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Author Topic: Pokemon Orthoclase & Microcline: Back to work!  (Read 152625 times)

Bluerobin

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #1680 on: April 06, 2012, 10:26:38 am »

Haha I like it. And yeah, we're using the Ninjask/Shedinja thing for the Catcable mons, so it should work.
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The moment the lever was pulled, somebody's pet kitten stepped onto the bridge. I read somewhere that if a cat falls more than 11 stories, it instinctively flares its legs out to increase air resistance. This slows it down enough to stick the landing with relatively minor injuries. In Dwarf Fortress, apparently, cats don't do that.

jc6036

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #1681 on: April 06, 2012, 10:31:52 am »

So, anybody have free time this Saturday for an IRC meetup?
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Reudh

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #1682 on: April 06, 2012, 10:38:09 am »

More than likely!

Darvi

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #1683 on: April 06, 2012, 10:39:56 am »

What time specifically?
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ExKirby

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #1684 on: April 06, 2012, 11:26:22 am »

In GMT, please.
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Derm would be a Half-Minute Hero boss. YOU HAVE 30 SECONDS TO FUCK HIM UP OR HE DOES IT TO THE ENTIRE WORLD!

jc6036

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #1685 on: April 06, 2012, 12:21:22 pm »

I'm generally on around 10 o'clock PM, Central Daylight Time (-0500)

Around that time is good for me, but what about you guys?
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Darvi

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #1686 on: April 06, 2012, 12:24:03 pm »

lolnope.png
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ExKirby

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #1687 on: April 06, 2012, 02:04:28 pm »

Wait, let met see if I can get this right...

If X is the time, in hours, GMT, then;

X-5=10
X=15
That's... 3 in the morning ._.
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Derm would be a Half-Minute Hero boss. YOU HAVE 30 SECONDS TO FUCK HIM UP OR HE DOES IT TO THE ENTIRE WORLD!

jc6036

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #1688 on: April 06, 2012, 02:06:06 pm »

I got on IRC at about 2:00 AM my time last night, er, morning.  I'm willing to stay up all night as long as it's on a weekend.
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Korbac

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #1689 on: April 06, 2012, 03:00:17 pm »

There's too many GHOSTS / DARKS ON THE DANCEFLOOR

Oh well, I'm sure it'll turn out fine. It's a real testament to DF's tone that most references arising from it are of that type...  ;)
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jc6036

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #1690 on: April 06, 2012, 03:02:15 pm »

I only got a new ghost/dark type because I was thinking up things for the Necromancer's tower, and that seemed like the way to go.  We should organize the Pokemon list by type sometime too.
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bulborbish

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #1691 on: April 06, 2012, 07:12:49 pm »

Well, out of frustration with my non-functional scanner, I have crafted with my -Novice Painter- skill a xWorld Mapx

Spoiler: xWorld Mapx (click to show/hide)

Also, a code for the locations listed on, because why not

Code: [Select]
1. Mayday Village
 2. Bluerobin Cave
 3. Unnamed Deeproad
 4. Headshoots
 5. Syrupleaf
 6. Unnamed Deeproad
 7. Unnamed Road
 8. Unnamed Deeproad
 9. Nist Akath
10. Bronzemurder
11. Unnamed Human Bridge
12. Unnamed Human Town/Village
13. Unnamed Road
14. Port Phoebus
15. Unnamed Road
16. Ironhand City
17. Unnamed Road
18. Abandoned Trail
19. Tower of the Dead
20. Decrepit Bridge
21. Unnamed Forest
22. Unnamed Elf Retreat
22.5 Animal Grove (Safari Zone)
23. Forest Alcove
24. Assault Tunnel
25. Unnamed Road
26. TWelth Bay
27. Unnamed Waste
28. Goblin Tower
29. Demonic Caverns
30. Mt. Planepacked
31. Fell Road (Victory Road)
32. Armok's Palace
33. Unnamed Lake
34. Abyssal Chasm
35. Misfit Island
Unnamed stuff is unnamed, because Bulborbish lacks significant name-based creativity.

In other, moveset related requests, I haven't made a Super-moderate moveset, but I am having trouble choosing a type. I am tempted to make it a Psychic type (to complete the advantage triangle), but wanted to run it by you guys before I started.

EDIT: Also, wiki edit is being made for new beasts.
« Last Edit: April 06, 2012, 07:16:02 pm by bulborbish »
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USEC_OFFICER

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #1692 on: April 06, 2012, 07:18:50 pm »

It looks pretty nice, but could you perhaps connect 30 and 22.5 somehow? Those dead-end pathways always annoyed me for some reason. If their separated due to reasons of plot, then just separate them with a ledge. That way the player can move from 30 to 22.5, but not the other way around. Other than that I can't really think of anything, except perhaps having the island/continent extend past the western/north-western map border. Random wastes next to the ocean doesn't really seem right to me for some reason.
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bulborbish

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #1693 on: April 06, 2012, 07:22:40 pm »

It looks pretty nice, but could you perhaps connect 30 and 22.5 somehow? Those dead-end pathways always annoyed me for some reason. If their separated due to reasons of plot, then just separate them with a ledge. That way the player can move from 30 to 22.5, but not the other way around. Other than that I can't really think of anything, except perhaps having the island/continent extend past the western/north-western map border. Random wastes next to the ocean doesn't really seem right to me for some reason.

30 is a cave, Inside a mountain. There is just no opening into the Grove is all.

And I blame the wastes on a rain shadow from Mt. Planepacked.

USEC_OFFICER

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Re: Pokemon Orthoclase & Microcline: Migrants always welcome!
« Reply #1694 on: April 06, 2012, 07:24:09 pm »

Ah, now it makes more sense. Sorry about that.
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