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Author Topic: Pokemon Orthoclase & Microcline: Back to work!  (Read 153404 times)

Furtuka

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #555 on: December 16, 2011, 04:35:38 pm »

Yes, sandshrew is called sandshrew, but the actual design of the mon doesn't seem to be particularly sandy!

So I'm assuming it's any creature that lives in/digs through the dirt and sand. The one thing they all seem to have in common is the ability to burrow to a certain extent, or to be dual rock type. Hmm...
Pretty much. The Sandshrew line is considered to be based upon a shrew mixed with the pangolin which is a desert animal , Diglet and Drillbur are pretty obvious, Goletts made of clay, the Flygon line is based off Antlions, ect.

I have absolutely no idea whats up with Cubone though.
« Last Edit: December 16, 2011, 04:37:44 pm by Furtuka »
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Bluerobin

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #556 on: December 16, 2011, 04:40:09 pm »

Actually, looking at the list of Ground-types I think at least 1/3 of them are only Ground to fill gaps in number of Ground pokemon or because they're similar to an already-existing Rock-type and they want to distinguish the two. I think Cubone would have been Normal if Normal could hit Ghost types, but they made them Ground because it's super effective against poison, so they were good against the Ghosts in Lavender town where you found them.
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

GlyphGryph

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #557 on: December 16, 2011, 04:44:43 pm »

So, if we're going with the "desert" theme as one part, does that mean we could have some sort of desert scorpion monster that could be Bug/Ground?

That sounds like it could be fun!

So what sort of monsters do we have in DF that are digging or desert based? ... worms?
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Bluerobin

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #558 on: December 16, 2011, 04:45:57 pm »

Camels? Cacti? Vultures? Fairly standard stuff, I guess.
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

GlyphGryph

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #559 on: December 16, 2011, 04:49:49 pm »

Hmm... Ground/Grass cactus... Heheh.... that could certainly be interesting.
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Furtuka

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #560 on: December 16, 2011, 04:58:12 pm »

Nightwings are unique to Deserts
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monk12

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #561 on: December 16, 2011, 07:26:11 pm »

I'm in favor of Sandworms, if only for the Dune shoutouts.

Nightwings, Camels, and Giant Desert Scorpions would be the exciting desert creatures in DF. Bug/Ground for GDS sounds right to me.

Furtuka

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #562 on: December 16, 2011, 09:37:16 pm »

AAAAAAAAAAAAAAAAAAAAAAARGH

Does anyone have a link to an alternative way to access the chatroom?
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GlyphGryph

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #563 on: December 16, 2011, 09:41:39 pm »

What way were you using, exactly? I don't know how you came in, so don't know what alternative to recommend.

I've noticed its strangely empty.


Anyways:
XChat is a good client
ChatZilla is good, and comes as a firefox addon
Mibbit
Mirc
Pidgin
AdiIRC
The Opera browser has irc built in

All options
« Last Edit: December 16, 2011, 09:43:44 pm by GlyphGryph »
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Furtuka

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #564 on: December 16, 2011, 09:44:50 pm »

So far I've been using the applet on the webite. I just got chatzilla. How do I connect to Newnet and the room?
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GlyphGryph

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #565 on: December 16, 2011, 09:48:25 pm »

Is this the firefox plugin or the standalone client?
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Furtuka

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #566 on: December 16, 2011, 09:50:24 pm »

Firefox

nvm I figured it out
« Last Edit: December 16, 2011, 09:54:15 pm by Furtuka »
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monk12

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #567 on: December 16, 2011, 09:56:41 pm »

1) Tools -> Chatzilla
2) You'll get a popup window for Chatzilla itself. You now need to attach to the right IRC- in this case, irc.newnet.net  Just type "/attach irc.newnet.net" sans the quotes
3) A new tab will open in the Chatzilla client, and you'll probably have to wait a few seconds while it connects. Once it does, you'll get a whole mess of text you can more or less ignore for now. You want to join the Bay12Dwarfomons channel. Just type "/join #Bay12Dwarfomons" without the quotes, and you're in.
4) ??
5) Profit!

GlyphGryph

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #568 on: December 16, 2011, 11:06:10 pm »

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Reudh

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Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #569 on: December 17, 2011, 12:46:21 am »

Ok, as of 4:45pm 17/12/11 I'm sifting through the chatlogs. i'll get back to you all in the thread once i've got a cohesive plot going. I might upload the PDF when I'm done if anyone wants to peruse it.

Also, I found this and some of the spriters may find this useful.

« Last Edit: December 17, 2011, 06:09:42 am by Reudh »
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