Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 34 35 [36] 37 38 ... 166

Author Topic: Pokemon Orthoclase & Microcline: Back to work!  (Read 152178 times)

Urist Imiknorris

  • Bay Watcher
  • In the flesh, on the phone and in your account...
    • View Profile
Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #525 on: December 15, 2011, 12:36:35 am »

Holy crap, this is an awesome thing.
Logged
Quote from: LordSlowpoke
I don't know how it works. It does.
Quote from: Jim Groovester
YOU CANT NOT HAVE SUSPECTS IN A GAME OF MAFIA

ITS THE WHOLE POINT OF THE GAME
Quote from: Cheeetar
If Tiruin redirected the lynch, then this means that, and... the Illuminati! Of course!

USEC_OFFICER

  • Bay Watcher
  • Pulls the strings and makes them ring.
    • View Profile
Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #526 on: December 15, 2011, 04:00:25 pm »

Holy crap, this is an awesome thing.

The awesomeness will only increase threefold once we finally come out with a playable product.
Logged

Bluerobin

  • Bay Watcher
    • View Profile
Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #527 on: December 15, 2011, 04:03:49 pm »

Yup!

I need to crank through some contributions in the next few days... I've been slacking. My spriting skill is fairly lackluster, but I guess I could do base-sprites for Glyph/someone else to go back and shade and it would get rid of most of the difficulty for me. I think. I'll have to try and see if that works. Otherwise I'll stick to movesets/stats and stuff for now.

Edit: Also, reminder to myself, I need to add my macaque and fpsnail mons to the wiki.
« Last Edit: December 15, 2011, 04:06:12 pm by Bluerobin »
Logged
The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

GlyphGryph

  • Bay Watcher
    • View Profile
Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #528 on: December 15, 2011, 04:11:33 pm »

And I think someone still needs to add the pics to the repo.

I'm actually considering stealing borrowing a windows machine from my lovely wife tonight so I can try to get the sprites inserted into the game.
Logged

USEC_OFFICER

  • Bay Watcher
  • Pulls the strings and makes them ring.
    • View Profile
Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #529 on: December 15, 2011, 06:02:02 pm »

I'm actually considering stealing borrowing a windows machine from my lovely wife tonight so I can try to get the sprites inserted into the game.

Excellent. Maybe we'll finally get some work done tonight.

EDIT: I'm a bleeding idiot. The sprites work fine now.
« Last Edit: December 15, 2011, 06:09:54 pm by USEC_OFFICER »
Logged

GlyphGryph

  • Bay Watcher
    • View Profile
Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #530 on: December 15, 2011, 06:17:08 pm »

...did you change anything, or is it at the state where I begged you to try one more time? :P
Logged

USEC_OFFICER

  • Bay Watcher
  • Pulls the strings and makes them ring.
    • View Profile
Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #531 on: December 15, 2011, 06:19:08 pm »

...did you change anything, or is it at the state where I begged you to try one more time? :P

So see, first I added in the frontsprite. Then I used Free Space Finder to search for the next empty spot, which was 80049C. We were using 800040.

Yeah, a bit of a difference there. I'm fiddling with Unocarp now.
Logged

GlyphGryph

  • Bay Watcher
    • View Profile
Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #532 on: December 15, 2011, 06:22:23 pm »

I thought... but you said you ran the FSF for each of them before! But they were only 10 apart, meaning it clearly wasn't working right!

WHY DID YOU MAKE ME DO ALL THAT MATH.
Logged

Bluerobin

  • Bay Watcher
    • View Profile
Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #533 on: December 15, 2011, 06:23:06 pm »

Because math is fun!

<_<
Logged
The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

USEC_OFFICER

  • Bay Watcher
  • Pulls the strings and makes them ring.
    • View Profile
Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #534 on: December 15, 2011, 06:24:23 pm »

I thought... but you said you ran the FSF for each of them before! But they were only 10 apart, meaning it clearly wasn't working right!

WHY DID YOU MAKE ME DO ALL THAT MATH.

I ran them at the same time. Clearly the moral here is to do one at a time.

Also: Can you get on IRC? If I run through the introduction one more time, I'm going to plant an axe in my computer screen.

Because math is fun!

<_<

Seconded. Especially Trig identities. They like little miniature puzzles for you to solve. Much better than algebra.
Logged

bulborbish

  • Bay Watcher
    • View Profile
Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #535 on: December 15, 2011, 06:46:16 pm »

Hello Again

Cavider and Givider have their movesets on the wiki, though they arn't formatted (github is acting up for me)

Also, USEC, since you are around, I might as well ask you to add me as a !!contributor!! for 2 movesets (GCS's eventual incarnations and SoF's incarnations. I even gave them names!)

USEC_OFFICER

  • Bay Watcher
  • Pulls the strings and makes them ring.
    • View Profile
Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #536 on: December 15, 2011, 06:47:42 pm »

Also, USEC, since you are around, I might as well ask you to add me as a !!contributor!! for 2 movesets (GCS's eventual incarnations and SoF's incarnations. I even gave them names!)

Done and done. If you want, you can hop over onto the IRC channel. We're all hanging out there.
Logged

bulborbish

  • Bay Watcher
    • View Profile
Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #537 on: December 15, 2011, 06:57:59 pm »

Nah, I'm going to work on more movesets. Got nothing better to do for the next 1.5 hrs.

Bluerobin

  • Bay Watcher
    • View Profile
Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #538 on: December 15, 2011, 07:26:12 pm »

USEC, I did the formatting stuff for the Perlihorn sprites and pushed them to the repo, so they should be good to go when you have time.

I'm not sure what to do about Bogesh, though (mainly because I don't really know why I'm doing any of this stuff, I'm just following the tutorial). When I go to do the color swap in the palette editor in IrfanView the first color is already the background color, so I can't swap them.
Logged
The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

USEC_OFFICER

  • Bay Watcher
  • Pulls the strings and makes them ring.
    • View Profile
Re: Pokemon Orthoclase & Microcline: Striking the ROM! (In a productive way)
« Reply #539 on: December 15, 2011, 08:58:31 pm »

I'm not sure what to do about Bogesh, though (mainly because I don't really know why I'm doing any of this stuff, I'm just following the tutorial). When I go to do the color swap in the palette editor in IrfanView the first color is already the background color, so I can't swap them.

I'm not sure about what to do with Bogesh either. 3k is way too big, most of the other sprites are hovering around 850-900. Perhaps try loading the original sprite and start from there?
Logged
Pages: 1 ... 34 35 [36] 37 38 ... 166