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Author Topic: Pokemon Orthoclase & Microcline: Back to work!  (Read 152251 times)

Rose

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #2160 on: July 16, 2012, 12:56:17 pm »

THAT IS A FUCKING GOOD LOOKING SPRITE YOU ASSHOLE.
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Furtuka

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #2161 on: July 16, 2012, 12:58:15 pm »

It turned out that I work best with trainer sprites if I use piece of an already existing one as a base for proportions and body shapes and sizes :3
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Bluerobin

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #2162 on: July 16, 2012, 01:11:26 pm »

The troll one is pretty awesome. Maybe the hair could use some shading? The rival's head looks a little wonky. I think there's hair where head should be... just make everything a little bigger and/or move the hair up and it should work out.
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Furtuka

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #2163 on: July 16, 2012, 01:15:35 pm »

      
 
This better?
« Last Edit: July 16, 2012, 02:06:52 pm by Furtuka »
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Reudh

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #2164 on: July 16, 2012, 06:34:26 pm »

I like!

And if I can see correctly, the rival's body's based on the male Pokemon Ranger?

Furtuka, you're already turning out to be really prolific!

Furtuka

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #2165 on: July 16, 2012, 08:20:22 pm »

Thanks again, also you are correct about the rival sprites source!

So I was making a vigilante/shonen hero or something sprite based off the R/S/E Birdkeeper sprite...



At which point I noticed that there was something familiar about the hair and cape and so...



*Is comteplating going onwards with this one and adding the sword :P
« Last Edit: July 16, 2012, 11:01:31 pm by Furtuka »
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Rose

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #2166 on: July 16, 2012, 10:49:42 pm »

The sword needs to be huge.
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Skyrunner

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #2167 on: July 17, 2012, 12:43:45 am »

He's on a trainer spriting roll!
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Reudh

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #2168 on: July 17, 2012, 01:39:38 am »

At first I was like 'who dat lol'

and then I was like 'oh it's Cloud'.

Why not have both?

Why not have PkMn Trainer Zoidberg?

Urist Imiknorris

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #2169 on: July 17, 2012, 02:46:45 am »

Why not have PkMn Trainer Zoidberg?
Seven character max for player names.
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Reudh

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #2170 on: July 17, 2012, 03:04:35 am »

Zoidbrg then.

Johuotar

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #2171 on: July 17, 2012, 10:10:55 am »

Are the character sprites in the git too? Are they in the wiki? These probably are not but are the ones made ages ago?
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Furtuka

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #2172 on: July 17, 2012, 10:55:50 am »



Does this look like Toady?
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Reudh

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #2173 on: July 17, 2012, 07:55:42 pm »

You got the hair spot on!
Google suggests he sometimes has a beard, so it's your choice whether you want to put that in or not.

Furtuka

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #2174 on: July 17, 2012, 09:55:45 pm »



Used Glyph's Dwarf sprite to try to make a Holistic sprite based off the description at the end of Syrupleaf. Don't feel happy with the fire and magma bits, if any of you guys are better at those effects be my guest.
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