obviously, they'll have the "Stench" ability. Probably some ground type moves, too, like "Bone Club".
« Last Edit: December 18, 2011, 09:55:40 am by GlyphGryph »
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Bluerobin

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #583 on: December 18, 2011, 10:03:32 am »

Are their move sets not on the wiki either? .... :( I'll have to do that later I guess.
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

Reudh

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #584 on: December 18, 2011, 10:04:42 am »

I guess we do have enough darks. :P I was just going by what typing I imagine they'd fit in.

I thought poison/ghost for Espier/helgust because it's an interesting combination- Gastly for example is poison/ghost and is a gaseous orb. Cave Floaters are just gasbags...
Though Drifblim was Ghost/Flying...
Nevermind, i'm just bouncing ideas.

As for Roatid and Miasmata, i chose Poison/Dark simply because 'miasma causes dark thoughts' without even considering the moveset. :P
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