Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 160 161 [162] 163 164 ... 166

Author Topic: Pokemon Orthoclase & Microcline: Back to work!  (Read 150242 times)

GlyphGryph

  • Bay Watcher
    • View Profile
Re: Pokemon Orthoclase & Microcline: Back to work!
« Reply #2415 on: October 01, 2012, 06:45:24 pm »

I will be in chat, should anyone wish to join.
Logged

USEC_OFFICER

  • Bay Watcher
  • Pulls the strings and makes them ring.
    • View Profile
Re: Pokemon Orthoclase & Microcline: Back to work!
« Reply #2416 on: October 01, 2012, 07:45:37 pm »

I will be in chat, should anyone wish to join.

I kinda have to eat right now (damn 7:00 mid-terms), but I should be on shortly.
Logged

GlyphGryph

  • Bay Watcher
    • View Profile
Re: Pokemon Orthoclase & Microcline: Back to work!
« Reply #2417 on: October 01, 2012, 08:11:53 pm »

I guess I can go back on, then.
Logged

GlyphGryph

  • Bay Watcher
    • View Profile
Re: Pokemon Orthoclase & Microcline: Back to work!
« Reply #2418 on: October 01, 2012, 09:06:52 pm »

Shruman is done! Well, front sprites anyway. Also, figured out what was messing up the colors: By default, gfx.color_management.mode is set to 2 in firefox. Set it to 0, and boom, problem solved.

Apparently a weird linux-only firefox default. Strange as shit, but explains so many problems over the years. So no one else probably saw the problem but me. Awesome!

Logged

Ultimuh

  • Bay Watcher
  • BOOM! Avatar gone! (for now)
    • View Profile
Re: Pokemon Orthoclase & Microcline: Back to work!
« Reply #2419 on: October 02, 2012, 02:20:22 am »

Currently at work so I cannot continue on my project at the moment.

However I do have a question regarding the final evolution of this creature.
How.. Advanced are the weaponry for the LCS inspired scenario?
« Last Edit: October 02, 2012, 02:21:56 am by Ultimuh »
Logged

Furtuka

  • Bay Watcher
  • High Priest of Mecha
    • View Profile
Re: Pokemon Orthoclase & Microcline: Back to work!
« Reply #2420 on: October 02, 2012, 08:08:55 am »

We're operating on the basis of schizotech so I think the LCS areas are modern
Logged
It's FEF, not FEOF

GoombaGeek

  • Bay Watcher
  • Horrors! Crundles in the caverns!
    • View Profile
Re: Pokemon Orthoclase & Microcline: Back to work!
« Reply #2421 on: October 02, 2012, 08:54:09 am »

edit: hahahahahahaha disregard that I understand forum
« Last Edit: October 02, 2012, 08:57:54 am by GoombaGeek »
Logged
My wooden badge was delicious.

GlyphGryph

  • Bay Watcher
    • View Profile
Re: Pokemon Orthoclase & Microcline: Back to work!
« Reply #2422 on: October 02, 2012, 10:38:46 am »

No comments on Shruman? :(
Logged

USEC_OFFICER

  • Bay Watcher
  • Pulls the strings and makes them ring.
    • View Profile
Re: Pokemon Orthoclase & Microcline: Back to work!
« Reply #2423 on: October 02, 2012, 10:40:08 am »

Besides that he's awesome and amazing? No, not really.
Logged

Bluerobin

  • Bay Watcher
    • View Profile
Re: Pokemon Orthoclase & Microcline: Back to work!
« Reply #2424 on: October 02, 2012, 10:42:56 am »

Besides that he's awesome and amazing? No, not really.
Agreed.

Are the two different colored sprites in your post what you saw GlyphGryph? I saw slightly different (less saturated) colors in Chrome, but nothing that drastic.
Logged
The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

GlyphGryph

  • Bay Watcher
    • View Profile
Re: Pokemon Orthoclase & Microcline: Back to work!
« Reply #2425 on: October 02, 2012, 10:45:47 am »

No, firefox was just stripping out colors until it was just a 2 color image. The one on the right here is the Shiny version. :P
Logged

Bluerobin

  • Bay Watcher
    • View Profile
Re: Pokemon Orthoclase & Microcline: Back to work!
« Reply #2426 on: October 02, 2012, 10:52:52 am »

Ahhh ok. Now I want a shiny one because that is seriously freaky.
Logged
The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

Korbac

  • Bay Watcher
  • I'm very annoying, so tell me to STFU if need be
    • View Profile
Re: Pokemon Orthoclase & Microcline: Back to work!
« Reply #2427 on: October 02, 2012, 01:26:25 pm »

Shruman looks B.A.

Great job dude! :D
Logged

Furtuka

  • Bay Watcher
  • High Priest of Mecha
    • View Profile
Re: Pokemon Orthoclase & Microcline: Back to work!
« Reply #2428 on: October 02, 2012, 05:05:10 pm »

It reminds of the celery from vegietales. Either that or some cheesestick mascot that I vaguely remmeber
Logged
It's FEF, not FEOF

GlyphGryph

  • Bay Watcher
    • View Profile
Re: Pokemon Orthoclase & Microcline: Back to work!
« Reply #2429 on: October 05, 2012, 09:35:58 am »

My wife calls him "gumby-squid".

Anywho! Is anyone else working on anything now, or is it just me and sprites? ;)

Anyone actually inserting any into the game?
Logged
Pages: 1 ... 160 161 [162] 163 164 ... 166