Ah ok. Just wondering cause if we were using Rby/Saphire we could use the day/night cycle to have a boogeymen expy
Yes I am sad that we will have no day/night. Ah well.
I've just had a brilliant idea. Since Firered doesn't have its own day/night cycle, we can just make one ourselves. Eggs are hatched after you walk so many steps, right? Therefore we should be able to add to a varible whenever the player takes a step. After walking so many steps the time flips, so day progresses into night and so on. The only problem is showing the changes in the game. We probably can't change the tileset while the player is still in the area, and I have no idea if it's even possible to change the pokemon that pop out of tall grass. But then I had another idea. The game uses warp points to jump between maps, so all we have to do is have two connections between each map. One would only work during the 'day', the other during the night. We definitively can change which connection can be accessed while the player is still on the map, as shown by the entrances to cycling road, where you can enter on foot and then proceed on your bike. So in conclusion, we could probably just create our own day/night cycle. We just need to keep track of steps, have two maps of the same place (for day/night) and some creative reasons why some warp points only work half of the time.
(I probably didn't explain my idea too clearly. If you have any questions about it, just ask and I'll try to clarify as much as possible. Though really, all you have to know is that I've come up with a crazy way to add a day/night cycle to the game.)