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Author Topic: Pokemon Orthoclase & Microcline: Back to work!  (Read 153201 times)

Johuotar

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #2190 on: July 19, 2012, 08:07:59 am »

It sounds like an alright name, but if the the other evo line is grass/ghost in the wiki now does that mean that the moveset bulborbish made is not used? It was made with the other evolution line being thought being psychic type at lv2 and then psychic/dark at final stage.
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[img height=x width=y]http://LINK TO IMAGE HERE[/img]
The Toad hops in mysterious ways.
This pure mountain spring water is indispensable. Literally. I'm out of paper cups.

Reudh

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #2191 on: July 19, 2012, 08:23:36 am »

That's easily changed.

Johuotar

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #2192 on: July 19, 2012, 08:25:30 am »

Alright, the Grass/ghost sounded better to me anyway. I think Ill tinker with the entries in the wiki a bit now.
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[img height=x width=y]http://LINK TO IMAGE HERE[/img]
The Toad hops in mysterious ways.
This pure mountain spring water is indispensable. Literally. I'm out of paper cups.

ExKirby

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #2193 on: July 24, 2012, 02:10:27 am »

I've talked to Glyph, and he said that any problems concerning the Git should be addressed via email at glyphgryph (le at sign) gmail (le dot) com
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Derm would be a Half-Minute Hero boss. YOU HAVE 30 SECONDS TO FUCK HIM UP OR HE DOES IT TO THE ENTIRE WORLD!

USEC_OFFICER

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #2194 on: July 24, 2012, 09:32:48 am »

I've talked to Glyph, and he said that any problems concerning the Git should be addressed via email at glyphgryph (le at sign) gmail (le dot) com

Did we have any problems with Git? All I can think of is whether the maps can be merged or not.
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Bluerobin

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #2195 on: July 24, 2012, 09:35:01 am »

I think we needed to get people added to the repo. Merging maps would be highly unlikely, since they're stored in the game file and you'd have to do the fancy hex editing Glyph was doing to merge them. It'd probably be possible, but it'd also probably be more effort than exporting a map, going to the other copy of the game file, and importing into that one, then making it work.
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

Darvi

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #2196 on: July 26, 2012, 01:10:58 pm »

So I figure since I'm actually not so busy anymore, and because I got a PM from Reudh (it was him, right? I forgot in the last 5 seconds after I checked), I'd come here and ask for a sitrep.

Created pages for the 'mons that had none, and witty and insightful descriptions for those that didn't have these either.
Oh man once I actually start doing stuff I make everything better. The awesomeness increased by 200% just by me being here. WHOOOO!


And now wrote a paragraph of backstory (of sorts) for the main races (Sans the Goblins. Gimme a few minutes). I'm on a roll!
« Last Edit: July 26, 2012, 03:19:28 pm by Darvi »
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Reudh

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #2197 on: July 26, 2012, 07:20:47 pm »

Darvi's back.
Back again.
Darvi's back.
Back again.
Darvi's back, Darvi's back, Darvi's back...

:D

Welcome back, Darvi!

Frontestro

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #2198 on: July 26, 2012, 10:57:04 pm »

Hi guys if you have room for 1 more I'd be happy to help out. Just sign me a task...
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Reudh

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #2199 on: July 26, 2012, 11:19:36 pm »

You could do wiki housekeeping / mon editing, you could do mapping, you could do sprites for those that need it, or you could help with the story. Which would you prefer?

(We need spriters and mappers quite desperately.)

Darvi

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #2200 on: July 27, 2012, 05:34:23 am »

Viridian City is now located inside a cave, and I added some descriptions for the Carposon. Heh.
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sirknight

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #2201 on: August 01, 2012, 11:34:55 am »

Did some concept work last night and I just want to know whether changes should be made before I start spriting.

Also, is Hoarfrost an actual living marmot instead of a skeleton, then?  I didn't see any mention of it being skeletal on the wiki, but seeing what it evolves from, I just wanted to make sure.

Spoiler (click to show/hide)
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Bluerobin

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #2202 on: August 01, 2012, 12:11:36 pm »

So, yeah, it's supposed to be Hoarfrost -> Skarmint. Also, Hoarfrost is going to be our Ditto for breeding purposes, so could you do some sort of weirdly trampy/trying to be attractive/maybe fur bikini thing with that? Otherwise, those are pretty freaking awesome. I really like Gianbane. :D
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

sirknight

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #2203 on: August 01, 2012, 03:29:53 pm »

Ahhh and everything makes sense now. Alright, I will definitely make the changes there, and some minor ones to skarmint's pose.
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Darvi

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #2204 on: August 03, 2012, 12:48:35 pm »

Those are pretty neat designs.
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